TD Balance Summer 2020 2
This commit is contained in:
@@ -18,6 +18,7 @@ Speech:
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EnemyStructureDestroyed: estrucx
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EnemyStructureDestroyed: estrucx
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EnemyPlanesApproaching: enemya
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EnemyPlanesApproaching: enemya
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HarvesterAttack:
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HarvesterAttack:
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HarvesterLost: harvlost
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InsufficientPower: nopower1
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InsufficientPower: nopower1
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IonCannonCharging: ionchrg1
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IonCannonCharging: ionchrg1
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IonCannonReady: ionredy1
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IonCannonReady: ionredy1
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@@ -47,7 +48,7 @@ Speech:
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UnitLost: unitlost
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UnitLost: unitlost
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UnitReady: unitredy
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UnitReady: unitredy
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Win: accom1
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Win: accom1
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DisablePrefixes: AirstrikeReady, BaseAttack, Building, BuildingCannotPlaceAudio, BuildingInProgress, BuildingLost, Cancelled, CivilianBuildingCaptured, CivilianKilled, ConstructionComplete, EnemyUnitsApproaching, EnemyStructureDestroyed, EnemyPlanesApproaching, HarvesterAttack, InsufficientPower, IonCannonCharging, IonCannonReady, Leave, Lose, LowPower, MissionAccomplished, MissionFailed, NewOptions, NoBuild, NodStructureDestroyed, NotReady, NuclearWarheadApproaching, NuclearWeaponAvailable, NuclearWeaponLaunched, OnHold, PrimaryBuildingSelected, Reinforce, Repairing, SelectTarget, SilosNeeded, Training, UnitLost, UnitReady, Win
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DisablePrefixes: AirstrikeReady, BaseAttack, Building, BuildingCannotPlaceAudio, BuildingInProgress, BuildingLost, Cancelled, CivilianBuildingCaptured, CivilianKilled, ConstructionComplete, EnemyUnitsApproaching, EnemyStructureDestroyed, EnemyPlanesApproaching, HarvesterAttack, HarvesterLost, InsufficientPower, IonCannonCharging, IonCannonReady, Leave, Lose, LowPower, MissionAccomplished, MissionFailed, NewOptions, NoBuild, NodStructureDestroyed, NotReady, NuclearWarheadApproaching, NuclearWeaponAvailable, NuclearWeaponLaunched, OnHold, PrimaryBuildingSelected, Reinforce, Repairing, SelectTarget, SilosNeeded, Training, UnitLost, UnitReady, Win
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Sounds:
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Sounds:
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Notifications:
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Notifications:
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BIN
mods/cnc/bits/harvlost.aud
Normal file
BIN
mods/cnc/bits/harvlost.aud
Normal file
Binary file not shown.
@@ -535,7 +535,7 @@ HPAD:
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BuildPaletteOrder: 50
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BuildPaletteOrder: 50
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Prerequisites: proc
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Prerequisites: proc
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Queue: Building.GDI, Building.Nod
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Queue: Building.GDI, Building.Nod
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Description: Produces, rearms and\nrepairs helicopters
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Description: Produces and repairs helicopters
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Building:
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Building:
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Footprint: xx xx
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Footprint: xx xx
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Dimensions: 2,2
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Dimensions: 2,2
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@@ -1024,7 +1024,7 @@ ATWR:
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Queue: Defence.GDI
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Queue: Defence.GDI
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BuildDuration: 2880
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BuildDuration: 2880
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BuildDurationModifier: 40
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BuildDurationModifier: 40
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Description: All-purpose defensive structure.\n Strong vs Aircraft, Tanks\n Weak vs Infantry
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Description: All-purpose defensive structure.\n Strong vs Aircraft, Infantry\n Weak vs Tanks
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Selectable:
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Selectable:
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Bounds: 24,24
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Bounds: 24,24
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DecorationBounds: 22,48,0,-12
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DecorationBounds: 22,48,0,-12
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@@ -76,6 +76,8 @@ HARV:
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Type: Heavy
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Type: Heavy
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RevealsShroud:
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RevealsShroud:
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Range: 4c0
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Range: 4c0
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ActorLostNotification:
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Notification: HarvesterLost
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: HARV.Husk
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Actor: HARV.Husk
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OwnerType: InternalName
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OwnerType: InternalName
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@@ -110,8 +112,6 @@ APC:
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BuildPaletteOrder: 30
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BuildPaletteOrder: 30
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Prerequisites: pyle
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Prerequisites: pyle
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Queue: Vehicle.GDI
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Queue: Vehicle.GDI
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BuildDuration: 938
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BuildDurationModifier: 40
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Description: Armed infantry transport.\nCan attack Aircraft.\n Strong vs Vehicles\n Weak vs Infantry
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Description: Armed infantry transport.\nCan attack Aircraft.\n Strong vs Vehicles\n Weak vs Infantry
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Mobile:
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Mobile:
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TurnSpeed: 20
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TurnSpeed: 20
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@@ -124,9 +124,12 @@ APC:
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Armor:
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Armor:
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Type: Heavy
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Type: Heavy
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RevealsShroud:
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RevealsShroud:
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Range: 6c0
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Range: 7c0
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Turreted:
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Turreted:
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TurnSpeed: 40
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TurnSpeed: 40
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AutoTargetPriority@Air:
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ValidTargets: Air
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Priority: 2
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Armament@PRIMARY:
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Armament@PRIMARY:
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Weapon: APCGun
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Weapon: APCGun
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Recoil: 48
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Recoil: 48
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@@ -238,7 +241,7 @@ FTNK:
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Armor:
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Armor:
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Type: Heavy
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Type: Heavy
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RevealsShroud:
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RevealsShroud:
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Range: 5c0
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Range: 6c0
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Armament:
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Armament:
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Weapon: BigFlamer
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Weapon: BigFlamer
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LocalOffset: 512,128,42, 512,-128,42
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LocalOffset: 512,128,42, 512,-128,42
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@@ -661,9 +664,12 @@ STNK:
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GrantConditionOnDamageState@UNCLOAK:
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GrantConditionOnDamageState@UNCLOAK:
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Condition: cloak-force-disabled
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Condition: cloak-force-disabled
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ValidDamageStates: Critical
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ValidDamageStates: Critical
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Armament:
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Armament@PRIMARY:
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Weapon: 227mm.stnk
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Weapon: 227mm.stnk
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LocalOffset: 213,43,128, 213,-43,128
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LocalOffset: 213,43,128, 213,-43,128
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Armament@SECONDARY:
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Weapon: 227mm.stnkAA
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LocalOffset: 213,43,128, 213,-43,128
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AttackFrontal:
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AttackFrontal:
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AutoTarget:
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AutoTarget:
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InitialStance: HoldFire
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InitialStance: HoldFire
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@@ -502,7 +502,7 @@ sam:
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Start: 0
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Start: 0
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make: sammake
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make: sammake
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Length: 20
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Length: 20
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Tick: 30
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Tick: 50
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muzzle: samfire
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muzzle: samfire
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Length: 18
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Length: 18
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Facings: 8
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Facings: 8
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@@ -80,7 +80,7 @@ BikeRockets:
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OrcaAGMissiles:
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OrcaAGMissiles:
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Inherits: ^MissileWeapon
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Inherits: ^MissileWeapon
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ReloadDelay: 12
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ReloadDelay: 12
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Range: 5c0
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Range: 4c768
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MinRange: 1c256
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MinRange: 1c256
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ValidTargets: Ground, Water
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ValidTargets: Ground, Water
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Projectile: Missile
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Projectile: Missile
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@@ -112,7 +112,7 @@ OrcaAAMissiles:
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MammothMissiles:
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MammothMissiles:
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Inherits: ^MissileWeapon
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Inherits: ^MissileWeapon
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ReloadDelay: 45
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ReloadDelay: 45
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Range: 5c0
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Range: 4c768
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Report: rocket1.aud
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Report: rocket1.aud
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Burst: 2
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Burst: 2
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BurstDelays: 15
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BurstDelays: 15
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@@ -160,7 +160,7 @@ MammothMissiles:
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Versus:
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Versus:
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None: 24
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None: 24
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Wood: 60
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Wood: 60
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Light: 100
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Light: 90
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Heavy: 48
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Heavy: 48
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Warhead@3Eff: CreateEffect
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Warhead@3Eff: CreateEffect
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Explosions: med_frag
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Explosions: med_frag
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@@ -170,6 +170,7 @@ MammothMissiles:
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ReloadDelay: 70
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ReloadDelay: 70
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Range: 7c0
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Range: 7c0
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Report: rocket1.aud
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Report: rocket1.aud
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ValidTargets: Ground, Water
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Burst: 2
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Burst: 2
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BurstDelays: 10
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BurstDelays: 10
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Projectile: Missile
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Projectile: Missile
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@@ -185,6 +186,11 @@ MammothMissiles:
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Light: 100
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Light: 100
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Heavy: 90
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Heavy: 90
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227mm.stnkAA:
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Inherits: 227mm.stnk
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MinRange: 2c512
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ValidTargets: Air
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BoatMissile:
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BoatMissile:
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Inherits: ^MissileWeapon
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Inherits: ^MissileWeapon
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ReloadDelay: 35
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ReloadDelay: 35
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@@ -152,7 +152,7 @@ APCGun:
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APCGun.AA:
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APCGun.AA:
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Inherits: APCGun
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Inherits: APCGun
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Range: 6c0
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Range: 7c0
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ValidTargets: Air
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ValidTargets: Air
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Projectile: Bullet
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Projectile: Bullet
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Speed: 2c0
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Speed: 2c0
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