merge the two INSTALL files
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112
INSTALL
112
INSTALL
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Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean,
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Paul Chote, Alli Witheford.
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This file is part of OpenRA.
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Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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This file is part of OpenRA, which is free software. It is made
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available to you under the terms of the GNU General Public License
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as published by the Free Software Foundation. For more information,
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see LICENSE.
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OpenRA is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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To run OpenRA, several files are needed from the original game disks.
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OpenRA is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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The required files for the Red Alert mod are:
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EITHER:
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* conquer.mix
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* temperat.mix
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* interior.mix
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* snow.mix
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* sounds.mix
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* allies.mix
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* russian.mix
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OR:
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* main.mix
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AND:
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* redalert.mix
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You should have received a copy of the GNU General Public License
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along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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These need to be copied into the mods/ra/packages/ directory.
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To compile OpenRA, open the OpenRA.sln solution in the main folder,
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or build it from the command-line with MSBuild.
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To run OpenRA, several files from the original game’s install need
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to be copied to the root of the project directory. The required files are:
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The required files for the Command and Conquer mod are:
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* cclocal.mix
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* speech.mix
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* conquer.mix
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* sounds.mix
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* tempicnh.mix
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* temperat.mix
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* winter.mix
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* desert.mix
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redalert.mix
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conquer.mix
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temperat.mix
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interior.mix
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snow.mix
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sounds.mix
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allies.mix
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russian.mix
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general.mix
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hires1.mix
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expand2.mix
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These need to be copied into the mods/cnc/packages/ directory.
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If you have a case-sensitive filesystem you must change the filenames to
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lower case.
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Red Alert has been released by EA Games as freeware so it shouldn’t
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be too hard to find a legal copy of the CD images. Unfortunately the
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installer is 16-bit and so won’t run on 64-bit operating systems. This
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can be worked around by using the Red Alert Setup Manager
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Red Alert and C&C have been released by EA Games as freeware. They can be
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downloaded from http://www.commandandconquer.com/classic
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Unfortunately the installer is 16-bit and so won’t run on 64-bit operating
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systems. This can be worked around by using the Red Alert Setup Manager
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(http://ra.afraid.org/html/downloads/utilities-3.html).
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Make sure you apply the no-CD protection fix so all the files needed
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are installed to the hard drive.
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@@ -46,6 +49,9 @@ are installed to the hard drive.
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Dependencies - Make sure you have these installed, or you'll
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have very strange errors.
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WINDOWS:
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* .NET Framework >= 3.5-SP1
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(http://www.microsoft.com/downloads/details.aspx?FamilyID=AB99342F-5D1A-413D-8319-81DA479AB0D7&displaylang=en)
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* Tao Framework >= 2.1.0
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@@ -54,4 +60,40 @@ have very strange errors.
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* OpenAL >= 1.1
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(http://connect.creativelabs.com/openal/Downloads/oalinst.zip)
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* Cg Toolkit >= 2.2
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(http://developer.download.nvidia.com/cg/Cg_2.2/Cg-2.2_October2009_Setup.exe)
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(http://developer.download.nvidia.com/cg/Cg_2.2/Cg-2.2_October2009_Setup.exe)
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To compile OpenRA, open the OpenRA.sln solution in the main folder,
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or build it from the command-line with MSBuild.
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Run the game with `OpenRA.Game.exe Game.Mods=ra` for Red Alert
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or `OpenRA.Game.exe Game.Mods=cnc` for Command & Conquer
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UBUNTU (substitute comparable packages for other linux distros):
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* mono-gmcs
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* freetype
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* libmono-corlib1.0-cil
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* libmono-winforms2.0-cil
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* libopenal1
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* libsdl1.2-dev
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* nvidia-cg-toolkit (download the latest version from
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http://developer.nvidia.com/object/cg_download.html)
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OpenRA is incompatible with Compiz, please disable desktop effects when trying
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to run OpenRA or the game will crash.
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You will need to copy the Tao dependencies (.dll and .config) from the
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thirdparty/Tao directory into the game root, or install them permanently into
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your GAC with the following script
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#!/bin/sh
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gacutil -i thirdparty/Tao/Tao.Cg.dll
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gacutil -i thirdparty/Tao/Tao.OpenGl.dll
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gacutil -i thirdparty/Tao/Tao.OpenAl.dll
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gacutil -i thirdparty/Tao/Tao.Sdl.dll
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gacutil -i thirdparty/Tao/Tao.FreeType.dll
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To compile OpenRA, run `make' from the command line.
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Run the game with `mono OpenRA.Game.exe Game.Mods=ra` for Red Alert
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or `mono OpenRA.Game.exe Game.Mods=cnc` for Command & Conquer
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