Add strafing support to weapons

This commit is contained in:
reaperrr
2017-06-17 16:32:38 +02:00
committed by abcdefg30
parent 92c9988eea
commit afa8d3522c
2 changed files with 24 additions and 1 deletions

View File

@@ -39,6 +39,12 @@ namespace OpenRA.GameRules
[Desc("The maximum range the weapon can fire.")]
public readonly WDist Range = WDist.Zero;
[Desc("First burst is aimed at this offset relative to target position.")]
public readonly WVec FirstBurstTargetOffset = WVec.Zero;
[Desc("Each burst after the first lands by this offset away from the previous burst.")]
public readonly WVec FollowingBurstTargetOffset = WVec.Zero;
[Desc("The sound played each time the weapon is fired.")]
public readonly string[] Report = null;