water palette done that way
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28
OpenRa.Game/Traits/WaterPaletteRotation.cs
Normal file
28
OpenRa.Game/Traits/WaterPaletteRotation.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Drawing;
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namespace OpenRa.Game.Traits
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{
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class WaterPaletteRotation : ITick, IPaletteModifier
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{
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public WaterPaletteRotation(Actor self) { }
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float t = 0;
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public void Tick(Actor self)
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{
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t += .25f;
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}
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public void AdjustPalette(Bitmap b)
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{
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var rotate = (int)t % 7;
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using (var bitmapCopy = new Bitmap(b))
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for (int j = 0; j < 16; j++)
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for (int i = 0; i < 7; i++)
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b.SetPixel(0x60 + (rotate + i) % 7, j, bitmapCopy.GetPixel(0x60 + i, j));
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}
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}
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}
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