Remove a loop closure guard variable
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@@ -203,12 +203,10 @@ namespace OpenRA.GameRules
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var world = args.SourceActor.World;
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foreach (var warhead in Warheads)
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{
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var wh = warhead; // force the closure to bind to the current warhead
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if (wh.Delay > 0)
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world.AddFrameEndTask(w => w.Add(new DelayedImpact(wh.Delay, wh, target, args)));
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if (warhead.Delay > 0)
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world.AddFrameEndTask(w => w.Add(new DelayedImpact(warhead.Delay, warhead, target, args)));
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else
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wh.DoImpact(target, args);
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warhead.DoImpact(target, args);
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}
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}
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