Allow beacons to be placed and drawn above the shroud.
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@@ -17,7 +17,7 @@ using OpenRA.Scripting;
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namespace OpenRA.Mods.Common.Effects
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{
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public class Beacon : IEffect, IScriptBindable
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public class Beacon : IEffect, IScriptBindable, IEffectAboveShroud
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{
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static readonly int MaxArrowHeight = 512;
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@@ -78,7 +78,7 @@ namespace OpenRA.Mods.Common.Effects
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}
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}
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public void Tick(World world)
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void IEffect.Tick(World world)
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{
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arrowHeight += arrowSpeed;
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var clamped = arrowHeight.Clamp(0, MaxArrowHeight);
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@@ -98,7 +98,9 @@ namespace OpenRA.Mods.Common.Effects
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clock.Tick();
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}
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public IEnumerable<IRenderable> Render(WorldRenderer r)
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IEnumerable<IRenderable> IEffect.Render(WorldRenderer r) { return SpriteRenderable.None; }
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IEnumerable<IRenderable> IEffectAboveShroud.RenderAboveShroud(WorldRenderer r)
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{
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if (!owner.IsAlliedWith(owner.World.RenderPlayer))
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yield break;
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