TD Balance Summer 2020 2

This commit is contained in:
Orb
2020-08-15 13:48:52 -04:00
committed by Paul Chote
parent 1344b1f2e3
commit ae8c8e781f
7 changed files with 26 additions and 13 deletions

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@@ -18,6 +18,7 @@ Speech:
EnemyStructureDestroyed: estrucx EnemyStructureDestroyed: estrucx
EnemyPlanesApproaching: enemya EnemyPlanesApproaching: enemya
HarvesterAttack: HarvesterAttack:
HarvesterLost: harvlost
InsufficientPower: nopower1 InsufficientPower: nopower1
IonCannonCharging: ionchrg1 IonCannonCharging: ionchrg1
IonCannonReady: ionredy1 IonCannonReady: ionredy1
@@ -47,7 +48,7 @@ Speech:
UnitLost: unitlost UnitLost: unitlost
UnitReady: unitredy UnitReady: unitredy
Win: accom1 Win: accom1
DisablePrefixes: AirstrikeReady, BaseAttack, Building, BuildingCannotPlaceAudio, BuildingInProgress, BuildingLost, Cancelled, CivilianBuildingCaptured, CivilianKilled, ConstructionComplete, EnemyUnitsApproaching, EnemyStructureDestroyed, EnemyPlanesApproaching, HarvesterAttack, InsufficientPower, IonCannonCharging, IonCannonReady, Leave, Lose, LowPower, MissionAccomplished, MissionFailed, NewOptions, NoBuild, NodStructureDestroyed, NotReady, NuclearWarheadApproaching, NuclearWeaponAvailable, NuclearWeaponLaunched, OnHold, PrimaryBuildingSelected, Reinforce, Repairing, SelectTarget, SilosNeeded, Training, UnitLost, UnitReady, Win DisablePrefixes: AirstrikeReady, BaseAttack, Building, BuildingCannotPlaceAudio, BuildingInProgress, BuildingLost, Cancelled, CivilianBuildingCaptured, CivilianKilled, ConstructionComplete, EnemyUnitsApproaching, EnemyStructureDestroyed, EnemyPlanesApproaching, HarvesterAttack, HarvesterLost, InsufficientPower, IonCannonCharging, IonCannonReady, Leave, Lose, LowPower, MissionAccomplished, MissionFailed, NewOptions, NoBuild, NodStructureDestroyed, NotReady, NuclearWarheadApproaching, NuclearWeaponAvailable, NuclearWeaponLaunched, OnHold, PrimaryBuildingSelected, Reinforce, Repairing, SelectTarget, SilosNeeded, Training, UnitLost, UnitReady, Win
Sounds: Sounds:
Notifications: Notifications:

BIN
mods/cnc/bits/harvlost.aud Normal file

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@@ -535,7 +535,7 @@ HPAD:
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Prerequisites: proc Prerequisites: proc
Queue: Building.GDI, Building.Nod Queue: Building.GDI, Building.Nod
Description: Produces, rearms and\nrepairs helicopters Description: Produces and repairs helicopters
Building: Building:
Footprint: xx xx Footprint: xx xx
Dimensions: 2,2 Dimensions: 2,2
@@ -1024,7 +1024,7 @@ ATWR:
Queue: Defence.GDI Queue: Defence.GDI
BuildDuration: 2880 BuildDuration: 2880
BuildDurationModifier: 40 BuildDurationModifier: 40
Description: All-purpose defensive structure.\n Strong vs Aircraft, Tanks\n Weak vs Infantry Description: All-purpose defensive structure.\n Strong vs Aircraft, Infantry\n Weak vs Tanks
Selectable: Selectable:
Bounds: 24,24 Bounds: 24,24
DecorationBounds: 22,48,0,-12 DecorationBounds: 22,48,0,-12

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@@ -76,6 +76,8 @@ HARV:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
Range: 4c0 Range: 4c0
ActorLostNotification:
Notification: HarvesterLost
SpawnActorOnDeath: SpawnActorOnDeath:
Actor: HARV.Husk Actor: HARV.Husk
OwnerType: InternalName OwnerType: InternalName
@@ -110,8 +112,6 @@ APC:
BuildPaletteOrder: 30 BuildPaletteOrder: 30
Prerequisites: pyle Prerequisites: pyle
Queue: Vehicle.GDI Queue: Vehicle.GDI
BuildDuration: 938
BuildDurationModifier: 40
Description: Armed infantry transport.\nCan attack Aircraft.\n Strong vs Vehicles\n Weak vs Infantry Description: Armed infantry transport.\nCan attack Aircraft.\n Strong vs Vehicles\n Weak vs Infantry
Mobile: Mobile:
TurnSpeed: 20 TurnSpeed: 20
@@ -124,9 +124,12 @@ APC:
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
Range: 6c0 Range: 7c0
Turreted: Turreted:
TurnSpeed: 40 TurnSpeed: 40
AutoTargetPriority@Air:
ValidTargets: Air
Priority: 2
Armament@PRIMARY: Armament@PRIMARY:
Weapon: APCGun Weapon: APCGun
Recoil: 48 Recoil: 48
@@ -238,7 +241,7 @@ FTNK:
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
Range: 5c0 Range: 6c0
Armament: Armament:
Weapon: BigFlamer Weapon: BigFlamer
LocalOffset: 512,128,42, 512,-128,42 LocalOffset: 512,128,42, 512,-128,42
@@ -661,9 +664,12 @@ STNK:
GrantConditionOnDamageState@UNCLOAK: GrantConditionOnDamageState@UNCLOAK:
Condition: cloak-force-disabled Condition: cloak-force-disabled
ValidDamageStates: Critical ValidDamageStates: Critical
Armament: Armament@PRIMARY:
Weapon: 227mm.stnk Weapon: 227mm.stnk
LocalOffset: 213,43,128, 213,-43,128 LocalOffset: 213,43,128, 213,-43,128
Armament@SECONDARY:
Weapon: 227mm.stnkAA
LocalOffset: 213,43,128, 213,-43,128
AttackFrontal: AttackFrontal:
AutoTarget: AutoTarget:
InitialStance: HoldFire InitialStance: HoldFire

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@@ -502,7 +502,7 @@ sam:
Start: 0 Start: 0
make: sammake make: sammake
Length: 20 Length: 20
Tick: 30 Tick: 50
muzzle: samfire muzzle: samfire
Length: 18 Length: 18
Facings: 8 Facings: 8

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@@ -80,7 +80,7 @@ BikeRockets:
OrcaAGMissiles: OrcaAGMissiles:
Inherits: ^MissileWeapon Inherits: ^MissileWeapon
ReloadDelay: 12 ReloadDelay: 12
Range: 5c0 Range: 4c768
MinRange: 1c256 MinRange: 1c256
ValidTargets: Ground, Water ValidTargets: Ground, Water
Projectile: Missile Projectile: Missile
@@ -112,7 +112,7 @@ OrcaAAMissiles:
MammothMissiles: MammothMissiles:
Inherits: ^MissileWeapon Inherits: ^MissileWeapon
ReloadDelay: 45 ReloadDelay: 45
Range: 5c0 Range: 4c768
Report: rocket1.aud Report: rocket1.aud
Burst: 2 Burst: 2
BurstDelays: 15 BurstDelays: 15
@@ -160,7 +160,7 @@ MammothMissiles:
Versus: Versus:
None: 24 None: 24
Wood: 60 Wood: 60
Light: 100 Light: 90
Heavy: 48 Heavy: 48
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: med_frag Explosions: med_frag
@@ -170,6 +170,7 @@ MammothMissiles:
ReloadDelay: 70 ReloadDelay: 70
Range: 7c0 Range: 7c0
Report: rocket1.aud Report: rocket1.aud
ValidTargets: Ground, Water
Burst: 2 Burst: 2
BurstDelays: 10 BurstDelays: 10
Projectile: Missile Projectile: Missile
@@ -185,6 +186,11 @@ MammothMissiles:
Light: 100 Light: 100
Heavy: 90 Heavy: 90
227mm.stnkAA:
Inherits: 227mm.stnk
MinRange: 2c512
ValidTargets: Air
BoatMissile: BoatMissile:
Inherits: ^MissileWeapon Inherits: ^MissileWeapon
ReloadDelay: 35 ReloadDelay: 35

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@@ -152,7 +152,7 @@ APCGun:
APCGun.AA: APCGun.AA:
Inherits: APCGun Inherits: APCGun
Range: 6c0 Range: 7c0
ValidTargets: Air ValidTargets: Air
Projectile: Bullet Projectile: Bullet
Speed: 2c0 Speed: 2c0