Merge pull request #5462 from obrakmann/gdi04
Add remaining alternative gdi04 missions
This commit is contained in:
176
mods/cnc/maps/gdi04b/gdi04b.lua
Normal file
176
mods/cnc/maps/gdi04b/gdi04b.lua
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NodxTemplate = { {HandOfNod, {"e1", "e1", "e3", "e3"}} }
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AutoTemplate = { {HandOfNod, {"e1", "e1", "e1", "e3", "e3"}} }
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KillsUntilReinforcements = 12
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kills = 0
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KillCounter = function() kills = kills + 1 end
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GDIReinforcements = {"e2", "e2", "e2", "e2"}
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GDIReinforcementsWaypoints = {GDIReinforcementsEntry, GDIReinforcementsWP1}
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NodHeli = {{HeliEntry, NodHeliLZ}, {"e1", "e1", "e3", "e3"}}
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SendHeli = function(heli, func)
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Reinforcements.ReinforceWithCargo(nod, "tran", heli[1], heli[2], func)
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end
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HeliAction = function(heliActor, team)
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Actor.AfterMove(heliActor)
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Actor.UnloadCargo(heliActor, true)
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Actor.Wait(heliActor, Utils.Seconds(2))
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Actor.ScriptedMove(heliActor, HeliEntry)
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Actor.RemoveSelf(heliActor)
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Team.Do(team, function(actor)
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Actor.Hunt(actor)
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Actor.OnIdle(actor, Actor.Hunt)
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Actor.OnKilled(actor, KillCounter)
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end)
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end
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SendGDIReinforcements = function()
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Reinforcements.ReinforceWithCargo(player, "apc", GDIReinforcementsWaypoints, GDIReinforcements, function(apc, team)
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Team.Add(team, apc)
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Actor.OnKilled(apc, SendGDIReinforcements)
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Team.Do(team, function(unit) Actor.SetStance(unit, "Defend") end)
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end)
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end
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Build = function(template, repeats, func)
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Production.BuildTeamFromTemplate(nod, template, function(team)
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Team.Do(team, function(actor)
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if not Actor.IsDead(actor) then
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func(actor)
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end
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end)
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if repeats then
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Team.AddEventHandler(team.OnAllKilled, function()
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Build(template, repeats, func)
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end)
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end
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end)
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end
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BuildNod1 = function()
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Build(NodxTemplate, false, function(actor)
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Actor.OnKilled(actor, KillCounter)
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Actor.Patrol(actor, {waypoint1, waypoint2, waypoint3, waypoint4}, 0, false)
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Actor.OnIdle(actor, Actor.Hunt)
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end)
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end
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BuildNod2 = function()
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Build(NodxTemplate, false, function(actor)
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Actor.OnKilled(actor, KillCounter)
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Actor.Patrol(actor, {waypoint1, waypoint2}, 0, false)
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Actor.OnIdle(actor, Actor.Hunt)
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end)
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end
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BuildAuto = function()
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Build(AutoTemplate, true, function(actor)
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Actor.OnKilled(actor, KillCounter)
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Actor.OnIdle(actor, Actor.Hunt)
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end)
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end
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-- FIXME: replace with real cell trigger when available
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CellTrigger = function(player, trigger, radius, func)
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local units = Map.FindUnitsInCircle(player, trigger, radius)
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if #units > 0 then
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func()
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end
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end
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BhndTriggered = false
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Atk1Triggered = false
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Atk2Triggered = false
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AutoTriggered = false
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GDIHeliTriggered = false
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ReinforcementsSent = false
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Tick = function()
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if not ReinforcementsSent and kills >= KillsUntilReinforcements then
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ReinforcementsSent = true
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SendGDIReinforcements()
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end
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if Mission.RequiredUnitsAreDestroyed(player) then
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OpenRA.RunAfterDelay(Utils.Seconds(1), MissionFailed)
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end
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if not BhndTriggered then
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CellTrigger(player, BhndTrigger, 2, function()
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BhndTriggered = true
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SendHeli(NodHeli, HeliAction)
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end)
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end
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if not Atk1Triggered then
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CellTrigger(player, Atk1Trigger, 2, function()
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Atk1Triggered = true
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BuildNod1()
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end)
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elseif not Atk2Triggered then
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CellTrigger(player, Atk2Trigger, 2, function()
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Atk2Triggered = true
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BuildNod2()
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end)
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elseif not AutoTriggered then
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CellTrigger(player, AutoTrigger, 2, function()
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AutoTriggered = true
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BuildAuto()
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OpenRA.RunAfterDelay(Utils.Seconds(5), function()
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Actor.Hunt(tank)
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end)
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end)
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elseif not GDIHeliTriggered then
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CellTrigger(player, HeliTrigger, 2, function()
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GDIHeliTriggered = true
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Reinforcements.ReinforceWithCargo(player, "tran", {HeliEntry, GDIHeliLZ}, nil, Actor.AfterMove)
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end)
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end
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end
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SetupWorld = function()
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OpenRA.GiveCash(nod, 10000)
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Production.EventHandlers.Setup(nod)
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Utils.Do(Mission.GetGroundAttackersOf(nod), function(unit)
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Actor.OnKilled(unit, KillCounter)
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end)
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Utils.Do(Mission.GetGroundAttackersOf(player), function(unit)
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Actor.SetStance(unit, "Defend")
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end)
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hunters1 = Team.New({Hunter1, Hunter2})
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hunters2 = Team.New({Hunter3, Hunter4, Hunter5})
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OpenRA.RunAfterDelay(1, function() Team.Do(hunters1, Actor.Hunt) end)
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OpenRA.RunAfterDelay(1, function() Team.Do(hunters2, Actor.Hunt) end)
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Actor.OnRemovedFromWorld(crate, MissionAccomplished)
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end
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WorldLoaded = function()
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Media.PlayMovieFullscreen("bkground.vqa", function() Media.PlayMovieFullscreen("gdi4b.vqa", function() Media.PlayMovieFullscreen("nitejump.vqa") end) end)
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player = OpenRA.GetPlayer("GDI")
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nod = OpenRA.GetPlayer("Nod")
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SetupWorld()
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OpenRA.SetViewportCenterPosition(GDIReinforcementsWP1.CenterPosition)
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end
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MissionAccomplished = function()
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Mission.MissionOver({ player }, nil, false)
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Media.PlayMovieFullscreen("burdet1.vqa")
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end
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MissionFailed = function()
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Mission.MissionOver(nil, { player }, false)
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Media.PlayMovieFullscreen("gameover.vqa")
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end
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BIN
mods/cnc/maps/gdi04b/map.bin
Normal file
BIN
mods/cnc/maps/gdi04b/map.bin
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Binary file not shown.
BIN
mods/cnc/maps/gdi04b/map.png
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BIN
mods/cnc/maps/gdi04b/map.png
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Binary file not shown.
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After Width: | Height: | Size: 73 KiB |
664
mods/cnc/maps/gdi04b/map.yaml
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664
mods/cnc/maps/gdi04b/map.yaml
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@@ -0,0 +1,664 @@
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Selectable: False
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MapFormat: 6
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RequiresMod: cnc
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Title: Get the Rods back (b)
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Author: Westwood Studios
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Description: Nod has captured classified GDI property.\n\nYou must find and retrieve the stolen equipment.\n\nIt is being transported in a shipping crate.\n\nUse the new APC to strategically transport infantry through Nod forces.
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Tileset: TEMPERAT
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MapSize: 64,64
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Bounds: 5,11,50,38
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UseAsShellmap: False
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Type: Campaign
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Options:
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Crates: False
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Fog: False
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Shroud: True
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AllyBuildRadius: False
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FragileAlliances: False
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StartingCash: 0
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ConfigurableStartingUnits: False
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Players:
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PlayerReference@Nod:
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Name: Nod
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Race: nod
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ColorRamp: 3,255,127
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Allies: Nod
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Enemies: GDI
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PlayerReference@GDI:
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Name: GDI
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Playable: True
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AllowBots: False
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Required: True
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LockRace: True
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Race: gdi
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LockColor: True
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ColorRamp: 31,222,183
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LockSpawn: True
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LockTeam: True
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Allies: GDI
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Enemies: Nod
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PlayerReference@Neutral:
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Name: Neutral
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OwnsWorld: True
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NonCombatant: True
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Race: gdi
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PlayerReference@Creeps:
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Name: Creeps
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NonCombatant: True
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Race: gdi
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Actors:
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Actor0: sbag
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Location: 10,18
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Owner: Neutral
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Actor1: sbag
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Location: 9,18
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Owner: Neutral
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Actor2: sbag
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Location: 8,18
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Owner: Neutral
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Actor3: sbag
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Location: 7,18
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Owner: Neutral
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Actor4: sbag
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Location: 7,17
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Owner: Neutral
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Actor5: sbag
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Location: 6,17
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Owner: Neutral
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Actor6: sbag
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Location: 6,16
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Owner: Neutral
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Actor7: sbag
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Location: 6,15
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Owner: Neutral
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Actor8: sbag
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Location: 6,14
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Owner: Neutral
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Actor9: cycl
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Location: 15,13
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Owner: Neutral
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Actor10: cycl
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Location: 13,13
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Owner: Neutral
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Actor11: sbag
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Location: 6,13
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Owner: Neutral
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Actor12: cycl
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Location: 15,12
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Owner: Neutral
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Actor13: cycl
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Location: 14,12
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Owner: Neutral
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Actor14: cycl
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Location: 13,12
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Owner: Neutral
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Actor15: sbag
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Location: 6,12
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Owner: Neutral
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Actor16: sbag
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Location: 15,11
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Owner: Neutral
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Actor17: sbag
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Location: 14,11
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Owner: Neutral
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Actor18: sbag
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Location: 13,11
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Owner: Neutral
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Actor19: sbag
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Location: 12,11
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Owner: Neutral
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Actor20: sbag
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Location: 11,11
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Owner: Neutral
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Actor21: sbag
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Location: 10,11
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Owner: Neutral
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Actor22: sbag
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Location: 9,11
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Owner: Neutral
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Actor23: sbag
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Location: 8,11
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Owner: Neutral
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Actor24: sbag
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Location: 7,11
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Owner: Neutral
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Actor25: sbag
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Location: 6,11
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Owner: Neutral
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Actor26: t05
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Location: 18,42
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Owner: Neutral
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Actor27: t03
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Location: 17,39
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Owner: Neutral
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Actor28: t02
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Location: 16,40
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Owner: Neutral
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Actor29: t01
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Location: 16,39
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Owner: Neutral
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Actor30: t03
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Location: 24,22
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Owner: Neutral
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Actor31: t02
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Location: 24,21
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Owner: Neutral
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Actor32: t08
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Location: 6,43
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Owner: Neutral
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Actor33: t02
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Location: 28,15
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Owner: Neutral
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Actor34: t06
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Location: 32,14
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Owner: Neutral
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Actor35: t01
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||||||
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Location: 29,15
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||||||
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Owner: Neutral
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Actor36: t06
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||||||
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Location: 48,38
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Owner: Neutral
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||||||
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Actor37: t07
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||||||
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Location: 48,39
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||||||
|
Owner: Neutral
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||||||
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Actor38: tc01
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|
Location: 37,40
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||||||
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Owner: Neutral
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||||||
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Actor39: tc04
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||||||
|
Location: 43,44
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||||||
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Owner: Neutral
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||||||
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Actor40: tc05
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||||||
|
Location: 43,46
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||||||
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Owner: Neutral
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||||||
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Actor41: t08
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||||||
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Location: 25,28
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||||||
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Owner: Neutral
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||||||
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Actor42: tc03
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||||||
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Location: 29,33
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||||||
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Owner: Neutral
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||||||
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Actor43: t07
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||||||
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Location: 25,34
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||||||
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Owner: Neutral
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||||||
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Actor44: t08
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||||||
|
Location: 22,33
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||||||
|
Owner: Neutral
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||||||
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Actor45: t08
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||||||
|
Location: 9,36
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||||||
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Owner: Neutral
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||||||
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Actor46: t16
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||||||
|
Location: 10,35
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||||||
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Owner: Neutral
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||||||
|
Actor47: tc04
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||||||
|
Location: 8,31
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||||||
|
Owner: Neutral
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||||||
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Actor48: tc04
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||||||
|
Location: 23,33
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||||||
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Owner: Neutral
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||||||
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Actor49: tc04
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||||||
|
Location: 31,37
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||||||
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Owner: Neutral
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||||||
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Actor50: t16
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||||||
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Location: 32,38
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||||||
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Owner: Neutral
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||||||
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Actor51: tc05
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||||||
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Location: 28,38
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||||||
|
Owner: Neutral
|
||||||
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Actor52: tc01
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||||||
|
Location: 48,14
|
||||||
|
Owner: Neutral
|
||||||
|
Actor53: tc04
|
||||||
|
Location: 44,11
|
||||||
|
Owner: Neutral
|
||||||
|
Actor54: tc05
|
||||||
|
Location: 49,13
|
||||||
|
Owner: Neutral
|
||||||
|
Actor55: tc03
|
||||||
|
Location: 31,40
|
||||||
|
Owner: Neutral
|
||||||
|
Actor56: tc04
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||||||
|
Location: 28,44
|
||||||
|
Owner: Neutral
|
||||||
|
Actor57: t03
|
||||||
|
Location: 33,39
|
||||||
|
Owner: Neutral
|
||||||
|
Actor58: t05
|
||||||
|
Location: 33,38
|
||||||
|
Owner: Neutral
|
||||||
|
Actor59: t05
|
||||||
|
Location: 25,43
|
||||||
|
Owner: Neutral
|
||||||
|
Actor60: tc01
|
||||||
|
Location: 23,43
|
||||||
|
Owner: Neutral
|
||||||
|
Actor61: tc02
|
||||||
|
Location: 17,44
|
||||||
|
Owner: Neutral
|
||||||
|
Actor62: t08
|
||||||
|
Location: 22,44
|
||||||
|
Owner: Neutral
|
||||||
|
Actor63: tc02
|
||||||
|
Location: 19,25
|
||||||
|
Owner: Neutral
|
||||||
|
Actor64: tc05
|
||||||
|
Location: 32,27
|
||||||
|
Owner: Neutral
|
||||||
|
Actor65: t07
|
||||||
|
Location: 36,21
|
||||||
|
Owner: Neutral
|
||||||
|
Actor66: t11
|
||||||
|
Location: 37,20
|
||||||
|
Owner: Neutral
|
||||||
|
Actor67: tc04
|
||||||
|
Location: 7,45
|
||||||
|
Owner: Neutral
|
||||||
|
Actor68: t08
|
||||||
|
Location: 15,32
|
||||||
|
Owner: Neutral
|
||||||
|
Actor69: t07
|
||||||
|
Location: 9,20
|
||||||
|
Owner: Neutral
|
||||||
|
Actor70: t08
|
||||||
|
Location: 48,41
|
||||||
|
Owner: Neutral
|
||||||
|
Actor71: t11
|
||||||
|
Location: 46,40
|
||||||
|
Owner: Neutral
|
||||||
|
Actor72: tc02
|
||||||
|
Location: 48,30
|
||||||
|
Owner: Neutral
|
||||||
|
Actor73: tc04
|
||||||
|
Location: 50,29
|
||||||
|
Owner: Neutral
|
||||||
|
Actor74: tc05
|
||||||
|
Location: 49,31
|
||||||
|
Owner: Neutral
|
||||||
|
Actor75: t07
|
||||||
|
Location: 49,32
|
||||||
|
Owner: Neutral
|
||||||
|
Actor76: t06
|
||||||
|
Location: 33,29
|
||||||
|
Owner: Neutral
|
||||||
|
Actor77: t06
|
||||||
|
Location: 37,39
|
||||||
|
Owner: Neutral
|
||||||
|
Actor78: t07
|
||||||
|
Location: 42,35
|
||||||
|
Owner: Neutral
|
||||||
|
Actor79: t08
|
||||||
|
Location: 39,42
|
||||||
|
Owner: Neutral
|
||||||
|
Actor80: tc04
|
||||||
|
Location: 7,11
|
||||||
|
Owner: Neutral
|
||||||
|
Actor81: tc01
|
||||||
|
Location: 29,24
|
||||||
|
Owner: Neutral
|
||||||
|
Actor82: t01
|
||||||
|
Location: 28,24
|
||||||
|
Owner: Neutral
|
||||||
|
Actor83: t01
|
||||||
|
Location: 25,22
|
||||||
|
Owner: Neutral
|
||||||
|
Actor84: t02
|
||||||
|
Location: 26,23
|
||||||
|
Owner: Neutral
|
||||||
|
Actor85: t03
|
||||||
|
Location: 34,23
|
||||||
|
Owner: Neutral
|
||||||
|
Actor86: t05
|
||||||
|
Location: 35,23
|
||||||
|
Owner: Neutral
|
||||||
|
HandOfNod: hand
|
||||||
|
Location: 15,14
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
Actor88: nuke
|
||||||
|
Location: 11,12
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
Actor89: hq
|
||||||
|
Location: 10,14
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
Hunter1: bggy
|
||||||
|
Location: 27,37
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
Hunter2: bggy
|
||||||
|
Location: 41,29
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 128
|
||||||
|
Actor92: jeep
|
||||||
|
Location: 49,45
|
||||||
|
Owner: GDI
|
||||||
|
Health: 1
|
||||||
|
Facing: 224
|
||||||
|
Actor93: bggy
|
||||||
|
Location: 10,23
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 96
|
||||||
|
Actor94: apc
|
||||||
|
Location: 48,46
|
||||||
|
Owner: GDI
|
||||||
|
Health: 1
|
||||||
|
Facing: 224
|
||||||
|
Actor95: apc
|
||||||
|
Location: 51,45
|
||||||
|
Owner: GDI
|
||||||
|
Health: 1
|
||||||
|
Facing: 224
|
||||||
|
Actor96: bggy
|
||||||
|
Location: 34,18
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 64
|
||||||
|
Actor97: bggy
|
||||||
|
Location: 53,26
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 128
|
||||||
|
tank: ltnk
|
||||||
|
Location: 8,17
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 96
|
||||||
|
Actor99: e3
|
||||||
|
Location: 8,45
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
SubCell: 3
|
||||||
|
Actor100: e3
|
||||||
|
Location: 9,45
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
SubCell: 3
|
||||||
|
Actor101: e2
|
||||||
|
Location: 51,46
|
||||||
|
Owner: GDI
|
||||||
|
Health: 1
|
||||||
|
Facing: 224
|
||||||
|
SubCell: 1
|
||||||
|
Actor102: e3
|
||||||
|
Location: 36,15
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 128
|
||||||
|
SubCell: 2
|
||||||
|
Actor103: e1
|
||||||
|
Location: 50,47
|
||||||
|
Owner: GDI
|
||||||
|
Health: 1
|
||||||
|
Facing: 224
|
||||||
|
SubCell: 1
|
||||||
|
Actor104: e3
|
||||||
|
Location: 25,33
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
SubCell: 3
|
||||||
|
Actor105: e1
|
||||||
|
Location: 11,46
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 128
|
||||||
|
SubCell: 3
|
||||||
|
Actor106: e1
|
||||||
|
Location: 30,37
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 32
|
||||||
|
SubCell: 3
|
||||||
|
Actor107: e3
|
||||||
|
Location: 17,44
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 64
|
||||||
|
SubCell: 0
|
||||||
|
Actor108: e1
|
||||||
|
Location: 23,33
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 128
|
||||||
|
SubCell: 0
|
||||||
|
Actor109: e1
|
||||||
|
Location: 28,31
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 96
|
||||||
|
SubCell: 1
|
||||||
|
Actor110: e1
|
||||||
|
Location: 10,31
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 160
|
||||||
|
SubCell: 0
|
||||||
|
Actor111: e3
|
||||||
|
Location: 33,20
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
SubCell: 2
|
||||||
|
Actor112: e3
|
||||||
|
Location: 25,18
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 96
|
||||||
|
SubCell: 0
|
||||||
|
Actor113: e1
|
||||||
|
Location: 49,46
|
||||||
|
Owner: GDI
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
SubCell: 4
|
||||||
|
Actor114: e1
|
||||||
|
Location: 49,46
|
||||||
|
Owner: GDI
|
||||||
|
Health: 1
|
||||||
|
Facing: 224
|
||||||
|
SubCell: 3
|
||||||
|
Actor115: e1
|
||||||
|
Location: 49,47
|
||||||
|
Owner: GDI
|
||||||
|
Health: 1
|
||||||
|
Facing: 224
|
||||||
|
SubCell: 2
|
||||||
|
Actor116: e2
|
||||||
|
Location: 51,46
|
||||||
|
Owner: GDI
|
||||||
|
Health: 1
|
||||||
|
Facing: 224
|
||||||
|
SubCell: 2
|
||||||
|
Actor117: e2
|
||||||
|
Location: 51,46
|
||||||
|
Owner: GDI
|
||||||
|
Health: 1
|
||||||
|
Facing: 224
|
||||||
|
SubCell: 4
|
||||||
|
Actor118: e2
|
||||||
|
Location: 52,46
|
||||||
|
Owner: GDI
|
||||||
|
Health: 1
|
||||||
|
Facing: 224
|
||||||
|
SubCell: 3
|
||||||
|
Actor119: e3
|
||||||
|
Location: 39,32
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 96
|
||||||
|
SubCell: 4
|
||||||
|
Actor120: e3
|
||||||
|
Location: 12,16
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 96
|
||||||
|
SubCell: 2
|
||||||
|
Actor121: e1
|
||||||
|
Location: 10,35
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 64
|
||||||
|
SubCell: 4
|
||||||
|
Actor122: e1
|
||||||
|
Location: 12,20
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 128
|
||||||
|
SubCell: 4
|
||||||
|
Actor123: e1
|
||||||
|
Location: 14,20
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 128
|
||||||
|
SubCell: 4
|
||||||
|
Actor124: e3
|
||||||
|
Location: 52,29
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 64
|
||||||
|
SubCell: 3
|
||||||
|
Actor125: e3
|
||||||
|
Location: 8,31
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
SubCell: 0
|
||||||
|
Actor126: e3
|
||||||
|
Location: 19,25
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
SubCell: 4
|
||||||
|
Hunter3: e3
|
||||||
|
Location: 37,36
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
SubCell: 1
|
||||||
|
Hunter4: e3
|
||||||
|
Location: 38,35
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
SubCell: 1
|
||||||
|
Hunter5: e3
|
||||||
|
Location: 38,35
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
SubCell: 4
|
||||||
|
waypoint26: waypoint
|
||||||
|
Location: 42,41
|
||||||
|
Owner: Neutral
|
||||||
|
GDIHeliLZ: waypoint
|
||||||
|
Location: 8,14
|
||||||
|
Owner: Neutral
|
||||||
|
NodHeliLZ: waypoint
|
||||||
|
Location: 40,30
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint4: waypoint
|
||||||
|
Location: 18,47
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint3: waypoint
|
||||||
|
Location: 11,42
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint2: waypoint
|
||||||
|
Location: 12,28
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint1: waypoint
|
||||||
|
Location: 13,19
|
||||||
|
Owner: Neutral
|
||||||
|
GDIReinforcementsWP1: waypoint
|
||||||
|
Location: 50,45
|
||||||
|
Owner: Neutral
|
||||||
|
crate: CRATE
|
||||||
|
Location: 14,13
|
||||||
|
Owner: Neutral
|
||||||
|
BhndTrigger: waypoint
|
||||||
|
Location: 40,21
|
||||||
|
Owner: Neutral
|
||||||
|
Atk1Trigger: waypoint
|
||||||
|
Location: 35,37
|
||||||
|
Owner: Neutral
|
||||||
|
Atk2Trigger: waypoint
|
||||||
|
Location: 11,44
|
||||||
|
Owner: Neutral
|
||||||
|
AutoTrigger: waypoint
|
||||||
|
Location: 12,30
|
||||||
|
Owner: Neutral
|
||||||
|
HeliTrigger: waypoint
|
||||||
|
Location: 13,15
|
||||||
|
Owner: Neutral
|
||||||
|
HeliEntry: waypoint
|
||||||
|
Location: 4,26
|
||||||
|
Owner: Neutral
|
||||||
|
GDIReinforcementsEntry: waypoint
|
||||||
|
Location: 54,45
|
||||||
|
Owner: Neutral
|
||||||
|
|
||||||
|
Smudges:
|
||||||
|
|
||||||
|
Rules:
|
||||||
|
World:
|
||||||
|
-SpawnMPUnits:
|
||||||
|
-MPStartLocations:
|
||||||
|
-CrateSpawner:
|
||||||
|
LuaScriptInterface:
|
||||||
|
LuaScripts: gdi04b.lua
|
||||||
|
Player:
|
||||||
|
-ConquestVictoryConditions:
|
||||||
|
^Infantry:
|
||||||
|
MustBeDestroyed:
|
||||||
|
^Vehicle:
|
||||||
|
MustBeDestroyed:
|
||||||
|
^Tank:
|
||||||
|
MustBeDestroyed:
|
||||||
|
E3:
|
||||||
|
AutoTarget:
|
||||||
|
ScanRadius: 5
|
||||||
|
CRATE:
|
||||||
|
Crate:
|
||||||
|
Lifetime: 9999
|
||||||
|
LuaScriptEvents:
|
||||||
|
HealUnitsCrateAction:
|
||||||
|
-RevealMapCrateAction:
|
||||||
|
-GiveMcvCrateAction:
|
||||||
|
-GiveCashCrateAction:
|
||||||
|
-ExplodeCrateAction@fire:
|
||||||
|
-CloakCrateAction:
|
||||||
|
|
||||||
|
Sequences:
|
||||||
|
|
||||||
|
VoxelSequences:
|
||||||
|
|
||||||
|
Weapons:
|
||||||
|
Tiberium:
|
||||||
|
Warhead:
|
||||||
|
Damage: 4
|
||||||
|
|
||||||
|
Voices:
|
||||||
|
|
||||||
|
Notifications:
|
||||||
|
|
||||||
|
Translations:
|
||||||
|
|
||||||
119
mods/cnc/maps/gdi04c/gdi04c.lua
Normal file
119
mods/cnc/maps/gdi04c/gdi04c.lua
Normal file
@@ -0,0 +1,119 @@
|
|||||||
|
LoseTriggerHouses = { TrigLos2Farm1, TrigLos2Farm2, TrigLos2Farm3, TrigLos2Farm4 }
|
||||||
|
|
||||||
|
GDIReinforcementsPart1 = { "jeep", "jeep" }
|
||||||
|
GDIReinforcementsPart2 = { "e2", "e2", "e2", "e2", "e2" }
|
||||||
|
TownAttackWave1 = { "bggy", "bggy" }
|
||||||
|
TownAttackWave2 = { "ltnk", "ltnk" }
|
||||||
|
TownAttackWave3 = { "e1", "e1", "e1", "e1", "e3", "e3", "e3", "e3" }
|
||||||
|
TownAttackWpts = { waypoint1, waypoint2 }
|
||||||
|
|
||||||
|
Civvie1Wpts = { waypoint3, waypoint17 }
|
||||||
|
Civvie2Wpts = { waypoint26, waypoint3, waypoint9, waypoint4, waypoint5, waypoint6, waypoint8, waypoint7, waypoint1, waypoint2 }
|
||||||
|
|
||||||
|
FollowCivvieWpts = function(actor, wpts)
|
||||||
|
Utils.Do(wpts, function(wpt)
|
||||||
|
Actor.MoveNear(actor, wpt.Location, 2)
|
||||||
|
Actor.Wait(actor, Utils.Seconds(2))
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
FollowWaypoints = function(actor, wpts)
|
||||||
|
Utils.Do(wpts, function(wpt)
|
||||||
|
Actor.AttackMove(actor, wpt.Location, 2)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
TownAttackersIdleAction = function(actor)
|
||||||
|
Actor.AttackMove(actor, TownAttackWpt.Location, 2)
|
||||||
|
Actor.Hunt(actor)
|
||||||
|
end
|
||||||
|
|
||||||
|
TownAttackAction = function(actor)
|
||||||
|
Actor.OnIdle(actor, TownAttackersIdleAction)
|
||||||
|
FollowWaypoints(actor, TownAttackWpts)
|
||||||
|
end
|
||||||
|
|
||||||
|
AttackTown = function()
|
||||||
|
TownAttackTriggered = true
|
||||||
|
|
||||||
|
Reinforcements.Reinforce(nod, TownAttackWave1, NodReinfEntry.Location, waypoint0.Location, Utils.Seconds(0.25), TownAttackAction)
|
||||||
|
OpenRA.RunAfterDelay(Utils.Seconds(2), function()
|
||||||
|
Reinforcements.Reinforce(nod, TownAttackWave2, NodReinfEntry.Location, waypoint0.Location, Utils.Seconds(1), TownAttackAction)
|
||||||
|
end)
|
||||||
|
OpenRA.RunAfterDelay(Utils.Seconds(4), function()
|
||||||
|
Reinforcements.Reinforce(nod, TownAttackWave3, NodReinfEntry.Location, waypoint0.Location, Utils.Seconds(1), TownAttackAction)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
SendGDIReinforcements = function()
|
||||||
|
GDIReinforcementsTriggered = true
|
||||||
|
|
||||||
|
Reinforcements.Reinforce(player, GDIReinforcementsPart1, GDIReinfEntry1.Location, waypoint12.Location, Utils.Seconds(1), function(actor)
|
||||||
|
Media.PlaySpeechNotification("Reinforce")
|
||||||
|
Actor.Move(actor, waypoint10.Location)
|
||||||
|
Actor.SetStance(actor, "Defend")
|
||||||
|
end)
|
||||||
|
OpenRA.RunAfterDelay(Utils.Seconds(5), function()
|
||||||
|
Reinforcements.ReinforceWithCargo(player, "apc", { GDIReinfEntry2, waypoint13 }, GDIReinforcementsPart2, function(apc, team)
|
||||||
|
Media.PlaySpeechNotification("Reinforce")
|
||||||
|
Actor.Move(apc, GDIUnloadWpt.Location)
|
||||||
|
Actor.UnloadCargo(apc, true)
|
||||||
|
Team.Do(team, function(unit) Actor.SetStance(unit, "Defend") end)
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- FIXME: replace with real cell trigger when available
|
||||||
|
CellTrigger = function(player, trigger, radius, func)
|
||||||
|
local units = Map.FindUnitsInCircle(player, trigger, radius)
|
||||||
|
if #units > 0 then
|
||||||
|
func()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
TownAttackTriggered = false
|
||||||
|
GDIReinforcementsTriggered = false
|
||||||
|
Tick = function()
|
||||||
|
if Mission.RequiredUnitsAreDestroyed(player) then
|
||||||
|
OpenRA.RunAfterDelay(Utils.Seconds(1), MissionFailed)
|
||||||
|
end
|
||||||
|
if Mission.RequiredUnitsAreDestroyed(nod) then
|
||||||
|
OpenRA.RunAfterDelay(Utils.Seconds(1), MissionAccomplished)
|
||||||
|
end
|
||||||
|
|
||||||
|
if not TownAttackTriggered then
|
||||||
|
CellTrigger(player, TownAttackTrigger, 2, AttackTown)
|
||||||
|
elseif not GDIReinforcementsTriggered then
|
||||||
|
CellTrigger(player, GDIReinfTrigger, 2, SendGDIReinforcements)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
WorldLoaded = function()
|
||||||
|
Media.PlayMovieFullscreen("bkground.vqa", function() Media.PlayMovieFullscreen("gdi4a.vqa", function() Media.PlayMovieFullscreen("nodsweep.vqa") end) end)
|
||||||
|
player = OpenRA.GetPlayer("GDI")
|
||||||
|
nod = OpenRA.GetPlayer("Nod")
|
||||||
|
|
||||||
|
LoseTriggerTeam = Team.New(LoseTriggerHouses)
|
||||||
|
Team.AddEventHandler(LoseTriggerTeam.OnAllKilled, MissionFailed)
|
||||||
|
|
||||||
|
Utils.Do(Mission.GetGroundAttackersOf(player), function(unit)
|
||||||
|
Actor.SetStance(unit, "Defend")
|
||||||
|
end)
|
||||||
|
|
||||||
|
OpenRA.RunAfterDelay(1, function()
|
||||||
|
FollowCivvieWpts(civvie1, Civvie1Wpts)
|
||||||
|
FollowCivvieWpts(civvie2, Civvie2Wpts)
|
||||||
|
end)
|
||||||
|
|
||||||
|
OpenRA.SetViewportCenterPosition(Actor141.CenterPosition)
|
||||||
|
end
|
||||||
|
|
||||||
|
MissionAccomplished = function()
|
||||||
|
Mission.MissionOver({ player }, nil, false)
|
||||||
|
Media.PlayMovieFullscreen("burdet1.vqa")
|
||||||
|
end
|
||||||
|
|
||||||
|
MissionFailed = function()
|
||||||
|
Mission.MissionOver(nil, { player }, false)
|
||||||
|
Media.PlayMovieFullscreen("gameover.vqa")
|
||||||
|
end
|
||||||
BIN
mods/cnc/maps/gdi04c/map.bin
Normal file
BIN
mods/cnc/maps/gdi04c/map.bin
Normal file
Binary file not shown.
BIN
mods/cnc/maps/gdi04c/map.png
Normal file
BIN
mods/cnc/maps/gdi04c/map.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 82 KiB |
924
mods/cnc/maps/gdi04c/map.yaml
Normal file
924
mods/cnc/maps/gdi04c/map.yaml
Normal file
@@ -0,0 +1,924 @@
|
|||||||
|
Selectable: False
|
||||||
|
|
||||||
|
MapFormat: 6
|
||||||
|
|
||||||
|
RequiresMod: cnc
|
||||||
|
|
||||||
|
Title: Take Białystok
|
||||||
|
|
||||||
|
Author: Westwood Studios
|
||||||
|
|
||||||
|
Description: Nod is moving to capture and hold a civilian town.\n\nYour mission is to reach the town first and hold off invading Nod units until GDI reinforcements can arrive.\n\nAll invading Nod units must be destroyed.
|
||||||
|
|
||||||
|
Tileset: TEMPERAT
|
||||||
|
|
||||||
|
MapSize: 64,64
|
||||||
|
|
||||||
|
Bounds: 14,14,48,44
|
||||||
|
|
||||||
|
UseAsShellmap: False
|
||||||
|
|
||||||
|
Type: Campaign
|
||||||
|
|
||||||
|
Options:
|
||||||
|
Crates: False
|
||||||
|
Fog: False
|
||||||
|
Shroud: True
|
||||||
|
AllyBuildRadius: False
|
||||||
|
FragileAlliances: False
|
||||||
|
StartingCash: 0
|
||||||
|
ConfigurableStartingUnits: False
|
||||||
|
|
||||||
|
Players:
|
||||||
|
PlayerReference@Neutral:
|
||||||
|
Name: Neutral
|
||||||
|
OwnsWorld: True
|
||||||
|
NonCombatant: True
|
||||||
|
Race: gdi
|
||||||
|
Enemies: Nod,GDI
|
||||||
|
PlayerReference@Nod:
|
||||||
|
Name: Nod
|
||||||
|
Race: nod
|
||||||
|
ColorRamp: 3,255,127
|
||||||
|
Allies: Nod
|
||||||
|
Enemies: GDI,Civillians
|
||||||
|
PlayerReference@GDI:
|
||||||
|
Name: GDI
|
||||||
|
Playable: True
|
||||||
|
AllowBots: False
|
||||||
|
Required: True
|
||||||
|
LockRace: True
|
||||||
|
Race: gdi
|
||||||
|
LockColor: True
|
||||||
|
ColorRamp: 31,222,183
|
||||||
|
LockSpawn: True
|
||||||
|
LockTeam: True
|
||||||
|
Allies: GDI
|
||||||
|
Enemies: Nod
|
||||||
|
PlayerReference@Civillians:
|
||||||
|
Name: Civillians
|
||||||
|
Race: gdi
|
||||||
|
Enemies: Nod
|
||||||
|
NonCombatant: True
|
||||||
|
|
||||||
|
Actors:
|
||||||
|
Actor0: v17
|
||||||
|
Location: 29,55
|
||||||
|
Owner: Neutral
|
||||||
|
Actor1: wood
|
||||||
|
Location: 17,55
|
||||||
|
Owner: Neutral
|
||||||
|
Actor2: wood
|
||||||
|
Location: 16,55
|
||||||
|
Owner: Neutral
|
||||||
|
Actor3: v14
|
||||||
|
Location: 30,54
|
||||||
|
Owner: Neutral
|
||||||
|
Actor4: v15
|
||||||
|
Location: 29,54
|
||||||
|
Owner: Neutral
|
||||||
|
Actor5: v16
|
||||||
|
Location: 18,54
|
||||||
|
Owner: Neutral
|
||||||
|
Actor6: v15
|
||||||
|
Location: 17,54
|
||||||
|
Owner: Neutral
|
||||||
|
Actor7: wood
|
||||||
|
Location: 16,54
|
||||||
|
Owner: Neutral
|
||||||
|
Actor8: wood
|
||||||
|
Location: 26,53
|
||||||
|
Owner: Neutral
|
||||||
|
Actor9: wood
|
||||||
|
Location: 25,53
|
||||||
|
Owner: Neutral
|
||||||
|
Actor10: wood
|
||||||
|
Location: 24,53
|
||||||
|
Owner: Neutral
|
||||||
|
Actor11: wood
|
||||||
|
Location: 23,53
|
||||||
|
Owner: Neutral
|
||||||
|
Actor12: v12
|
||||||
|
Location: 19,53
|
||||||
|
Owner: Neutral
|
||||||
|
Actor13: v14
|
||||||
|
Location: 18,53
|
||||||
|
Owner: Neutral
|
||||||
|
Actor14: v18
|
||||||
|
Location: 17,53
|
||||||
|
Owner: Neutral
|
||||||
|
Actor15: wood
|
||||||
|
Location: 16,53
|
||||||
|
Owner: Neutral
|
||||||
|
Actor16: wood
|
||||||
|
Location: 26,52
|
||||||
|
Owner: Neutral
|
||||||
|
Actor17: v17
|
||||||
|
Location: 25,52
|
||||||
|
Owner: Neutral
|
||||||
|
Actor18: v16
|
||||||
|
Location: 24,52
|
||||||
|
Owner: Neutral
|
||||||
|
Actor19: wood
|
||||||
|
Location: 23,52
|
||||||
|
Owner: Neutral
|
||||||
|
Actor20: wood
|
||||||
|
Location: 26,51
|
||||||
|
Owner: Neutral
|
||||||
|
Actor21: v14
|
||||||
|
Location: 25,51
|
||||||
|
Owner: Neutral
|
||||||
|
Actor22: v15
|
||||||
|
Location: 24,51
|
||||||
|
Owner: Neutral
|
||||||
|
Actor23: wood
|
||||||
|
Location: 23,51
|
||||||
|
Owner: Neutral
|
||||||
|
Actor24: wood
|
||||||
|
Location: 26,50
|
||||||
|
Owner: Neutral
|
||||||
|
Actor25: wood
|
||||||
|
Location: 23,50
|
||||||
|
Owner: Neutral
|
||||||
|
Actor26: v12
|
||||||
|
Location: 17,49
|
||||||
|
Owner: Neutral
|
||||||
|
Actor27: tc01
|
||||||
|
Location: 56,46
|
||||||
|
Owner: Neutral
|
||||||
|
Actor28: tc03
|
||||||
|
Location: 54,48
|
||||||
|
Owner: Neutral
|
||||||
|
Actor29: t07
|
||||||
|
Location: 53,48
|
||||||
|
Owner: Neutral
|
||||||
|
Actor30: t05
|
||||||
|
Location: 50,45
|
||||||
|
Owner: Neutral
|
||||||
|
Actor31: t06
|
||||||
|
Location: 41,28
|
||||||
|
Owner: Neutral
|
||||||
|
Actor32: t07
|
||||||
|
Location: 44,26
|
||||||
|
Owner: Neutral
|
||||||
|
Actor33: tc04
|
||||||
|
Location: 41,24
|
||||||
|
Owner: Neutral
|
||||||
|
Actor34: tc04
|
||||||
|
Location: 19,15
|
||||||
|
Owner: Neutral
|
||||||
|
Actor35: tc05
|
||||||
|
Location: 16,21
|
||||||
|
Owner: Neutral
|
||||||
|
Actor36: tc02
|
||||||
|
Location: 17,30
|
||||||
|
Owner: Neutral
|
||||||
|
Actor37: tc04
|
||||||
|
Location: 23,28
|
||||||
|
Owner: Neutral
|
||||||
|
Actor38: tc01
|
||||||
|
Location: 21,23
|
||||||
|
Owner: Neutral
|
||||||
|
Actor39: t07
|
||||||
|
Location: 32,54
|
||||||
|
Owner: Neutral
|
||||||
|
Actor40: tc02
|
||||||
|
Location: 30,54
|
||||||
|
Owner: Neutral
|
||||||
|
Actor41: tc01
|
||||||
|
Location: 29,48
|
||||||
|
Owner: Neutral
|
||||||
|
Actor42: tc02
|
||||||
|
Location: 48,45
|
||||||
|
Owner: Neutral
|
||||||
|
Actor43: t03
|
||||||
|
Location: 58,37
|
||||||
|
Owner: Neutral
|
||||||
|
Actor44: t01
|
||||||
|
Location: 59,37
|
||||||
|
Owner: Neutral
|
||||||
|
Actor45: t01
|
||||||
|
Location: 61,35
|
||||||
|
Owner: Neutral
|
||||||
|
Actor46: t07
|
||||||
|
Location: 22,44
|
||||||
|
Owner: Neutral
|
||||||
|
Actor47: tc01
|
||||||
|
Location: 17,43
|
||||||
|
Owner: Neutral
|
||||||
|
Actor48: tc04
|
||||||
|
Location: 20,52
|
||||||
|
Owner: Neutral
|
||||||
|
Actor49: tc02
|
||||||
|
Location: 18,54
|
||||||
|
Owner: Neutral
|
||||||
|
Actor50: tc01
|
||||||
|
Location: 19,55
|
||||||
|
Owner: Neutral
|
||||||
|
Actor51: tc01
|
||||||
|
Location: 51,45
|
||||||
|
Owner: Neutral
|
||||||
|
Actor52: tc02
|
||||||
|
Location: 53,45
|
||||||
|
Owner: Neutral
|
||||||
|
Actor53: tc04
|
||||||
|
Location: 53,46
|
||||||
|
Owner: Neutral
|
||||||
|
Actor54: tc02
|
||||||
|
Location: 15,34
|
||||||
|
Owner: Neutral
|
||||||
|
Actor55: tc02
|
||||||
|
Location: 36,38
|
||||||
|
Owner: Neutral
|
||||||
|
Actor56: t07
|
||||||
|
Location: 36,30
|
||||||
|
Owner: Neutral
|
||||||
|
Actor57: tc01
|
||||||
|
Location: 37,30
|
||||||
|
Owner: Neutral
|
||||||
|
Actor58: tc02
|
||||||
|
Location: 36,28
|
||||||
|
Owner: Neutral
|
||||||
|
Actor59: tc04
|
||||||
|
Location: 17,33
|
||||||
|
Owner: Neutral
|
||||||
|
Actor60: tc04
|
||||||
|
Location: 58,38
|
||||||
|
Owner: Neutral
|
||||||
|
Actor61: tc05
|
||||||
|
Location: 38,53
|
||||||
|
Owner: Neutral
|
||||||
|
Actor62: tc04
|
||||||
|
Location: 14,43
|
||||||
|
Owner: Neutral
|
||||||
|
Actor63: tc02
|
||||||
|
Location: 58,28
|
||||||
|
Owner: Neutral
|
||||||
|
Actor64: tc02
|
||||||
|
Location: 60,37
|
||||||
|
Owner: Neutral
|
||||||
|
Actor65: tc02
|
||||||
|
Location: 47,29
|
||||||
|
Owner: Neutral
|
||||||
|
Actor66: tc01
|
||||||
|
Location: 46,28
|
||||||
|
Owner: Neutral
|
||||||
|
Actor67: tc05
|
||||||
|
Location: 43,28
|
||||||
|
Owner: Neutral
|
||||||
|
Actor68: tc05
|
||||||
|
Location: 55,29
|
||||||
|
Owner: Neutral
|
||||||
|
Actor69: tc04
|
||||||
|
Location: 46,35
|
||||||
|
Owner: Neutral
|
||||||
|
Actor70: tc04
|
||||||
|
Location: 52,36
|
||||||
|
Owner: Neutral
|
||||||
|
Actor71: tc04
|
||||||
|
Location: 52,34
|
||||||
|
Owner: Neutral
|
||||||
|
Actor72: tc04
|
||||||
|
Location: 50,33
|
||||||
|
Owner: Neutral
|
||||||
|
Actor73: t15
|
||||||
|
Location: 48,48
|
||||||
|
Owner: Neutral
|
||||||
|
Actor74: tc01
|
||||||
|
Location: 41,31
|
||||||
|
Owner: Neutral
|
||||||
|
Actor75: tc01
|
||||||
|
Location: 43,30
|
||||||
|
Owner: Neutral
|
||||||
|
Actor76: tc02
|
||||||
|
Location: 44,36
|
||||||
|
Owner: Neutral
|
||||||
|
Actor77: tc01
|
||||||
|
Location: 36,46
|
||||||
|
Owner: Neutral
|
||||||
|
Actor78: tc05
|
||||||
|
Location: 33,45
|
||||||
|
Owner: Neutral
|
||||||
|
Actor79: t17
|
||||||
|
Location: 38,46
|
||||||
|
Owner: Neutral
|
||||||
|
Actor80: tc01
|
||||||
|
Location: 34,43
|
||||||
|
Owner: Neutral
|
||||||
|
Actor81: tc01
|
||||||
|
Location: 43,43
|
||||||
|
Owner: Neutral
|
||||||
|
Actor82: tc01
|
||||||
|
Location: 41,39
|
||||||
|
Owner: Neutral
|
||||||
|
Actor83: tc01
|
||||||
|
Location: 41,42
|
||||||
|
Owner: Neutral
|
||||||
|
Actor84: tc02
|
||||||
|
Location: 41,44
|
||||||
|
Owner: Neutral
|
||||||
|
Actor85: tc04
|
||||||
|
Location: 39,41
|
||||||
|
Owner: Neutral
|
||||||
|
Actor86: tc05
|
||||||
|
Location: 41,37
|
||||||
|
Owner: Neutral
|
||||||
|
Actor87: tc05
|
||||||
|
Location: 27,32
|
||||||
|
Owner: Neutral
|
||||||
|
Actor88: tc04
|
||||||
|
Location: 32,42
|
||||||
|
Owner: Neutral
|
||||||
|
Actor89: t07
|
||||||
|
Location: 28,42
|
||||||
|
Owner: Neutral
|
||||||
|
Actor90: t07
|
||||||
|
Location: 20,38
|
||||||
|
Owner: Neutral
|
||||||
|
Actor91: t07
|
||||||
|
Location: 19,37
|
||||||
|
Owner: Neutral
|
||||||
|
Actor92: t16
|
||||||
|
Location: 18,37
|
||||||
|
Owner: Neutral
|
||||||
|
Actor93: tc01
|
||||||
|
Location: 16,37
|
||||||
|
Owner: Neutral
|
||||||
|
Actor94: t17
|
||||||
|
Location: 25,39
|
||||||
|
Owner: Neutral
|
||||||
|
Actor95: tc01
|
||||||
|
Location: 27,39
|
||||||
|
Owner: Neutral
|
||||||
|
Actor96: tc04
|
||||||
|
Location: 29,38
|
||||||
|
Owner: Neutral
|
||||||
|
Actor97: tc01
|
||||||
|
Location: 48,34
|
||||||
|
Owner: Neutral
|
||||||
|
Actor98: tc04
|
||||||
|
Location: 58,35
|
||||||
|
Owner: Neutral
|
||||||
|
Actor99: t06
|
||||||
|
Location: 47,36
|
||||||
|
Owner: Neutral
|
||||||
|
Actor100: t05
|
||||||
|
Location: 48,36
|
||||||
|
Owner: Neutral
|
||||||
|
Actor101: t02
|
||||||
|
Location: 45,37
|
||||||
|
Owner: Neutral
|
||||||
|
Actor102: t01
|
||||||
|
Location: 44,37
|
||||||
|
Owner: Neutral
|
||||||
|
Actor103: t01
|
||||||
|
Location: 48,40
|
||||||
|
Owner: Neutral
|
||||||
|
Actor104: t01
|
||||||
|
Location: 51,34
|
||||||
|
Owner: Neutral
|
||||||
|
Actor105: tc04
|
||||||
|
Location: 48,32
|
||||||
|
Owner: Neutral
|
||||||
|
Actor106: tc04
|
||||||
|
Location: 16,55
|
||||||
|
Owner: Neutral
|
||||||
|
Actor107: tc02
|
||||||
|
Location: 14,52
|
||||||
|
Owner: Neutral
|
||||||
|
Actor108: tc04
|
||||||
|
Location: 58,13
|
||||||
|
Owner: Neutral
|
||||||
|
Actor109: tc05
|
||||||
|
Location: 52,14
|
||||||
|
Owner: Neutral
|
||||||
|
Actor110: tc05
|
||||||
|
Location: 41,20
|
||||||
|
Owner: Neutral
|
||||||
|
Actor111: tc04
|
||||||
|
Location: 58,24
|
||||||
|
Owner: Neutral
|
||||||
|
Actor112: tc01
|
||||||
|
Location: 54,22
|
||||||
|
Owner: Neutral
|
||||||
|
Actor113: tc01
|
||||||
|
Location: 46,17
|
||||||
|
Owner: Neutral
|
||||||
|
Actor114: tc01
|
||||||
|
Location: 58,18
|
||||||
|
Owner: Neutral
|
||||||
|
Actor115: t01
|
||||||
|
Location: 53,21
|
||||||
|
Owner: Neutral
|
||||||
|
Actor116: t01
|
||||||
|
Location: 45,21
|
||||||
|
Owner: Neutral
|
||||||
|
Actor117: tc04
|
||||||
|
Location: 32,21
|
||||||
|
Owner: Neutral
|
||||||
|
Actor118: tc01
|
||||||
|
Location: 34,22
|
||||||
|
Owner: Neutral
|
||||||
|
Actor119: t01
|
||||||
|
Location: 36,22
|
||||||
|
Owner: Neutral
|
||||||
|
Actor120: t02
|
||||||
|
Location: 37,21
|
||||||
|
Owner: Neutral
|
||||||
|
Actor121: t01
|
||||||
|
Location: 24,54
|
||||||
|
Owner: Neutral
|
||||||
|
Actor124: v05
|
||||||
|
Location: 25,55
|
||||||
|
Owner: Civillians
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
Actor125: v03
|
||||||
|
Location: 21,50
|
||||||
|
Owner: Civillians
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
Actor128: v05
|
||||||
|
Location: 21,52
|
||||||
|
Owner: Civillians
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
Actor130: v07
|
||||||
|
Location: 19,52
|
||||||
|
Owner: Civillians
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
Actor131: v06
|
||||||
|
Location: 17,52
|
||||||
|
Owner: Civillians
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
TrigLos2Farm1: v04
|
||||||
|
Location: 25,53
|
||||||
|
Owner: Civillians
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
TrigLos2Farm2: v06
|
||||||
|
Location: 24,50
|
||||||
|
Owner: Civillians
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
TrigLos2Farm3: v07
|
||||||
|
Location: 19,46
|
||||||
|
Owner: Civillians
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
TrigLos2Farm4: v01
|
||||||
|
Location: 18,44
|
||||||
|
Owner: Civillians
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
TrigHuntFarm1: v06
|
||||||
|
Location: 45,43
|
||||||
|
Owner: Civillians
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
TrigRNF1Farm1: v07
|
||||||
|
Location: 31,53
|
||||||
|
Owner: Civillians
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
TrigRNF1Farm2: v09
|
||||||
|
Location: 31,50
|
||||||
|
Owner: Civillians
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
TrigRNF2Farm1: v08
|
||||||
|
Location: 30,53
|
||||||
|
Owner: Civillians
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
TrigRNF2Farm2: v11
|
||||||
|
Location: 29,50
|
||||||
|
Owner: Civillians
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
Actor136: bggy
|
||||||
|
Location: 58,35
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 224
|
||||||
|
Actor137: bggy
|
||||||
|
Location: 52,33
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 224
|
||||||
|
Actor138: bggy
|
||||||
|
Location: 42,17
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 224
|
||||||
|
Actor139: apc
|
||||||
|
Location: 27,15
|
||||||
|
Owner: GDI
|
||||||
|
Health: 1
|
||||||
|
Facing: 128
|
||||||
|
Actor140: apc
|
||||||
|
Location: 29,15
|
||||||
|
Owner: GDI
|
||||||
|
Health: 1
|
||||||
|
Facing: 128
|
||||||
|
Actor141: jeep
|
||||||
|
Location: 28,15
|
||||||
|
Owner: GDI
|
||||||
|
Health: 1
|
||||||
|
Facing: 128
|
||||||
|
Actor142: e3
|
||||||
|
Location: 55,22
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 224
|
||||||
|
SubCell: 0
|
||||||
|
Actor143: e1
|
||||||
|
Location: 50,21
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 224
|
||||||
|
SubCell: 4
|
||||||
|
Actor144: e1
|
||||||
|
Location: 51,23
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 224
|
||||||
|
SubCell: 1
|
||||||
|
Actor145: e1
|
||||||
|
Location: 51,22
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 224
|
||||||
|
SubCell: 4
|
||||||
|
Actor146: e1
|
||||||
|
Location: 50,22
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 224
|
||||||
|
SubCell: 1
|
||||||
|
Actor147: e3
|
||||||
|
Location: 49,30
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 160
|
||||||
|
SubCell: 1
|
||||||
|
Actor148: e3
|
||||||
|
Location: 23,28
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
SubCell: 0
|
||||||
|
Actor149: e1
|
||||||
|
Location: 24,28
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
SubCell: 3
|
||||||
|
Actor150: e1
|
||||||
|
Location: 23,28
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
SubCell: 4
|
||||||
|
Actor151: e3
|
||||||
|
Location: 22,23
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 64
|
||||||
|
SubCell: 0
|
||||||
|
civvie1: c8
|
||||||
|
Location: 26,22
|
||||||
|
Owner: Civillians
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
SubCell: 4
|
||||||
|
civvie2: c3
|
||||||
|
Location: 26,22
|
||||||
|
Owner: Civillians
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
SubCell: 3
|
||||||
|
Actor154: c2
|
||||||
|
Location: 23,56
|
||||||
|
Owner: Civillians
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
SubCell: 0
|
||||||
|
Actor155: e3
|
||||||
|
Location: 55,29
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 160
|
||||||
|
SubCell: 0
|
||||||
|
Actor156: e1
|
||||||
|
Location: 50,32
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 160
|
||||||
|
SubCell: 3
|
||||||
|
Actor157: c4
|
||||||
|
Location: 24,48
|
||||||
|
Owner: Civillians
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
SubCell: 3
|
||||||
|
Actor158: c6
|
||||||
|
Location: 27,55
|
||||||
|
Owner: Civillians
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
SubCell: 3
|
||||||
|
Actor159: c9
|
||||||
|
Location: 22,54
|
||||||
|
Owner: Civillians
|
||||||
|
Health: 1
|
||||||
|
Facing: 128
|
||||||
|
SubCell: 1
|
||||||
|
Actor160: e3
|
||||||
|
Location: 49,29
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 160
|
||||||
|
SubCell: 1
|
||||||
|
Actor161: e1
|
||||||
|
Location: 43,55
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 192
|
||||||
|
SubCell: 1
|
||||||
|
Actor162: e1
|
||||||
|
Location: 42,55
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 192
|
||||||
|
SubCell: 3
|
||||||
|
Actor163: e1
|
||||||
|
Location: 50,32
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
SubCell: 4
|
||||||
|
Actor164: e1
|
||||||
|
Location: 51,33
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 160
|
||||||
|
SubCell: 0
|
||||||
|
Actor165: e3
|
||||||
|
Location: 43,18
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 224
|
||||||
|
SubCell: 3
|
||||||
|
Actor166: e3
|
||||||
|
Location: 43,18
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 224
|
||||||
|
SubCell: 2
|
||||||
|
Actor167: e1
|
||||||
|
Location: 27,18
|
||||||
|
Owner: GDI
|
||||||
|
Health: 1
|
||||||
|
Facing: 128
|
||||||
|
SubCell: 2
|
||||||
|
Actor168: e1
|
||||||
|
Location: 27,17
|
||||||
|
Owner: GDI
|
||||||
|
Health: 1
|
||||||
|
Facing: 128
|
||||||
|
SubCell: 3
|
||||||
|
Actor169: e1
|
||||||
|
Location: 27,17
|
||||||
|
Owner: GDI
|
||||||
|
Health: 1
|
||||||
|
Facing: 128
|
||||||
|
SubCell: 4
|
||||||
|
Actor170: e1
|
||||||
|
Location: 27,18
|
||||||
|
Owner: GDI
|
||||||
|
Health: 1
|
||||||
|
Facing: 128
|
||||||
|
SubCell: 1
|
||||||
|
Actor171: e2
|
||||||
|
Location: 29,17
|
||||||
|
Owner: GDI
|
||||||
|
Health: 1
|
||||||
|
Facing: 128
|
||||||
|
SubCell: 3
|
||||||
|
Actor172: e2
|
||||||
|
Location: 29,17
|
||||||
|
Owner: GDI
|
||||||
|
Health: 1
|
||||||
|
Facing: 128
|
||||||
|
SubCell: 4
|
||||||
|
Actor173: e2
|
||||||
|
Location: 29,18
|
||||||
|
Owner: GDI
|
||||||
|
Health: 1
|
||||||
|
Facing: 128
|
||||||
|
SubCell: 2
|
||||||
|
Actor174: e2
|
||||||
|
Location: 29,18
|
||||||
|
Owner: GDI
|
||||||
|
Health: 1
|
||||||
|
Facing: 128
|
||||||
|
SubCell: 1
|
||||||
|
Actor175: e1
|
||||||
|
Location: 26,24
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
SubCell: 2
|
||||||
|
Actor176: e1
|
||||||
|
Location: 27,24
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
SubCell: 1
|
||||||
|
Actor177: e1
|
||||||
|
Location: 27,24
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
SubCell: 2
|
||||||
|
Actor178: e3
|
||||||
|
Location: 26,24
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
SubCell: 4
|
||||||
|
Actor179: e3
|
||||||
|
Location: 27,24
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
SubCell: 4
|
||||||
|
Actor180: e3
|
||||||
|
Location: 27,24
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
SubCell: 3
|
||||||
|
Actor181: e3
|
||||||
|
Location: 27,25
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
SubCell: 2
|
||||||
|
Actor182: e3
|
||||||
|
Location: 26,25
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
SubCell: 2
|
||||||
|
Actor183: e3
|
||||||
|
Location: 50,28
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 160
|
||||||
|
SubCell: 3
|
||||||
|
Actor184: e3
|
||||||
|
Location: 56,29
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 160
|
||||||
|
SubCell: 3
|
||||||
|
Actor185: e1
|
||||||
|
Location: 32,21
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
SubCell: 0
|
||||||
|
Actor186: e1
|
||||||
|
Location: 33,21
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
SubCell: 3
|
||||||
|
Actor187: e1
|
||||||
|
Location: 34,21
|
||||||
|
Owner: Nod
|
||||||
|
Health: 1
|
||||||
|
Facing: 0
|
||||||
|
SubCell: 0
|
||||||
|
waypoint27: waypoint
|
||||||
|
Location: 27,46
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint26: waypoint
|
||||||
|
Location: 22,14
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint17: waypoint
|
||||||
|
Location: 43,19
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint13: waypoint
|
||||||
|
Location: 16,47
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint12: waypoint
|
||||||
|
Location: 16,51
|
||||||
|
Owner: Neutral
|
||||||
|
GDIUnloadWpt: waypoint
|
||||||
|
Location: 28,47
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint10: waypoint
|
||||||
|
Location: 27,49
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint9: waypoint
|
||||||
|
Location: 31,29
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint8: waypoint
|
||||||
|
Location: 53,38
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint7: waypoint
|
||||||
|
Location: 45,44
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint6: waypoint
|
||||||
|
Location: 55,32
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint5: waypoint
|
||||||
|
Location: 43,33
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint4: waypoint
|
||||||
|
Location: 37,36
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint3: waypoint
|
||||||
|
Location: 32,14
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint2: waypoint
|
||||||
|
Location: 27,52
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint1: waypoint
|
||||||
|
Location: 36,52
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint0: waypoint
|
||||||
|
Location: 55,54
|
||||||
|
Owner: Neutral
|
||||||
|
TownAttackTrigger: waypoint
|
||||||
|
# Location: 46,44
|
||||||
|
Location: 56,38
|
||||||
|
Owner: Neutral
|
||||||
|
TownAttackWpt: waypoint
|
||||||
|
Location: 24,48
|
||||||
|
Owner: Neutral
|
||||||
|
NodReinfEntry: waypoint
|
||||||
|
Location: 61,55
|
||||||
|
Owner: Neutral
|
||||||
|
GDIReinfTrigger: waypoint
|
||||||
|
Location: 32,52
|
||||||
|
Owner: Neutral
|
||||||
|
GDIReinfEntry1: waypoint
|
||||||
|
Location: 14,51
|
||||||
|
Owner: Neutral
|
||||||
|
GDIReinfEntry2: waypoint
|
||||||
|
Location: 14,47
|
||||||
|
Owner: Neutral
|
||||||
|
|
||||||
|
Smudges:
|
||||||
|
sc5 58,38 0:
|
||||||
|
sc6 55,37 0:
|
||||||
|
sc5 56,34 0:
|
||||||
|
sc5 47,34 0:
|
||||||
|
sc6 54,33 0:
|
||||||
|
sc3 47,33 0:
|
||||||
|
sc4 46,33 0:
|
||||||
|
sc2 55,32 0:
|
||||||
|
cr1 23,32 0:
|
||||||
|
sc3 48,31 0:
|
||||||
|
sc2 47,31 0:
|
||||||
|
|
||||||
|
Rules:
|
||||||
|
World:
|
||||||
|
-SpawnMPUnits:
|
||||||
|
-MPStartLocations:
|
||||||
|
-CrateSpawner:
|
||||||
|
LuaScriptInterface:
|
||||||
|
LuaScripts: gdi04c.lua
|
||||||
|
Player:
|
||||||
|
-ConquestVictoryConditions:
|
||||||
|
^Infantry:
|
||||||
|
MustBeDestroyed:
|
||||||
|
^Vehicle:
|
||||||
|
MustBeDestroyed:
|
||||||
|
^Tank:
|
||||||
|
MustBeDestroyed:
|
||||||
|
^CivInfantry:
|
||||||
|
Health:
|
||||||
|
HP: 125
|
||||||
|
|
||||||
|
Sequences:
|
||||||
|
|
||||||
|
VoxelSequences:
|
||||||
|
|
||||||
|
Weapons:
|
||||||
|
Rockets:
|
||||||
|
Warhead:
|
||||||
|
Versus:
|
||||||
|
None: 20%
|
||||||
|
|
||||||
|
Voices:
|
||||||
|
|
||||||
|
Notifications:
|
||||||
|
|
||||||
|
Translations:
|
||||||
@@ -3,6 +3,8 @@ Missions:
|
|||||||
mods/cnc/maps/gdi02
|
mods/cnc/maps/gdi02
|
||||||
mods/cnc/maps/gdi03
|
mods/cnc/maps/gdi03
|
||||||
mods/cnc/maps/gdi04a
|
mods/cnc/maps/gdi04a
|
||||||
|
mods/cnc/maps/gdi04b
|
||||||
|
mods/cnc/maps/gdi04c
|
||||||
mods/cnc/maps/nod01
|
mods/cnc/maps/nod01
|
||||||
mods/cnc/maps/nod03a
|
mods/cnc/maps/nod03a
|
||||||
mods/cnc/maps/nod03b
|
mods/cnc/maps/nod03b
|
||||||
|
|||||||
Reference in New Issue
Block a user