Simplify MoveAdjacentTo pathfinding.

This commit is contained in:
Paul Chote
2014-06-12 23:07:23 +12:00
parent 2141656460
commit afa3fc8143

View File

@@ -33,9 +33,12 @@ namespace OpenRA.Mods.RA.Activities
mobile = self.Trait<Mobile>(); mobile = self.Trait<Mobile>();
pathFinder = self.World.WorldActor.Trait<PathFinder>(); pathFinder = self.World.WorldActor.Trait<PathFinder>();
domainIndex = self.World.WorldActor.TraitOrDefault<DomainIndex>(); domainIndex = self.World.WorldActor.Trait<DomainIndex>();
movementClass = (uint)mobile.Info.GetMovementClass(self.World.TileSet); movementClass = (uint)mobile.Info.GetMovementClass(self.World.TileSet);
if (target.IsValidFor(self))
targetPosition = target.CenterPosition.ToCPos();
repath = true; repath = true;
} }
@@ -108,27 +111,18 @@ namespace OpenRA.Mods.RA.Activities
var loc = self.Location; var loc = self.Location;
foreach (var cell in targetCells) foreach (var cell in targetCells)
if (mobile.CanEnterCell(cell) && (domainIndex == null || domainIndex.IsPassable(loc, cell, movementClass))) if (domainIndex.IsPassable(loc, cell, movementClass) && mobile.CanEnterCell(cell))
searchCells.Add(cell); searchCells.Add(cell);
if (searchCells.Any()) if (!searchCells.Any())
{ return;
var ps1 = new PathSearch(self.World, mobile.Info, self)
{
checkForBlocked = true,
heuristic = location => 0,
inReverse = true
};
foreach (var cell in searchCells) var path = pathFinder.FindBidiPath(
ps1.AddInitialCell(cell); PathSearch.FromPoints(self.World, mobile.Info, self, searchCells, loc, true),
PathSearch.FromPoint(self.World, mobile.Info, self, loc, targetPosition, true).InReverse()
);
ps1.heuristic = PathSearch.DefaultEstimator(mobile.toCell); inner = mobile.MoveTo(() => path);
var ps2 = PathSearch.FromPoint(self.World, mobile.Info, self, mobile.toCell, targetPosition, true);
var ret = pathFinder.FindBidiPath(ps1, ps2);
inner = mobile.MoveTo(() => ret);
}
} }
public override IEnumerable<Target> GetTargets(Actor self) public override IEnumerable<Target> GetTargets(Actor self)