Remove BibLayer and use sequences / RenderSprites instead.
This commit is contained in:
68
OpenRA.Mods.RA/Buildings/Bib.cs
Executable file
68
OpenRA.Mods.RA/Buildings/Bib.cs
Executable file
@@ -0,0 +1,68 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Buildings
|
||||
{
|
||||
public class BibInfo : ITraitInfo, Requires<BuildingInfo>, Requires<RenderSpritesInfo>
|
||||
{
|
||||
public readonly string Sequence = "bib";
|
||||
public readonly string Palette = "terrain";
|
||||
|
||||
public object Create(ActorInitializer init) { return new Bib(init.self, this); }
|
||||
}
|
||||
|
||||
public class Bib : IRender
|
||||
{
|
||||
readonly BibInfo info;
|
||||
readonly List<AnimationWithOffset> tiles;
|
||||
|
||||
public Bib(Actor self, BibInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
|
||||
var rs = self.Trait<RenderSprites>();
|
||||
var building = self.Info.Traits.Get<BuildingInfo>();
|
||||
var width = building.Dimensions.X;
|
||||
var bibOffset = building.Dimensions.Y - 1;
|
||||
var centerOffset = FootprintUtils.CenterOffset(building);
|
||||
|
||||
tiles = new List<AnimationWithOffset>();
|
||||
for (var i = 0; i < 2*width; i++)
|
||||
{
|
||||
var index = i;
|
||||
var anim = new Animation(rs.GetImage(self));
|
||||
anim.PlayFetchIndex(info.Sequence, () => index);
|
||||
anim.IsDecoration = true;
|
||||
|
||||
// Z-order is one set to the top of the footprint
|
||||
var offset = new CVec(i % width, i / width + bibOffset).ToWVec() - centerOffset;
|
||||
tiles.Add(new AnimationWithOffset(anim, () => offset, null, -(offset.Y + centerOffset.Y + 512)));
|
||||
}
|
||||
}
|
||||
|
||||
bool paletteInitialized;
|
||||
PaletteReference palette;
|
||||
public virtual IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
|
||||
{
|
||||
if (!paletteInitialized)
|
||||
{
|
||||
palette = wr.Palette(info.Palette);
|
||||
paletteInitialized = true;
|
||||
}
|
||||
|
||||
return tiles.SelectMany(t => t.Render(self, wr, palette, 1f));
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user