merge the two INSTALL files

This commit is contained in:
Paul Chote
2010-09-08 12:24:09 +12:00
parent 9476e16df6
commit af157867d8
2 changed files with 77 additions and 112 deletions

112
INSTALL
View File

@@ -1,44 +1,47 @@
Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean,
Paul Chote, Alli Witheford.
This file is part of OpenRA.
Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation. For more information,
see LICENSE.
OpenRA is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
To run OpenRA, several files are needed from the original game disks.
OpenRA is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
The required files for the Red Alert mod are:
EITHER:
* conquer.mix
* temperat.mix
* interior.mix
* snow.mix
* sounds.mix
* allies.mix
* russian.mix
OR:
* main.mix
AND:
* redalert.mix
You should have received a copy of the GNU General Public License
along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
These need to be copied into the mods/ra/packages/ directory.
To compile OpenRA, open the OpenRA.sln solution in the main folder,
or build it from the command-line with MSBuild.
To run OpenRA, several files from the original games install need
to be copied to the root of the project directory. The required files are:
The required files for the Command and Conquer mod are:
* cclocal.mix
* speech.mix
* conquer.mix
* sounds.mix
* tempicnh.mix
* temperat.mix
* winter.mix
* desert.mix
redalert.mix
conquer.mix
temperat.mix
interior.mix
snow.mix
sounds.mix
allies.mix
russian.mix
general.mix
hires1.mix
expand2.mix
These need to be copied into the mods/cnc/packages/ directory.
If you have a case-sensitive filesystem you must change the filenames to
lower case.
Red Alert has been released by EA Games as freeware so it shouldnt
be too hard to find a legal copy of the CD images. Unfortunately the
installer is 16-bit and so wont run on 64-bit operating systems. This
can be worked around by using the Red Alert Setup Manager
Red Alert and C&C have been released by EA Games as freeware. They can be
downloaded from http://www.commandandconquer.com/classic
Unfortunately the installer is 16-bit and so wont run on 64-bit operating
systems. This can be worked around by using the Red Alert Setup Manager
(http://ra.afraid.org/html/downloads/utilities-3.html).
Make sure you apply the no-CD protection fix so all the files needed
are installed to the hard drive.
@@ -46,6 +49,9 @@ are installed to the hard drive.
Dependencies - Make sure you have these installed, or you'll
have very strange errors.
WINDOWS:
* .NET Framework >= 3.5-SP1
(http://www.microsoft.com/downloads/details.aspx?FamilyID=AB99342F-5D1A-413D-8319-81DA479AB0D7&displaylang=en)
* Tao Framework >= 2.1.0
@@ -54,4 +60,40 @@ have very strange errors.
* OpenAL >= 1.1
(http://connect.creativelabs.com/openal/Downloads/oalinst.zip)
* Cg Toolkit >= 2.2
(http://developer.download.nvidia.com/cg/Cg_2.2/Cg-2.2_October2009_Setup.exe)
(http://developer.download.nvidia.com/cg/Cg_2.2/Cg-2.2_October2009_Setup.exe)
To compile OpenRA, open the OpenRA.sln solution in the main folder,
or build it from the command-line with MSBuild.
Run the game with `OpenRA.Game.exe Game.Mods=ra` for Red Alert
or `OpenRA.Game.exe Game.Mods=cnc` for Command & Conquer
UBUNTU (substitute comparable packages for other linux distros):
* mono-gmcs
* freetype
* libmono-corlib1.0-cil
* libmono-winforms2.0-cil
* libopenal1
* libsdl1.2-dev
* nvidia-cg-toolkit (download the latest version from
http://developer.nvidia.com/object/cg_download.html)
OpenRA is incompatible with Compiz, please disable desktop effects when trying
to run OpenRA or the game will crash.
You will need to copy the Tao dependencies (.dll and .config) from the
thirdparty/Tao directory into the game root, or install them permanently into
your GAC with the following script
#!/bin/sh
gacutil -i thirdparty/Tao/Tao.Cg.dll
gacutil -i thirdparty/Tao/Tao.OpenGl.dll
gacutil -i thirdparty/Tao/Tao.OpenAl.dll
gacutil -i thirdparty/Tao/Tao.Sdl.dll
gacutil -i thirdparty/Tao/Tao.FreeType.dll
To compile OpenRA, run `make' from the command line.
Run the game with `mono OpenRA.Game.exe Game.Mods=ra` for Red Alert
or `mono OpenRA.Game.exe Game.Mods=cnc` for Command & Conquer