Add Game Monitor
Add Game Monitor and update sln. This also removes CrashDialog
This commit is contained in:
committed by
Matthias Mailänder
parent
6a24b28f92
commit
af3e3f795f
144
OpenRA.GameMonitor/GameMonitor.cs
Normal file
144
OpenRA.GameMonitor/GameMonitor.cs
Normal file
@@ -0,0 +1,144 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Drawing;
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using System.Media;
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using System.Reflection;
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using System.Windows.Forms;
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namespace OpenRA
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{
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class GameMonitor
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{
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static string processName = "OpenRA.Game.exe";
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static Process gameProcess;
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[STAThread]
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static void Main(string[] args)
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{
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var psi = new ProcessStartInfo(processName, string.Join(" ", args));
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try
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{
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gameProcess = Process.Start(psi);
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}
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catch
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{
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return;
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}
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if (gameProcess == null)
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return;
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gameProcess.EnableRaisingEvents = true;
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gameProcess.Exited += GameProcessExited;
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Application.Run();
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}
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static void ShowErrorDialog()
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{
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var form = new Form
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{
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Size = new Size(315, 140),
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Text = "Fatal Error",
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MinimizeBox = false,
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MaximizeBox = false,
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FormBorderStyle = FormBorderStyle.FixedDialog,
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StartPosition = FormStartPosition.CenterScreen,
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TopLevel = true,
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Icon = Icon.ExtractAssociatedIcon(Assembly.GetExecutingAssembly().Location)
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};
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var notice = new Label
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{
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Location = new Point(10, 10),
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AutoSize = true,
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Text = "OpenRA has encountered a fatal error and must close.{0}Refer to the crash logs and FAQ for more information.".F(Environment.NewLine),
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TextAlign = ContentAlignment.TopCenter
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};
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var viewLogs = new Button
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{
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Location = new Point(10, 80),
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Size = new Size(75, 23),
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Text = "View Logs"
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};
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var viewFaq = new Button
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{
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Location = new Point(90, 80),
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Size = new Size(75, 23),
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Text = "View FAQ"
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};
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var quit = new Button
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{
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Location = new Point(225, 80),
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Size = new Size(75, 23),
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Text = "Quit",
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DialogResult = DialogResult.Cancel
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};
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form.Controls.Add(notice);
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form.Controls.Add(viewLogs);
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form.Controls.Add(viewFaq);
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form.Controls.Add(quit);
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viewLogs.Click += ViewLogsClicked;
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viewFaq.Click += ViewFaqClicked;
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form.FormClosed += FormClosed;
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SystemSounds.Exclamation.Play();
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form.ShowDialog();
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}
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static void GameProcessExited(object sender, EventArgs e)
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{
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if (gameProcess.ExitCode != 0)
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ShowErrorDialog();
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Exit();
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}
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static void ViewLogsClicked(object sender, EventArgs e)
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{
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try
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{
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Process.Start(Platform.ResolvePath("^", "Logs"));
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}
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catch
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{ }
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}
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static void ViewFaqClicked(object sender, EventArgs e)
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{
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try
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{
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Process.Start("http://wiki.openra.net/FAQ");
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}
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catch
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{ }
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}
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static void FormClosed(object sender, EventArgs e)
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{
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Exit();
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}
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static void Exit()
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{
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Environment.Exit(0);
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}
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}
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}
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40
OpenRA.GameMonitor/OpenRA.GameMonitor.csproj
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40
OpenRA.GameMonitor/OpenRA.GameMonitor.csproj
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@@ -0,0 +1,40 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProjectGuid>{68295755-7902-4602-AC2C-9A8AC36D5EF7}</ProjectGuid>
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<OutputType>WinExe</OutputType>
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<RootNamespace>OpenRA</RootNamespace>
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<AssemblyName>OpenRA</AssemblyName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<OutputPath>..\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<PlatformTarget>x86</PlatformTarget>
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<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationIcon>..\OpenRA.Game\OpenRA.ico</ApplicationIcon>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Drawing" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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<Project>{0DFB103F-2962-400F-8C6D-E2C28CCBA633}</Project>
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<Name>OpenRA.Game</Name>
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<Private>False</Private>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="GameMonitor.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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</Project>
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344
OpenRA.GameMonitor/Settings.StyleCop
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344
OpenRA.GameMonitor/Settings.StyleCop
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@@ -0,0 +1,344 @@
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<StyleCopSettings Version="105">
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<Analyzers>
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<Analyzer AnalyzerId="StyleCop.CSharp.DocumentationRules">
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<Rules>
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<Rule Name="ElementsMustBeDocumented">
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<RuleSettings>
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<BooleanProperty Name="Enabled">False</BooleanProperty>
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</RuleSettings>
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</Rule>
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<Rule Name="PartialElementsMustBeDocumented">
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<RuleSettings>
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<BooleanProperty Name="Enabled">False</BooleanProperty>
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</RuleSettings>
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</Rule>
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<Rule Name="EnumerationItemsMustBeDocumented">
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<RuleSettings>
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<BooleanProperty Name="Enabled">False</BooleanProperty>
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<BooleanProperty Name="Enabled">False</BooleanProperty>
|
||||
</RuleSettings>
|
||||
</Rule>
|
||||
<Rule Name="FieldsMustBePrivate">
|
||||
<RuleSettings>
|
||||
<BooleanProperty Name="Enabled">False</BooleanProperty>
|
||||
</RuleSettings>
|
||||
</Rule>
|
||||
<Rule Name="FileMayOnlyContainASingleClass">
|
||||
<RuleSettings>
|
||||
<BooleanProperty Name="Enabled">False</BooleanProperty>
|
||||
</RuleSettings>
|
||||
</Rule>
|
||||
<Rule Name="ArithmeticExpressionsMustDeclarePrecedence">
|
||||
<RuleSettings>
|
||||
<BooleanProperty Name="Enabled">False</BooleanProperty>
|
||||
</RuleSettings>
|
||||
</Rule>
|
||||
</Rules>
|
||||
<AnalyzerSettings />
|
||||
</Analyzer>
|
||||
</Analyzers>
|
||||
</StyleCopSettings>
|
||||
Reference in New Issue
Block a user