Add support for multiple stand animations.
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@@ -46,9 +46,9 @@ namespace OpenRA.Mods.RA.Render
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{
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disguisedAsSprite = spy.disguisedAsSprite;
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if (disguisedAsSprite != null)
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anim.ChangeImage(disguisedAsSprite, "stand");
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anim.ChangeImage(disguisedAsSprite, info.StandAnimations.Random(Game.CosmeticRandom));
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else
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anim.ChangeImage(GetImage(self), "stand");
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anim.ChangeImage(GetImage(self), info.StandAnimations.Random(Game.CosmeticRandom));
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UpdatePalette();
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}
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base.Tick(self);
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