Add five more update rules
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class DecoupleSelfReloading : UpdateRule
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{
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public override string Name { get { return "Replace 'SelfReloads' with 'ReloadAmmoPool'"; } }
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public override string Description
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{
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get
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{
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return "'SelfReloads', 'SelfReloadDelay', 'ReloadCount', 'ResetOnFire'\n" +
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"and 'RearmSound' were renamed and moved from 'AmmoPool' to a new 'ReloadAmmoPool' trait.";
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}
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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var poolNumber = 0;
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var ammoPools = actorNode.ChildrenMatching("AmmoPool").ToList();
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foreach (var pool in ammoPools)
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{
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var selfReloads = pool.LastChildMatching("SelfReloads");
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if (selfReloads == null || !selfReloads.NodeValue<bool>())
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continue;
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poolNumber++;
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var reloadOnCond = new MiniYamlNode("ReloadAmmoPool@" + poolNumber, "");
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var name = pool.LastChildMatching("Name");
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if (name != null)
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reloadOnCond.AddNode("AmmoPool", name.NodeValue<string>());
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var selfReloadDelay = pool.LastChildMatching("SelfReloadDelay");
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if (selfReloadDelay != null)
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{
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selfReloadDelay.RenameKey("Delay");
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reloadOnCond.AddNode(selfReloadDelay);
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pool.RemoveNodes("SelfReloadDelay");
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}
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pool.RemoveNodes("SelfReloads");
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var reloadCount = pool.LastChildMatching("ReloadCount");
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if (reloadCount != null)
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{
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reloadCount.RenameKey("Count");
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reloadOnCond.AddNode(reloadCount);
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pool.RemoveNodes("ReloadCount");
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}
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var reset = pool.LastChildMatching("ResetOnFire");
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if (reset != null)
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{
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reloadOnCond.AddNode(reset);
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pool.RemoveNodes("ResetOnFire");
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}
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var rearmSound = pool.LastChildMatching("RearmSound");
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if (rearmSound != null)
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{
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rearmSound.RenameKey("Sound");
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reloadOnCond.AddNode(rearmSound);
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pool.RemoveNodes("RearmSound");
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}
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actorNode.AddNode(reloadOnCond);
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}
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yield break;
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}
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}
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}
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