Align the footprint tiles with the building preview.

This commit is contained in:
Paul Chote
2015-07-31 23:36:40 +01:00
parent c304229987
commit aebca2bdae

View File

@@ -198,11 +198,13 @@ namespace OpenRA.Mods.Common.Orders
} }
var pal = wr.Palette(placeBuildingInfo.Palette); var pal = wr.Palette(placeBuildingInfo.Palette);
var topLeftPos = world.Map.CenterOfCell(topLeft);
foreach (var c in cells) foreach (var c in cells)
{ {
var tile = c.Value ? buildOk : buildBlocked; var tile = c.Value ? buildOk : buildBlocked;
yield return new SpriteRenderable(tile, world.Map.CenterOfCell(c.Key), var pos = world.Map.CenterOfCell(c.Key);
WVec.Zero, -511, pal, 1f, true); yield return new SpriteRenderable(tile, pos, new WVec(0, 0, topLeftPos.Z - pos.Z),
-511, pal, 1f, true);
} }
} }