Remove region assumptions from fast shroud tests.
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@@ -180,8 +180,8 @@ namespace OpenRA.Graphics
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{
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var colors = (int*)bitmapData.Scan0;
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var stride = bitmapData.Stride / 4;
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var shroudObscured = world.ShroudObscuresTest(map.CellsInsideBounds);
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var fogObscured = world.FogObscuresTest(map.CellsInsideBounds);
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var shroudObscured = world.ShroudObscuresTest;
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var fogObscured = world.FogObscuresTest;
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foreach (var uv in map.CellsInsideBounds.MapCoords)
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{
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var bitmapXy = new int2(uv.U - b.Left, uv.V - b.Top);
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