moved more traits from engine into mods
This commit is contained in:
23
OpenRA.Game/Traits/Valued.cs
Executable file
23
OpenRA.Game/Traits/Valued.cs
Executable file
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace OpenRA.Traits
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{
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public class ValuedInfo : TraitInfo<Valued>
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{
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public readonly int Cost = 0;
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}
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public class TooltipInfo : TraitInfo<Tooltip>
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{
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public readonly string Description = "";
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public readonly string Name = "";
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public readonly string Icon = null;
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public readonly string[] AlternateName = { };
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}
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public class Valued { }
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public class Tooltip { }
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}
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