Add strafing support to weapons
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@@ -39,6 +39,12 @@ namespace OpenRA.GameRules
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[Desc("The maximum range the weapon can fire.")]
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public readonly WDist Range = WDist.Zero;
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[Desc("First burst is aimed at this offset relative to target position.")]
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public readonly WVec FirstBurstTargetOffset = WVec.Zero;
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[Desc("Each burst after the first lands by this offset away from the previous burst.")]
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public readonly WVec FollowingBurstTargetOffset = WVec.Zero;
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[Desc("The sound played each time the weapon is fired.")]
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public readonly string[] Report = null;
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