Generalize Fly activity Aircraft caching naming

To make a possible future merger (or inheritance or other code-sharing) of these activities easier.
This commit is contained in:
reaperrr
2018-08-04 23:08:04 +02:00
committed by reaperrr
parent 96032d1953
commit ae92255ded
2 changed files with 37 additions and 37 deletions

View File

@@ -18,14 +18,14 @@ namespace OpenRA.Mods.Common.Activities
{ {
public class Fly : Activity public class Fly : Activity
{ {
readonly Aircraft plane; readonly Aircraft aircraft;
readonly Target target; readonly Target target;
readonly WDist maxRange; readonly WDist maxRange;
readonly WDist minRange; readonly WDist minRange;
public Fly(Actor self, Target t) public Fly(Actor self, Target t)
{ {
plane = self.Trait<Aircraft>(); aircraft = self.Trait<Aircraft>();
target = t; target = t;
} }
@@ -36,29 +36,29 @@ namespace OpenRA.Mods.Common.Activities
this.minRange = minRange; this.minRange = minRange;
} }
public static void FlyToward(Actor self, Aircraft plane, int desiredFacing, WDist desiredAltitude) public static void FlyToward(Actor self, Aircraft aircraft, int desiredFacing, WDist desiredAltitude)
{ {
desiredAltitude = new WDist(plane.CenterPosition.Z) + desiredAltitude - self.World.Map.DistanceAboveTerrain(plane.CenterPosition); desiredAltitude = new WDist(aircraft.CenterPosition.Z) + desiredAltitude - self.World.Map.DistanceAboveTerrain(aircraft.CenterPosition);
var move = plane.FlyStep(plane.Facing); var move = aircraft.FlyStep(aircraft.Facing);
var altitude = plane.CenterPosition.Z; var altitude = aircraft.CenterPosition.Z;
plane.Facing = Util.TickFacing(plane.Facing, desiredFacing, plane.TurnSpeed); aircraft.Facing = Util.TickFacing(aircraft.Facing, desiredFacing, aircraft.TurnSpeed);
if (altitude != desiredAltitude.Length) if (altitude != desiredAltitude.Length)
{ {
var delta = move.HorizontalLength * plane.Info.MaximumPitch.Tan() / 1024; var delta = move.HorizontalLength * aircraft.Info.MaximumPitch.Tan() / 1024;
var dz = (desiredAltitude.Length - altitude).Clamp(-delta, delta); var dz = (desiredAltitude.Length - altitude).Clamp(-delta, delta);
move += new WVec(0, 0, dz); move += new WVec(0, 0, dz);
} }
plane.SetPosition(self, plane.CenterPosition + move); aircraft.SetPosition(self, aircraft.CenterPosition + move);
} }
public override Activity Tick(Actor self) public override Activity Tick(Actor self)
{ {
// Refuse to take off if it would land immediately again. // Refuse to take off if it would land immediately again.
if (plane.ForceLanding) if (aircraft.ForceLanding)
{ {
Cancel(self); Cancel(self);
return NextActivity; return NextActivity;
@@ -68,25 +68,25 @@ namespace OpenRA.Mods.Common.Activities
return NextActivity; return NextActivity;
// Inside the target annulus, so we're done // Inside the target annulus, so we're done
var insideMaxRange = maxRange.Length > 0 && target.IsInRange(plane.CenterPosition, maxRange); var insideMaxRange = maxRange.Length > 0 && target.IsInRange(aircraft.CenterPosition, maxRange);
var insideMinRange = minRange.Length > 0 && target.IsInRange(plane.CenterPosition, minRange); var insideMinRange = minRange.Length > 0 && target.IsInRange(aircraft.CenterPosition, minRange);
if (insideMaxRange && !insideMinRange) if (insideMaxRange && !insideMinRange)
return NextActivity; return NextActivity;
var d = target.CenterPosition - self.CenterPosition; var d = target.CenterPosition - self.CenterPosition;
// The next move would overshoot, so consider it close enough // The next move would overshoot, so consider it close enough
var move = plane.FlyStep(plane.Facing); var move = aircraft.FlyStep(aircraft.Facing);
if (d.HorizontalLengthSquared < move.HorizontalLengthSquared) if (d.HorizontalLengthSquared < move.HorizontalLengthSquared)
return NextActivity; return NextActivity;
// Don't turn until we've reached the cruise altitude // Don't turn until we've reached the cruise altitude
var desiredFacing = d.Yaw.Facing; var desiredFacing = d.Yaw.Facing;
var targetAltitude = plane.CenterPosition.Z + plane.Info.CruiseAltitude.Length - self.World.Map.DistanceAboveTerrain(plane.CenterPosition).Length; var targetAltitude = aircraft.CenterPosition.Z + aircraft.Info.CruiseAltitude.Length - self.World.Map.DistanceAboveTerrain(aircraft.CenterPosition).Length;
if (plane.CenterPosition.Z < targetAltitude) if (aircraft.CenterPosition.Z < targetAltitude)
desiredFacing = plane.Facing; desiredFacing = aircraft.Facing;
FlyToward(self, plane, desiredFacing, plane.Info.CruiseAltitude); FlyToward(self, aircraft, desiredFacing, aircraft.Info.CruiseAltitude);
return this; return this;
} }

View File

@@ -18,7 +18,7 @@ namespace OpenRA.Mods.Common.Activities
{ {
public class HeliFly : Activity public class HeliFly : Activity
{ {
readonly Aircraft helicopter; readonly Aircraft aircraft;
readonly Target target; readonly Target target;
readonly WDist maxRange; readonly WDist maxRange;
readonly WDist minRange; readonly WDist minRange;
@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.Activities
public HeliFly(Actor self, Target t) public HeliFly(Actor self, Target t)
{ {
helicopter = self.Trait<Aircraft>(); aircraft = self.Trait<Aircraft>();
target = t; target = t;
} }
@@ -37,17 +37,17 @@ namespace OpenRA.Mods.Common.Activities
this.minRange = minRange; this.minRange = minRange;
} }
public static bool AdjustAltitude(Actor self, Aircraft helicopter, WDist targetAltitude) public static bool AdjustAltitude(Actor self, Aircraft aircraft, WDist targetAltitude)
{ {
targetAltitude = new WDist(helicopter.CenterPosition.Z) + targetAltitude - self.World.Map.DistanceAboveTerrain(helicopter.CenterPosition); targetAltitude = new WDist(aircraft.CenterPosition.Z) + targetAltitude - self.World.Map.DistanceAboveTerrain(aircraft.CenterPosition);
var altitude = helicopter.CenterPosition.Z; var altitude = aircraft.CenterPosition.Z;
if (altitude == targetAltitude.Length) if (altitude == targetAltitude.Length)
return false; return false;
var delta = helicopter.Info.AltitudeVelocity.Length; var delta = aircraft.Info.AltitudeVelocity.Length;
var dz = (targetAltitude.Length - altitude).Clamp(-delta, delta); var dz = (targetAltitude.Length - altitude).Clamp(-delta, delta);
helicopter.SetPosition(self, helicopter.CenterPosition + new WVec(0, 0, dz)); aircraft.SetPosition(self, aircraft.CenterPosition + new WVec(0, 0, dz));
return true; return true;
} }
@@ -55,7 +55,7 @@ namespace OpenRA.Mods.Common.Activities
public override Activity Tick(Actor self) public override Activity Tick(Actor self)
{ {
// Refuse to take off if it would land immediately again. // Refuse to take off if it would land immediately again.
if (helicopter.ForceLanding) if (aircraft.ForceLanding)
{ {
Cancel(self); Cancel(self);
return NextActivity; return NextActivity;
@@ -64,43 +64,43 @@ namespace OpenRA.Mods.Common.Activities
if (IsCanceled || !target.IsValidFor(self)) if (IsCanceled || !target.IsValidFor(self))
return NextActivity; return NextActivity;
if (!playedSound && helicopter.Info.TakeoffSound != null && self.IsAtGroundLevel()) if (!playedSound && aircraft.Info.TakeoffSound != null && self.IsAtGroundLevel())
{ {
Game.Sound.Play(SoundType.World, helicopter.Info.TakeoffSound); Game.Sound.Play(SoundType.World, aircraft.Info.TakeoffSound);
playedSound = true; playedSound = true;
} }
if (AdjustAltitude(self, helicopter, helicopter.Info.CruiseAltitude)) if (AdjustAltitude(self, aircraft, aircraft.Info.CruiseAltitude))
return this; return this;
var pos = target.CenterPosition; var pos = target.CenterPosition;
// Rotate towards the target // Rotate towards the target
var dist = pos - self.CenterPosition; var dist = pos - self.CenterPosition;
var desiredFacing = dist.HorizontalLengthSquared != 0 ? dist.Yaw.Facing : helicopter.Facing; var desiredFacing = dist.HorizontalLengthSquared != 0 ? dist.Yaw.Facing : aircraft.Facing;
helicopter.Facing = Util.TickFacing(helicopter.Facing, desiredFacing, helicopter.TurnSpeed); aircraft.Facing = Util.TickFacing(aircraft.Facing, desiredFacing, aircraft.TurnSpeed);
var move = helicopter.FlyStep(desiredFacing); var move = aircraft.FlyStep(desiredFacing);
// Inside the minimum range, so reverse // Inside the minimum range, so reverse
if (minRange.Length > 0 && target.IsInRange(helicopter.CenterPosition, minRange)) if (minRange.Length > 0 && target.IsInRange(aircraft.CenterPosition, minRange))
{ {
helicopter.SetPosition(self, helicopter.CenterPosition - move); aircraft.SetPosition(self, aircraft.CenterPosition - move);
return this; return this;
} }
// Inside the maximum range, so we're done // Inside the maximum range, so we're done
if (maxRange.Length > 0 && target.IsInRange(helicopter.CenterPosition, maxRange)) if (maxRange.Length > 0 && target.IsInRange(aircraft.CenterPosition, maxRange))
return NextActivity; return NextActivity;
// The next move would overshoot, so just set the final position // The next move would overshoot, so just set the final position
if (dist.HorizontalLengthSquared < move.HorizontalLengthSquared) if (dist.HorizontalLengthSquared < move.HorizontalLengthSquared)
{ {
var targetAltitude = helicopter.CenterPosition.Z + helicopter.Info.CruiseAltitude.Length - self.World.Map.DistanceAboveTerrain(helicopter.CenterPosition).Length; var targetAltitude = aircraft.CenterPosition.Z + aircraft.Info.CruiseAltitude.Length - self.World.Map.DistanceAboveTerrain(aircraft.CenterPosition).Length;
helicopter.SetPosition(self, pos + new WVec(0, 0, targetAltitude - pos.Z)); aircraft.SetPosition(self, pos + new WVec(0, 0, targetAltitude - pos.Z));
return NextActivity; return NextActivity;
} }
helicopter.SetPosition(self, helicopter.CenterPosition + move); aircraft.SetPosition(self, aircraft.CenterPosition + move);
return this; return this;
} }