diff --git a/OpenRA.Mods.Common/HitShapes/Capsule.cs b/OpenRA.Mods.Common/HitShapes/Capsule.cs index 831b5d947d..052db69c3a 100644 --- a/OpenRA.Mods.Common/HitShapes/Capsule.cs +++ b/OpenRA.Mods.Common/HitShapes/Capsule.cs @@ -30,10 +30,10 @@ namespace OpenRA.Mods.Common.HitShapes public readonly WDist Radius = new WDist(426); - [Desc("Defines the top offset relative to the actor's target point.")] + [Desc("Defines the top offset relative to the actor's center.")] public readonly int VerticalTopOffset = 0; - [Desc("Defines the bottom offset relative to the actor's target point.")] + [Desc("Defines the bottom offset relative to the actor's center.")] public readonly int VerticalBottomOffset = 0; int2 ab; diff --git a/OpenRA.Mods.Common/HitShapes/Circle.cs b/OpenRA.Mods.Common/HitShapes/Circle.cs index 83dfb6d62e..cfdc9065ee 100644 --- a/OpenRA.Mods.Common/HitShapes/Circle.cs +++ b/OpenRA.Mods.Common/HitShapes/Circle.cs @@ -25,10 +25,10 @@ namespace OpenRA.Mods.Common.HitShapes [FieldLoader.Require] public readonly WDist Radius = new WDist(426); - [Desc("Defines the top offset relative to the actor's target point.")] + [Desc("Defines the top offset relative to the actor's center.")] public readonly int VerticalTopOffset = 0; - [Desc("Defines the bottom offset relative to the actor's target point.")] + [Desc("Defines the bottom offset relative to the actor's center.")] public readonly int VerticalBottomOffset = 0; public CircleShape() { } diff --git a/OpenRA.Mods.Common/HitShapes/Polygon.cs b/OpenRA.Mods.Common/HitShapes/Polygon.cs index cdf096bd79..184425ed21 100644 --- a/OpenRA.Mods.Common/HitShapes/Polygon.cs +++ b/OpenRA.Mods.Common/HitShapes/Polygon.cs @@ -24,10 +24,10 @@ namespace OpenRA.Mods.Common.HitShapes [FieldLoader.Require] public readonly int2[] Points; - [Desc("Defines the top offset relative to the actor's target point.")] + [Desc("Defines the top offset relative to the actor's center.")] public readonly int VerticalTopOffset = 0; - [Desc("Defines the bottom offset relative to the actor's target point.")] + [Desc("Defines the bottom offset relative to the actor's center.")] public readonly int VerticalBottomOffset = 0; [Desc("Rotates shape by an angle relative to actor facing. Mostly required for buildings on isometric terrain.", diff --git a/OpenRA.Mods.Common/HitShapes/Rectangle.cs b/OpenRA.Mods.Common/HitShapes/Rectangle.cs index 0d005acf42..666b94b7c2 100644 --- a/OpenRA.Mods.Common/HitShapes/Rectangle.cs +++ b/OpenRA.Mods.Common/HitShapes/Rectangle.cs @@ -28,10 +28,10 @@ namespace OpenRA.Mods.Common.HitShapes [FieldLoader.Require] public readonly int2 BottomRight; - [Desc("Defines the top offset relative to the actor's target point.")] + [Desc("Defines the top offset relative to the actor's center.")] public readonly int VerticalTopOffset = 0; - [Desc("Defines the bottom offset relative to the actor's target point.")] + [Desc("Defines the bottom offset relative to the actor's center.")] public readonly int VerticalBottomOffset = 0; [Desc("Rotates shape by an angle relative to actor facing. Mostly required for buildings on isometric terrain.",