water palette done that way
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@@ -74,6 +74,10 @@ namespace OpenRa.Game
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Game.world.Add(a);
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}
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var worldActor = new Actor(null, new int2(int.MaxValue, int.MaxValue), null);
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worldActor.traits.Add(new Traits.WaterPaletteRotation(worldActor));
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Game.world.Add(worldActor);
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Rules.Map.InitOreDensity();
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worldRenderer = new WorldRenderer(renderer);
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