moved traits from engine into mod
This commit is contained in:
42
OpenRA.Mods.RA/Effects/RepairIndicator.cs
Executable file
42
OpenRA.Mods.RA/Effects/RepairIndicator.cs
Executable file
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Effects
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{
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class RepairIndicator : IEffect
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{
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int framesLeft;
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Actor a;
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Animation anim = new Animation("select");
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public RepairIndicator(Actor a)
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{
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this.a = a; anim.PlayRepeating("repair");
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framesLeft = (int)(a.Info.Traits.Get<RepairableBuildingInfo>().RepairRate * 25 * 60 / 2);
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}
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public void Tick( World world )
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{
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if (--framesLeft == 0 || a.IsDead())
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world.AddFrameEndTask(w => w.Remove(this));
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}
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public IEnumerable<Renderable> Render()
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{
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yield return new Renderable(anim.Image,
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a.CenterLocation - .5f * anim.Image.size, "chrome", (int)a.CenterLocation.Y);
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}
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}
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}
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