Add support for playing a "LoseNotification" to the old owner through CaptureNotification
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@@ -21,6 +21,12 @@ namespace OpenRA.Mods.Common.Traits.Sound
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[Desc("Specifies if Notification is played with the voice of the new owners faction.")]
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[Desc("Specifies if Notification is played with the voice of the new owners faction.")]
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public readonly bool NewOwnerVoice = true;
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public readonly bool NewOwnerVoice = true;
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[Desc("The speech notification to play to the old owner.")]
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public readonly string LoseNotification = null;
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[Desc("Specifies if LoseNotification is played with the voice of the new owners faction.")]
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public readonly bool LoseNewOwnerVoice = false;
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public object Create(ActorInitializer init) { return new CaptureNotification(this); }
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public object Create(ActorInitializer init) { return new CaptureNotification(this); }
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}
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}
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@@ -36,6 +42,9 @@ namespace OpenRA.Mods.Common.Traits.Sound
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{
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{
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var faction = info.NewOwnerVoice ? newOwner.Faction.InternalName : oldOwner.Faction.InternalName;
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var faction = info.NewOwnerVoice ? newOwner.Faction.InternalName : oldOwner.Faction.InternalName;
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Game.Sound.PlayNotification(self.World.Map.Rules, newOwner, "Speech", info.Notification, faction);
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Game.Sound.PlayNotification(self.World.Map.Rules, newOwner, "Speech", info.Notification, faction);
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var loseFaction = info.LoseNewOwnerVoice ? newOwner.Faction.InternalName : oldOwner.Faction.InternalName;
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Game.Sound.PlayNotification(self.World.Map.Rules, oldOwner, "Speech", info.LoseNotification, loseFaction);
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}
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}
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}
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}
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}
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}
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