Helicopter..
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@@ -4,6 +4,11 @@ using OpenRa.Game.GameRules;
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namespace OpenRa.Game.Traits
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namespace OpenRa.Game.Traits
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{
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{
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class HelicopterInfo : ITraitInfo
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{
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public object Create(Actor self) { return new Helicopter(self); }
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}
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class Helicopter : IIssueOrder, IResolveOrder, IMovement
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class Helicopter : IIssueOrder, IResolveOrder, IMovement
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{
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{
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public IDisposable reservation;
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public IDisposable reservation;
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@@ -2,6 +2,11 @@
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namespace OpenRa.Game.Traits
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namespace OpenRa.Game.Traits
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{
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{
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class InvisibleToOthersInfo : ITraitInfo
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{
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public object Create(Actor self) { return new InvisibleToOthers(self); }
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}
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class InvisibleToOthers : IRenderModifier
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class InvisibleToOthers : IRenderModifier
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{
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{
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public InvisibleToOthers(Actor self) { }
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public InvisibleToOthers(Actor self) { }
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@@ -5,6 +5,11 @@ using System.Text;
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namespace OpenRa.Game.Traits
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namespace OpenRa.Game.Traits
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{
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{
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class IronCurtainInfo : ITraitInfo
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{
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public object Create(Actor self) { return new IronCurtain(self); }
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}
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class IronCurtain
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class IronCurtain
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{
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{
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public IronCurtain(Actor self) {}
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public IronCurtain(Actor self) {}
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@@ -10,6 +10,7 @@ namespace OpenRa.Game.Traits
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public readonly int Sight = 0;
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public readonly int Sight = 0;
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public readonly int ROT = 0;
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public readonly int ROT = 0;
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public readonly int Speed = 0;
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public readonly int Speed = 0;
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public object Create(Actor self) { return new Mobile(self); }
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public object Create(Actor self) { return new Mobile(self); }
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}
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}
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@@ -6,6 +6,11 @@ using OpenRa.Game.Traits.Activities;
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namespace OpenRa.Game.Traits
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namespace OpenRa.Game.Traits
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{
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{
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class PlaneInfo : ITraitInfo
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{
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public object Create(Actor self) { return new Plane(self); }
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}
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class Plane : IIssueOrder, IResolveOrder, IMovement
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class Plane : IIssueOrder, IResolveOrder, IMovement
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{
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{
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public IDisposable reservation;
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public IDisposable reservation;
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