moved more traits from engine into mods
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86
OpenRA.Mods.RA/MPStartLocations.cs
Executable file
86
OpenRA.Mods.RA/MPStartLocations.cs
Executable file
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Network;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class MPStartLocationsInfo : TraitInfo<MPStartLocations>
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{
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public readonly int InitialExploreRange = 5;
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}
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public class MPStartLocations : IWorldLoaded
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{
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public Dictionary<Player, int2> Start = new Dictionary<Player, int2>();
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public void WorldLoaded(World world)
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{
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var taken = Game.LobbyInfo.Clients.Where(c => c.SpawnPoint != 0)
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.Select(c => world.Map.SpawnPoints.ElementAt(c.SpawnPoint - 1)).ToList();
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var available = world.Map.SpawnPoints.Except(taken).ToList();
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// Set spawn
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foreach (var slot in Game.LobbyInfo.Slots)
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{
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var client = Game.LobbyInfo.Clients.FirstOrDefault(c => c.Slot == slot.Index);
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var player = FindPlayerInSlot(world, slot);
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if (player == null) continue;
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var spid = (client == null || client.SpawnPoint == 0)
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? ChooseSpawnPoint(world, available, taken)
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: world.Map.SpawnPoints.ElementAt(client.SpawnPoint - 1);
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Start.Add(player, spid);
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}
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// Explore allied shroud
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foreach (var p in Start)
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if (p.Key == world.LocalPlayer || p.Key.Stances[world.LocalPlayer] == Stance.Ally)
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world.WorldActor.Trait<Shroud>().Explore(world, p.Value,
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world.WorldActor.Info.Traits.Get<MPStartLocationsInfo>().InitialExploreRange);
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// Set viewport
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if (world.LocalPlayer != null && Start.ContainsKey(world.LocalPlayer))
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Game.viewport.Center(Start[world.LocalPlayer]);
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}
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static Player FindPlayerInSlot(World world, Session.Slot slot)
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{
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return world.players.Values.FirstOrDefault(p => p.PlayerRef.Name == slot.MapPlayer);
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}
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static int2 ChooseSpawnPoint(World world, List<int2> available, List<int2> taken)
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{
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if (available.Count == 0)
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throw new InvalidOperationException("No free spawnpoint.");
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var n = taken.Count == 0
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? world.SharedRandom.Next(available.Count)
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: available // pick the most distant spawnpoint from everyone else
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.Select((k, i) => Pair.New(k, i))
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.OrderByDescending(a => taken.Sum(t => (t - a.First).LengthSquared))
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.Select(a => a.Second)
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.First();
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var sp = available[n];
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available.RemoveAt(n);
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taken.Add(sp);
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return sp;
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}
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}
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}
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