Remove region assumptions from fast shroud tests.
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@@ -73,27 +73,37 @@ namespace OpenRA
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public bool FogObscures(Actor a) { return RenderPlayer != null && !RenderPlayer.Shroud.IsVisible(a); }
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public bool FogObscures(CPos p) { return RenderPlayer != null && !RenderPlayer.Shroud.IsVisible(p); }
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public bool FogObscures(WPos pos) { return RenderPlayer != null && !RenderPlayer.Shroud.IsVisible(pos); }
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public bool FogObscures(MPos uv) { return RenderPlayer != null && !RenderPlayer.Shroud.IsVisible(uv); }
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public bool ShroudObscures(Actor a) { return RenderPlayer != null && !RenderPlayer.Shroud.IsExplored(a); }
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public bool ShroudObscures(CPos p) { return RenderPlayer != null && !RenderPlayer.Shroud.IsExplored(p); }
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public bool ShroudObscures(WPos pos) { return RenderPlayer != null && !RenderPlayer.Shroud.IsExplored(pos); }
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public bool ShroudObscures(MPos uv) { return RenderPlayer != null && !RenderPlayer.Shroud.IsExplored(uv); }
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public Func<MPos, bool> FogObscuresTest(CellRegion region)
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public Func<MPos, bool> FogObscuresTest
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{
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var rp = RenderPlayer;
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if (rp == null)
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return FalsePredicate;
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var predicate = rp.Shroud.IsVisibleTest(region);
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return uv => !predicate(uv);
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get
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{
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var rp = RenderPlayer;
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if (rp == null)
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return FalsePredicate;
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var predicate = rp.Shroud.IsVisibleTest;
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return uv => !predicate(uv);
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}
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}
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public Func<MPos, bool> ShroudObscuresTest(CellRegion region)
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public Func<MPos, bool> ShroudObscuresTest
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{
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var rp = RenderPlayer;
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if (rp == null)
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return FalsePredicate;
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var predicate = rp.Shroud.IsExploredTest(region);
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return uv => !predicate(uv);
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get
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{
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var rp = RenderPlayer;
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if (rp == null)
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return FalsePredicate;
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var predicate = rp.Shroud.IsExploredTest;
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return uv => !predicate(uv);
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}
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}
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public bool IsReplay
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