Improve lobby minimap display for isometric maps.

Also extracts a trait query from inside a tight loop to save unnecessary work.
This commit is contained in:
Paul Chote
2015-07-28 22:41:54 +01:00
parent 6db91ccec1
commit af69370c17
2 changed files with 60 additions and 22 deletions

View File

@@ -61,6 +61,7 @@ namespace OpenRA.Mods.Common.Widgets
readonly SpriteFont spawnFont;
readonly Color spawnColor, spawnContrastColor;
readonly int2 spawnLabelOffset;
readonly int cellWidth;
public Func<MapPreview> Preview = () => null;
public Func<Dictionary<CPos, SpawnOccupant>> SpawnOccupants = () => new Dictionary<CPos, SpawnOccupant>();
@@ -81,6 +82,8 @@ namespace OpenRA.Mods.Common.Widgets
spawnColor = ChromeMetrics.Get<Color>("SpawnColor");
spawnContrastColor = ChromeMetrics.Get<Color>("SpawnContrastColor");
spawnLabelOffset = ChromeMetrics.Get<int2>("SpawnLabelOffset");
cellWidth = Game.ModData.Manifest.TileShape == TileShape.Diamond ? 2 : 1;
}
protected MapPreviewWidget(MapPreviewWidget other)
@@ -102,6 +105,8 @@ namespace OpenRA.Mods.Common.Widgets
spawnColor = ChromeMetrics.Get<Color>("SpawnColor");
spawnContrastColor = ChromeMetrics.Get<Color>("SpawnContrastColor");
spawnLabelOffset = ChromeMetrics.Get<int2>("SpawnLabelOffset");
cellWidth = other.cellWidth;
}
public override Widget Clone() { return new MapPreviewWidget(this); }
@@ -135,8 +140,13 @@ namespace OpenRA.Mods.Common.Widgets
var preview = Preview();
var tileShape = Game.ModData.Manifest.TileShape;
var point = cell.ToMPos(tileShape);
var dx = (int)(previewScale * (point.U - preview.Bounds.Left));
var dx = (int)(previewScale * cellWidth * (point.U - preview.Bounds.Left));
var dy = (int)(previewScale * (point.V - preview.Bounds.Top));
// Odd rows are shifted right by 1px
if ((point.V & 1) == 1)
dx += 1;
return new int2(mapRect.X + dx, mapRect.Y + dy);
}