Allow beacons to be placed and drawn above the shroud.

This commit is contained in:
Paul Chote
2016-08-22 16:18:54 +01:00
parent afdb0e0829
commit b016638ebe
3 changed files with 15 additions and 16 deletions

View File

@@ -17,7 +17,7 @@ using OpenRA.Scripting;
namespace OpenRA.Mods.Common.Effects
{
public class Beacon : IEffect, IScriptBindable
public class Beacon : IEffect, IScriptBindable, IEffectAboveShroud
{
static readonly int MaxArrowHeight = 512;
@@ -78,7 +78,7 @@ namespace OpenRA.Mods.Common.Effects
}
}
public void Tick(World world)
void IEffect.Tick(World world)
{
arrowHeight += arrowSpeed;
var clamped = arrowHeight.Clamp(0, MaxArrowHeight);
@@ -98,7 +98,9 @@ namespace OpenRA.Mods.Common.Effects
clock.Tick();
}
public IEnumerable<IRenderable> Render(WorldRenderer r)
IEnumerable<IRenderable> IEffect.Render(WorldRenderer r) { return SpriteRenderable.None; }
IEnumerable<IRenderable> IEffectAboveShroud.RenderAboveShroud(WorldRenderer r)
{
if (!owner.IsAlliedWith(owner.World.RenderPlayer))
yield break;

View File

@@ -18,13 +18,8 @@ namespace OpenRA.Mods.Common.Orders
{
public IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
if (mi.Button != MouseButton.Left)
world.CancelInputMode();
else if (!world.ShroudObscures(cell))
{
world.CancelInputMode();
yield return new Order("PlaceBeacon", world.LocalPlayer.PlayerActor, false) { TargetLocation = cell, SuppressVisualFeedback = true };
}
world.CancelInputMode();
yield return new Order("PlaceBeacon", world.LocalPlayer.PlayerActor, false) { TargetLocation = cell, SuppressVisualFeedback = true };
}
public virtual void Tick(World world) { }
@@ -32,7 +27,7 @@ namespace OpenRA.Mods.Common.Orders
public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world) { yield break; }
public string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
return !world.ShroudObscures(cell) ? "ability" : "generic-blocked";
return "ability";
}
}
}

View File

@@ -18,7 +18,7 @@ using OpenRA.Scripting;
namespace OpenRA.Mods.TS.Effects
{
public class AnimatedBeacon : IEffect
public class AnimatedBeacon : IEffect, IEffectAboveShroud
{
readonly Player owner;
readonly WPos position;
@@ -43,19 +43,21 @@ namespace OpenRA.Mods.TS.Effects
owner.World.Add(new DelayedAction(duration, () => owner.World.Remove(this)));
}
public void Tick(World world)
void IEffect.Tick(World world)
{
if (beacon != null)
beacon.Tick();
}
public IEnumerable<IRenderable> Render(WorldRenderer r)
IEnumerable<IRenderable> IEffect.Render(WorldRenderer r) { return SpriteRenderable.None; }
IEnumerable<IRenderable> IEffectAboveShroud.RenderAboveShroud(WorldRenderer r)
{
if (beacon == null)
return Enumerable.Empty<IRenderable>();
return SpriteRenderable.None;
if (!owner.IsAlliedWith(owner.World.RenderPlayer))
return Enumerable.Empty<IRenderable>();
return SpriteRenderable.None;
var palette = r.Palette(isPlayerPalette ? beaconPalette + owner.InternalName : beaconPalette);
return beacon.Render(position, palette);