Remove BibLayer and use sequences / RenderSprites instead.

This commit is contained in:
Paul Chote
2013-08-10 19:32:40 +12:00
parent 810a52af36
commit b02fd0d002
14 changed files with 249 additions and 203 deletions

View File

@@ -23,7 +23,6 @@ FACT:
RevealsShroud:
Range: 10
Bib:
Sprite: bib2
Production:
Produces: Building,Defense
Transforms:
@@ -73,7 +72,6 @@ NUKE:
RevealsShroud:
Range: 4
Bib:
Sprite: bib3
NUK2:
Inherits: ^Building
@@ -98,7 +96,6 @@ NUK2:
RevealsShroud:
Range: 4
Bib:
Sprite: bib3
PROC:
Inherits: ^Building
@@ -121,7 +118,6 @@ PROC:
RevealsShroud:
Range: 6
Bib:
Sprite: bib2
TiberiumRefinery:
DockOffset: 0,2
TickRate: 15
@@ -195,7 +191,6 @@ PYLE:
RevealsShroud:
Range: 5
Bib:
Sprite: bib3
RallyPoint:
Exit@1:
SpawnOffset: -10,2
@@ -235,7 +230,6 @@ HAND:
RevealsShroud:
Range: 5
Bib:
Sprite: bib3
RallyPoint:
Exit@1:
SpawnOffset: 12,24
@@ -272,7 +266,6 @@ AFLD:
RevealsShroud:
Range: 7
Bib:
Sprite: bib1
RallyPoint:
RallyPoint: 4,2
Exit@1:
@@ -311,7 +304,6 @@ WEAP:
RevealsShroud:
Range: 4
Bib:
Sprite: bib2
-RenderBuilding:
RenderBuildingWarFactory:
RallyPoint:
@@ -387,7 +379,6 @@ HQ:
RevealsShroud:
Range: 10
Bib:
Sprite: bib3
ProvidesRadar:
RenderDetectionCircle:
DetectCloaked:
@@ -451,7 +442,6 @@ EYE:
RevealsShroud:
Range: 10
Bib:
Sprite: bib3
ProvidesRadar:
RenderDetectionCircle:
DetectCloaked:
@@ -492,7 +482,6 @@ TMPL:
RevealsShroud:
Range: 6
Bib:
Sprite: bib2
NukePower:
Image: atomicnh
ChargeTime: 300

View File

@@ -275,7 +275,6 @@ World:
Race: nod
ProductionQueueFromSelection:
ProductionTabsWidget: PRODUCTION_TABS
BibLayer:
DomainIndex:
ResourceLayer:
ResourceClaimLayer:

View File

@@ -21,6 +21,9 @@ fact:
Start: 0
Length: *
Tick: 80
bib: bib2
Start: 0
Length: *
nuke:
idle:
@@ -38,6 +41,9 @@ nuke:
Start: 0
Length: *
Tick: 80
bib: bib3
Start: 0
Length: *
proc:
idle:
@@ -62,6 +68,9 @@ proc:
Start: 6
Length: 6
Offset: -32,-21
bib: bib2
Start: 0
Length: *
silo:
idle:
@@ -76,6 +85,9 @@ silo:
Start: 0
Length: *
Tick: 80
bib: bib3
Start: 0
Length: *
hand:
idle:
@@ -88,6 +100,9 @@ hand:
Start: 0
Length: *
Tick: 80
bib: bib3
Start: 0
Length: *
pyle:
idle:
@@ -105,6 +120,9 @@ pyle:
Start: 0
Length: *
Tick: 80
bib: bib3
Start: 0
Length: *
weap:
idle:
@@ -127,6 +145,9 @@ weap:
Start: 0
Length: *
Tick: 80
bib: bib2
Start: 0
Length: *
afld:
idle:
@@ -154,6 +175,9 @@ afld:
Start: 0
Length: *
Tick: 80
bib: bib1
Start: 0
Length: *
hq:
idle:
@@ -170,6 +194,9 @@ hq:
Start: 0
Length: *
Tick: 80
bib: bib3
Start: 0
Length: *
nuk2:
idle:
@@ -186,6 +213,9 @@ nuk2:
Start: 0
Length: *
Tick: 80
bib: bib3
Start: 0
Length: *
hpad:
idle:
@@ -249,6 +279,9 @@ eye:
Start: 0
Length: *
Tick: 80
bib: bib3
Start: 0
Length: *
tmpl:
idle:
@@ -267,6 +300,9 @@ tmpl:
Start: 0
Length: *
Tick: 60
bib: bib2
Start: 0
Length: *
obli:
idle: