Add Game Monitor

Add Game Monitor and update sln.
This also removes CrashDialog
This commit is contained in:
steelphase
2014-10-11 14:37:14 -04:00
committed by Matthias Mailänder
parent 6a24b28f92
commit af3e3f795f
4 changed files with 71 additions and 39 deletions

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#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Media;
using System.Reflection;
using System.Windows.Forms;
namespace OpenRA
{
class GameMonitor
{
static string processName = "OpenRA.Game.exe";
static Process gameProcess;
[STAThread]
static void Main(string[] args)
{
var psi = new ProcessStartInfo(processName, string.Join(" ", args));
try
{
gameProcess = Process.Start(psi);
}
catch
{
return;
}
if (gameProcess == null)
return;
gameProcess.EnableRaisingEvents = true;
gameProcess.Exited += GameProcessExited;
Application.Run();
}
static void ShowErrorDialog()
{
var form = new Form
{
Size = new Size(315, 140),
Text = "Fatal Error",
MinimizeBox = false,
MaximizeBox = false,
FormBorderStyle = FormBorderStyle.FixedDialog,
StartPosition = FormStartPosition.CenterScreen,
TopLevel = true,
Icon = Icon.ExtractAssociatedIcon(Assembly.GetExecutingAssembly().Location)
};
var notice = new Label
{
Location = new Point(10, 10),
AutoSize = true,
Text = "OpenRA has encountered a fatal error and must close.{0}Refer to the crash logs and FAQ for more information.".F(Environment.NewLine),
TextAlign = ContentAlignment.TopCenter
};
var viewLogs = new Button
{
Location = new Point(10, 80),
Size = new Size(75, 23),
Text = "View Logs"
};
var viewFaq = new Button
{
Location = new Point(90, 80),
Size = new Size(75, 23),
Text = "View FAQ"
};
var quit = new Button
{
Location = new Point(225, 80),
Size = new Size(75, 23),
Text = "Quit",
DialogResult = DialogResult.Cancel
};
form.Controls.Add(notice);
form.Controls.Add(viewLogs);
form.Controls.Add(viewFaq);
form.Controls.Add(quit);
viewLogs.Click += ViewLogsClicked;
viewFaq.Click += ViewFaqClicked;
form.FormClosed += FormClosed;
SystemSounds.Exclamation.Play();
form.ShowDialog();
}
static void GameProcessExited(object sender, EventArgs e)
{
if (gameProcess.ExitCode != 0)
ShowErrorDialog();
Exit();
}
static void ViewLogsClicked(object sender, EventArgs e)
{
try
{
Process.Start(Platform.ResolvePath("^", "Logs"));
}
catch
{ }
}
static void ViewFaqClicked(object sender, EventArgs e)
{
try
{
Process.Start("http://wiki.openra.net/FAQ");
}
catch
{ }
}
static void FormClosed(object sender, EventArgs e)
{
Exit();
}
static void Exit()
{
Environment.Exit(0);
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProjectGuid>{68295755-7902-4602-AC2C-9A8AC36D5EF7}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>OpenRA</RootNamespace>
<AssemblyName>OpenRA</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<OutputPath>..\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<PlatformTarget>x86</PlatformTarget>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>..\OpenRA.Game\OpenRA.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Drawing" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
<Project>{0DFB103F-2962-400F-8C6D-E2C28CCBA633}</Project>
<Name>OpenRA.Game</Name>
<Private>False</Private>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="GameMonitor.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>

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