fix minor shroud bug [where we have no units]; spawn point choosing
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@@ -13,7 +13,7 @@ namespace OpenRa.Game
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bool[,] explored = new bool[128, 128];
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Sprite[] shadowBits = SpriteSheetBuilder.LoadAllSprites("shadow");
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Sprite[,] sprites = new Sprite[128, 128];
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bool dirty;
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bool dirty = true;
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bool hasGPS = false;
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float gapOpaqueTicks = (int)(Rules.General.GapRegenInterval * 25 * 60);
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