Merge pull request #6418 from Mailaender/d2k-idle-stand

Cleaned up Dune 2000 infantry sequences
This commit is contained in:
Paul Chote
2014-09-13 08:42:49 +12:00
4 changed files with 1 additions and 17 deletions

View File

@@ -232,8 +232,6 @@ FREMEN:
Armament@SECONDARY:
Weapon: Slung
AttackFrontal:
RenderInfantry:
IdleAnimations: stand
TakeCover:
Cloak:
InitialDelay: 250
@@ -265,7 +263,7 @@ GRENADIER:
AttackFrontal:
TakeCover:
RenderInfantry:
IdleAnimations: stand
IdleAnimations: idle
Explodes:
Weapon: UnitExplodeSmall
Chance: 100

View File

@@ -230,8 +230,6 @@ SARDAUKAR:
RevealsShroud:
Range: 6c0
TakeCover:
RenderInfantry:
IdleAnimations: stand
Armament@PRIMARY:
Weapon: Vulcan
Armament@SECONDARY:

View File

@@ -19,8 +19,6 @@ RIFLE:
Weapon: LMG
AttackFrontal:
TakeCover:
RenderInfantry:
IdleAnimations: stand
ENGINEER:
Inherits: ^Infantry
@@ -71,8 +69,6 @@ BAZOOKA:
LocalOffset: 0,0,555
AttackFrontal:
TakeCover:
RenderInfantry:
IdleAnimations: stand
MEDIC:
Inherits: ^Infantry

View File

@@ -64,14 +64,6 @@ bazooka:
Start: 458
Facings: -8
Transpose: true
stand2: DATA
Start: 458
Facings: -8
Transpose: true
stand3: DATA
Start: 458
Facings: -8
Transpose: true
run: DATA
Start: 466
Length: 6