From b03725005473719e1b988a9db2f0aca66af381ec Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Wed, 20 Jan 2010 23:17:21 +1300 Subject: [PATCH] Game.usingAftermath dead --- OpenRa.Game/Game.cs | 5 +---- OpenRa.Game/MainWindow.cs | 3 +-- 2 files changed, 2 insertions(+), 6 deletions(-) diff --git a/OpenRa.Game/Game.cs b/OpenRa.Game/Game.cs index d5ecd68496..0c91913c13 100644 --- a/OpenRa.Game/Game.cs +++ b/OpenRa.Game/Game.cs @@ -41,7 +41,6 @@ namespace OpenRa public static bool skipMakeAnims = true; internal static Renderer renderer; - static bool usingAftermath; static int2 clientSize; static HardwarePalette palette; static string mapName; @@ -94,11 +93,9 @@ namespace OpenRa chrome = new Chrome(renderer); } - internal static void Initialize(string mapName, Renderer renderer, int2 clientSize, - int localPlayer, bool useAftermath, Controller controller) + internal static void Initialize(string mapName, Renderer renderer, int2 clientSize, int localPlayer, Controller controller) { localPlayerIndex = localPlayer; - usingAftermath = useAftermath; Game.renderer = renderer; Game.clientSize = clientSize; diff --git a/OpenRa.Game/MainWindow.cs b/OpenRa.Game/MainWindow.cs index da884434fb..a8c4f02239 100755 --- a/OpenRa.Game/MainWindow.cs +++ b/OpenRa.Game/MainWindow.cs @@ -62,8 +62,7 @@ namespace OpenRa var controller = new Controller(() => (Modifiers)(int)ModifierKeys); /* a bit of insane input routing */ - Game.Initialize(Game.Settings.Map, renderer, new int2(ClientSize), - Game.Settings.Player, Game.Settings.UseAftermath, controller); + Game.Initialize(Game.Settings.Map, renderer, new int2(ClientSize), Game.Settings.Player, controller); ShowCursor(false); Game.ResetTimer();