From af56bdef94e5fda101d4eb3de6d0d9665c7ef20a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Matthias=20Mail=C3=A4nder?= Date: Sat, 4 Jun 2016 17:07:01 +0200 Subject: [PATCH] Explode the cyborgs to avoid glitchy no leg transitions. --- mods/ts/rules/nod-infantry.yaml | 8 ++++++++ mods/ts/sequences/infantry.yaml | 4 ---- 2 files changed, 8 insertions(+), 4 deletions(-) diff --git a/mods/ts/rules/nod-infantry.yaml b/mods/ts/rules/nod-infantry.yaml index 87e7f63585..8e7944ffb5 100644 --- a/mods/ts/rules/nod-infantry.yaml +++ b/mods/ts/rules/nod-infantry.yaml @@ -57,6 +57,10 @@ CYBORG: VisualBounds: 16,31,0,-10 ProducibleWithLevel: Prerequisites: barracks.upgraded + -SpawnActorOnDeath@FLAMEGUY: + WithDeathAnimation@explosion: + DeathTypes: + FireDeath: 4 CYC2: Inherits: ^Cyborg @@ -92,6 +96,10 @@ CYC2: VisualBounds: 16,32,-1,-12 ProducibleWithLevel: Prerequisites: barracks.upgraded + -SpawnActorOnDeath@FLAMEGUY: + WithDeathAnimation@explosion: + DeathTypes: + FireDeath: 4 MHIJACK: Inherits: ^Soldier diff --git a/mods/ts/sequences/infantry.yaml b/mods/ts/sequences/infantry.yaml index c4165aa479..3d82161d9a 100644 --- a/mods/ts/sequences/infantry.yaml +++ b/mods/ts/sequences/infantry.yaml @@ -960,10 +960,6 @@ cyborg: Length: 6 Facings: 8 ShadowStart: 582 - die5: # TODO: unused running frame 322 and following - Start: 292 - Length: 14 - ShadowStart: 662 die6: electro Length: * emp-overlay: emp_fx01