Generalize Fly activity Aircraft caching naming
To make a possible future merger (or inheritance or other code-sharing) of these activities easier.
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@@ -18,14 +18,14 @@ namespace OpenRA.Mods.Common.Activities
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{
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public class Fly : Activity
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{
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readonly Aircraft plane;
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readonly Aircraft aircraft;
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readonly Target target;
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readonly WDist maxRange;
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readonly WDist minRange;
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public Fly(Actor self, Target t)
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{
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plane = self.Trait<Aircraft>();
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aircraft = self.Trait<Aircraft>();
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target = t;
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}
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@@ -36,29 +36,29 @@ namespace OpenRA.Mods.Common.Activities
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this.minRange = minRange;
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}
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public static void FlyToward(Actor self, Aircraft plane, int desiredFacing, WDist desiredAltitude)
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public static void FlyToward(Actor self, Aircraft aircraft, int desiredFacing, WDist desiredAltitude)
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{
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desiredAltitude = new WDist(plane.CenterPosition.Z) + desiredAltitude - self.World.Map.DistanceAboveTerrain(plane.CenterPosition);
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desiredAltitude = new WDist(aircraft.CenterPosition.Z) + desiredAltitude - self.World.Map.DistanceAboveTerrain(aircraft.CenterPosition);
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var move = plane.FlyStep(plane.Facing);
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var altitude = plane.CenterPosition.Z;
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var move = aircraft.FlyStep(aircraft.Facing);
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var altitude = aircraft.CenterPosition.Z;
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plane.Facing = Util.TickFacing(plane.Facing, desiredFacing, plane.TurnSpeed);
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aircraft.Facing = Util.TickFacing(aircraft.Facing, desiredFacing, aircraft.TurnSpeed);
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if (altitude != desiredAltitude.Length)
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{
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var delta = move.HorizontalLength * plane.Info.MaximumPitch.Tan() / 1024;
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var delta = move.HorizontalLength * aircraft.Info.MaximumPitch.Tan() / 1024;
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var dz = (desiredAltitude.Length - altitude).Clamp(-delta, delta);
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move += new WVec(0, 0, dz);
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}
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plane.SetPosition(self, plane.CenterPosition + move);
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aircraft.SetPosition(self, aircraft.CenterPosition + move);
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}
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public override Activity Tick(Actor self)
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{
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// Refuse to take off if it would land immediately again.
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if (plane.ForceLanding)
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if (aircraft.ForceLanding)
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{
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Cancel(self);
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return NextActivity;
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@@ -68,25 +68,25 @@ namespace OpenRA.Mods.Common.Activities
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return NextActivity;
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// Inside the target annulus, so we're done
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var insideMaxRange = maxRange.Length > 0 && target.IsInRange(plane.CenterPosition, maxRange);
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var insideMinRange = minRange.Length > 0 && target.IsInRange(plane.CenterPosition, minRange);
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var insideMaxRange = maxRange.Length > 0 && target.IsInRange(aircraft.CenterPosition, maxRange);
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var insideMinRange = minRange.Length > 0 && target.IsInRange(aircraft.CenterPosition, minRange);
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if (insideMaxRange && !insideMinRange)
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return NextActivity;
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var d = target.CenterPosition - self.CenterPosition;
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// The next move would overshoot, so consider it close enough
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var move = plane.FlyStep(plane.Facing);
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var move = aircraft.FlyStep(aircraft.Facing);
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if (d.HorizontalLengthSquared < move.HorizontalLengthSquared)
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return NextActivity;
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// Don't turn until we've reached the cruise altitude
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var desiredFacing = d.Yaw.Facing;
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var targetAltitude = plane.CenterPosition.Z + plane.Info.CruiseAltitude.Length - self.World.Map.DistanceAboveTerrain(plane.CenterPosition).Length;
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if (plane.CenterPosition.Z < targetAltitude)
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desiredFacing = plane.Facing;
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var targetAltitude = aircraft.CenterPosition.Z + aircraft.Info.CruiseAltitude.Length - self.World.Map.DistanceAboveTerrain(aircraft.CenterPosition).Length;
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if (aircraft.CenterPosition.Z < targetAltitude)
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desiredFacing = aircraft.Facing;
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FlyToward(self, plane, desiredFacing, plane.Info.CruiseAltitude);
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FlyToward(self, aircraft, desiredFacing, aircraft.Info.CruiseAltitude);
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return this;
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}
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