Remove region assumptions from fast shroud tests.
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@@ -33,7 +33,7 @@ namespace OpenRA.Mods.Common.Traits
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public void Render(WorldRenderer wr)
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{
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var shroudObscured = world.ShroudObscuresTest(wr.Viewport.VisibleCells);
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var shroudObscured = world.ShroudObscuresTest;
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foreach (var uv in wr.Viewport.VisibleCells.MapCoords)
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{
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if (shroudObscured(uv))
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