Remove BibLayer and use sequences / RenderSprites instead.
This commit is contained in:
@@ -6,7 +6,6 @@
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Dimensions: 3,2
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Adjacent: 4
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Bib:
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Sprite: bib3x
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Buildable:
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Queue: Building
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BuildPaletteOrder: 1000
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@@ -54,7 +53,6 @@
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Footprint: xx xx
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Dimensions: 2,2
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Bib:
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Sprite: bib2x
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Health:
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HP: 400
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Armor:
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@@ -83,7 +81,6 @@
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Footprint: =x xx
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Dimensions: 2,2
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Bib:
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Sprite: bib2x
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Health:
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HP: 800
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Armor:
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@@ -126,7 +123,6 @@
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Footprint: xxx x==
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Dimensions: 3,2
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Bib:
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Sprite: bib3x
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Health:
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HP: 900
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Armor:
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@@ -201,7 +197,6 @@
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Footprint: xxx xx=
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Dimensions: 3,2
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Bib:
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Sprite: bib3x
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Health:
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HP: 750
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Armor:
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@@ -240,7 +235,6 @@
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Footprint: _x_ xxx =xx
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Dimensions: 3,3
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Bib:
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Sprite: bib3x
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Health:
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HP: 1500
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Armor:
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@@ -281,7 +275,6 @@
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Footprint: xxx xxx
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Dimensions: 3,2
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Bib:
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Sprite: bib3x
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Health:
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HP: 1000
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Armor:
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@@ -312,7 +305,6 @@
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Footprint: xxx x=x =x=
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Dimensions: 3,3
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Bib:
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Sprite: bib3x
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Health:
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HP: 1000
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Armor:
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@@ -551,7 +543,6 @@ REPAIR:
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Footprint: _x_ xxx xxx
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Dimensions: 3,3
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Bib:
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Sprite: bib3x
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Health:
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HP: 1500
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Armor:
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@@ -593,7 +584,6 @@ RESEARCH:
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Footprint: xxx xxx
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Dimensions: 3,2
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Bib:
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Sprite: bib3x
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Health:
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HP: 1000
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Armor:
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@@ -622,7 +612,6 @@ RESEARCH:
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Footprint: _x_ xxx =xx
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Dimensions: 3,3
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Bib:
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Sprite: bib3x
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Health:
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HP: 2000
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Armor:
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@@ -670,8 +659,6 @@ PALACEC:
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Building:
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Footprint: xxx xxx
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Dimensions: 3,2
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Bib:
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Sprite: bib3x
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RenderBuilding:
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HasMakeAnimation: false
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