Add particle smoke effects.
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Gustas
parent
069b7c5500
commit
af2b32e7ba
94
OpenRA.Mods.Common/Effects/FloatingSprite.cs
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94
OpenRA.Mods.Common/Effects/FloatingSprite.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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namespace OpenRA.Mods.Common.Effects
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{
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class FloatingSprite : IEffect, ISpatiallyPartitionable
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{
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readonly WDist[] speed;
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readonly WDist[] gravity;
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readonly Animation anim;
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readonly bool visibleThroughFog;
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readonly int turnRate;
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readonly int randomRate;
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readonly string palette;
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WPos pos;
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WVec offset;
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int lifetime;
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int ticks;
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WAngle facing;
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public FloatingSprite(Actor emitter, string image, string[] sequences, string palette, bool isPlayerPalette,
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int[] lifetime, WDist[] speed, WDist[] gravity, int turnRate, int randomRate, WPos pos, WAngle facing,
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bool visibleThroughFog = false)
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{
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var world = emitter.World;
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this.pos = pos;
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this.turnRate = turnRate;
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this.randomRate = randomRate;
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this.speed = speed;
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this.gravity = gravity;
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this.visibleThroughFog = visibleThroughFog;
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this.facing = facing;
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anim = new Animation(world, image, () => facing);
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anim.PlayRepeating(sequences.Random(world.LocalRandom));
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world.ScreenMap.Add(this, pos, anim.Image);
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this.lifetime = Util.RandomInRange(world.LocalRandom, lifetime);
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this.palette = isPlayerPalette ? palette + emitter.Owner.InternalName : palette;
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}
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public void Tick(World world)
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{
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if (--lifetime < 0)
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{
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world.AddFrameEndTask(w => { w.Remove(this); w.ScreenMap.Remove(this); });
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return;
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}
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if (--ticks < 0)
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{
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var forward = Util.RandomDistance(world.LocalRandom, speed).Length;
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var height = Util.RandomDistance(world.LocalRandom, gravity).Length;
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offset = new WVec(forward, 0, height);
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if (turnRate > 0)
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facing = WAngle.FromFacing(Util.NormalizeFacing(facing.Facing + world.LocalRandom.Next(-turnRate, turnRate)));
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offset = offset.Rotate(WRot.FromYaw(facing));
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ticks = randomRate;
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}
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anim.Tick();
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pos += offset;
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world.ScreenMap.Update(this, pos, anim.Image);
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (!visibleThroughFog && wr.World.FogObscures(pos))
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return SpriteRenderable.None;
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return anim.Render(pos, wr.Palette(palette));
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}
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}
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}
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111
OpenRA.Mods.Common/Traits/Render/FloatingSpriteEmitter.cs
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111
OpenRA.Mods.Common/Traits/Render/FloatingSpriteEmitter.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Spawns moving sprite effects.")]
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public class FloatingSpriteEmitterInfo : ConditionalTraitInfo, IRulesetLoaded
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{
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[FieldLoader.Require]
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[Desc("The time between individual particle creation. Two values mean actual lifetime will vary between them.")]
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public readonly int[] Lifetime;
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[FieldLoader.Require]
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[Desc("The time in ticks until stop spawning. -1 means forever.")]
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public readonly int Duration = -1;
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[Desc("Randomised offset for the particle emitter.")]
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public readonly WVec[] Offset = { WVec.Zero };
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[Desc("Randomized particle forward movement.")]
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public readonly WDist[] Speed = { WDist.Zero };
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[Desc("Randomized particle gravity.")]
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public readonly WDist[] Gravity = { WDist.Zero };
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[Desc("Randomize particle facing.")]
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public readonly bool RandomFacing = true;
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[Desc("Randomize particle turnrate.")]
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public readonly int TurnRate = 0;
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[Desc("The rate at which particle movement properties are reset.")]
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public readonly int RandomRate = 4;
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[Desc("How many particles should spawn. Two values for a random range.")]
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public readonly int[] SpawnFrequency = { 1 };
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[Desc("Which image to use.")]
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public readonly string Image = "smoke";
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[Desc("Which sequence to use.")]
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[SequenceReference(nameof(Image))]
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public readonly string[] Sequences = { "particles" };
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[Desc("Which palette to use.")]
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[PaletteReference(nameof(IsPlayerPalette))]
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public readonly string Palette = "effect";
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public readonly bool IsPlayerPalette = false;
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public override object Create(ActorInitializer init) { return new FloatingSpriteEmitter(init.Self, this); }
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}
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public class FloatingSpriteEmitter : ConditionalTrait<FloatingSpriteEmitterInfo>, ITick
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{
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readonly WVec offset;
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IFacing facing;
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int ticks;
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int duration;
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public FloatingSpriteEmitter(Actor self, FloatingSpriteEmitterInfo info)
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: base(info)
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{
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offset = Util.RandomVector(self.World.SharedRandom, Info.Offset);
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}
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protected override void Created(Actor self)
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{
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facing = self.TraitOrDefault<IFacing>();
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base.Created(self);
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}
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protected override void TraitEnabled(Actor self)
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{
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base.TraitEnabled(self);
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duration = Info.Duration;
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}
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void ITick.Tick(Actor self)
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{
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if (IsTraitDisabled)
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return;
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if (Info.Duration > 0 && --duration < 0)
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return;
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if (--ticks < 0)
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{
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ticks = Util.RandomInRange(self.World.LocalRandom, Info.SpawnFrequency);
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var spawnFacing = (!Info.RandomFacing && facing != null) ? facing.Facing : WAngle.FromFacing(self.World.LocalRandom.Next(256));
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self.World.AddFrameEndTask(w => w.Add(new FloatingSprite(self, Info.Image, Info.Sequences, Info.Palette, Info.IsPlayerPalette,
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Info.Lifetime, Info.Speed, Info.Gravity, Info.TurnRate, Info.RandomRate, self.CenterPosition + offset, spawnFacing)));
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}
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}
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}
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}
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@@ -233,6 +233,31 @@ namespace OpenRA.Mods.Common
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: t.Name;
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: t.Name;
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}
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}
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public static WDist RandomDistance(MersenneTwister random, WDist[] distance)
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{
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if (distance.Length == 0)
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return WDist.Zero;
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if (distance.Length == 1)
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return distance[0];
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return new WDist(random.Next(distance[0].Length, distance[1].Length));
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}
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public static WVec RandomVector(MersenneTwister random, WVec[] vector)
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{
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if (vector.Length == 0)
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return WVec.Zero;
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if (vector.Length == 1)
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return vector[0];
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var x = random.Next(vector[0].X, vector[1].X);
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var y = random.Next(vector[0].Y, vector[1].Y);
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var z = random.Next(vector[0].Z, vector[1].Z);
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return new WVec(x, y, z);
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}
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public static string FriendlyTypeName(Type t)
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public static string FriendlyTypeName(Type t)
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{
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{
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if (t.IsEnum)
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if (t.IsEnum)
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@@ -256,6 +256,19 @@
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SpeedMultiplier@HEAVYDAMAGE:
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SpeedMultiplier@HEAVYDAMAGE:
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RequiresCondition: heavy-damage
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RequiresCondition: heavy-damage
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Modifier: 75
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Modifier: 75
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FloatingSpriteEmitter@SMOKE:
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RequiresCondition: heavy-damage
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Palette: smoke3
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Image: smoke3
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Lifetime: 15, 20
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Speed: 3
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Gravity: 50
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SpawnFrequency: 5, 10
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RandomFacing: true
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RandomRate: 4
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Offset: 0, 0, 200
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TurnRate: 3
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Duration: 500
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^Tank:
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^Tank:
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Inherits: ^Vehicle
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Inherits: ^Vehicle
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@@ -49,6 +49,10 @@
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Name: shroud
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Name: shroud
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Filename: DATA.R8
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Filename: DATA.R8
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Frame: 38
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Frame: 38
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PaletteFromEmbeddedSpritePalette@smoke3:
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Name: smoke3
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Filename: DATA.R8
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Frame: 3747
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D2kFogPalette@fog:
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D2kFogPalette@fog:
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Name: fog
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Name: fog
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BasePalette: shroud
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BasePalette: shroud
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@@ -111,7 +111,6 @@ harvester:
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Margin: 1, 4
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Margin: 1, 4
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RequiresSelection: true
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RequiresSelection: true
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PipCount: 7
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PipCount: 7
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-GrantConditionOnDamageState@HEAVY:
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-SpeedMultiplier@HEAVYDAMAGE:
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-SpeedMultiplier@HEAVYDAMAGE:
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trike:
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trike:
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@@ -382,6 +382,16 @@ smoke_m:
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Length: 3
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Length: 3
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BlendMode: Additive
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BlendMode: Additive
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smoke3:
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particles:
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Filename: DATA.R8
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ZOffset: 511
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Start: 3747
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Length: 7
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Tick: 120
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BlendMode: Subtractive
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HasEmbeddedPalette: True
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bombs:
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bombs:
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idle:
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idle:
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Filename: DATA.R8
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Filename: DATA.R8
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