fix minor shroud bug [where we have no units]; spawn point choosing

This commit is contained in:
Chris Forbes
2010-01-16 17:31:52 +13:00
parent b46087986d
commit af2abf5205
3 changed files with 34 additions and 4 deletions

View File

@@ -13,7 +13,7 @@ namespace OpenRa.Game
bool[,] explored = new bool[128, 128];
Sprite[] shadowBits = SpriteSheetBuilder.LoadAllSprites("shadow");
Sprite[,] sprites = new Sprite[128, 128];
bool dirty;
bool dirty = true;
bool hasGPS = false;
float gapOpaqueTicks = (int)(Rules.General.GapRegenInterval * 25 * 60);