Renormalize line endings and fix copyright headers again.
This commit is contained in:
@@ -1,61 +1,71 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Network
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{
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class FrameData
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{
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public struct ClientOrder
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{
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public int Client;
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public Order Order;
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}
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readonly Dictionary<int, int> clientQuitTimes = new Dictionary<int, int>();
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readonly Dictionary<int, Dictionary<int, byte[]>> framePackets = new Dictionary<int, Dictionary<int, byte[]>>();
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public IEnumerable<int> ClientsPlayingInFrame( int frame )
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{
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return clientQuitTimes
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.Where( x => frame <= x.Value )
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.Select( x => x.Key )
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.OrderBy( x => x );
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}
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public void ClientQuit( int clientId, int lastClientFrame )
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{
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clientQuitTimes[clientId] = lastClientFrame;
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}
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public void AddFrameOrders( int clientId, int frame, byte[] orders )
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{
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var frameData = framePackets.GetOrAdd( frame );
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frameData.Add( clientId, orders );
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}
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public bool IsReadyForFrame(int frame)
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{
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return !ClientsNotReadyForFrame(frame).Any();
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}
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public IEnumerable<int> ClientsNotReadyForFrame(int frame)
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{
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var frameData = framePackets.GetOrAdd(frame);
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return ClientsPlayingInFrame(frame)
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.Where(client => !frameData.ContainsKey(client));
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}
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public IEnumerable<ClientOrder> OrdersForFrame( World world, int frame )
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{
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var frameData = framePackets[ frame ];
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var clientData = ClientsPlayingInFrame( frame )
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.ToDictionary( k => k, v => frameData[ v ] );
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return clientData
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.SelectMany( x => x.Value
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.ToOrderList( world )
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.Select( o => new ClientOrder { Client = x.Key, Order = o } ) );
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}
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}
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}
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Network
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{
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class FrameData
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{
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public struct ClientOrder
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{
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public int Client;
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public Order Order;
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}
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readonly Dictionary<int, int> clientQuitTimes = new Dictionary<int, int>();
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readonly Dictionary<int, Dictionary<int, byte[]>> framePackets = new Dictionary<int, Dictionary<int, byte[]>>();
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public IEnumerable<int> ClientsPlayingInFrame( int frame )
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{
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return clientQuitTimes
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.Where( x => frame <= x.Value )
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.Select( x => x.Key )
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.OrderBy( x => x );
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}
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public void ClientQuit( int clientId, int lastClientFrame )
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{
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clientQuitTimes[clientId] = lastClientFrame;
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}
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public void AddFrameOrders( int clientId, int frame, byte[] orders )
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{
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var frameData = framePackets.GetOrAdd( frame );
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frameData.Add( clientId, orders );
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}
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public bool IsReadyForFrame(int frame)
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{
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return !ClientsNotReadyForFrame(frame).Any();
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}
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public IEnumerable<int> ClientsNotReadyForFrame(int frame)
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{
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var frameData = framePackets.GetOrAdd(frame);
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return ClientsPlayingInFrame(frame)
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.Where(client => !frameData.ContainsKey(client));
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}
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public IEnumerable<ClientOrder> OrdersForFrame( World world, int frame )
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{
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var frameData = framePackets[ frame ];
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var clientData = ClientsPlayingInFrame( frame )
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.ToDictionary( k => k, v => frameData[ v ] );
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return clientData
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.SelectMany( x => x.Value
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.ToOrderList( world )
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.Select( o => new ClientOrder { Client = x.Key, Order = o } ) );
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}
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}
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}
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@@ -155,18 +155,18 @@ namespace OpenRA.Network
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public bool IsReadyForNextFrame
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{
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get { return NetFrameNumber >= 1 && frameData.IsReadyForFrame( NetFrameNumber ); }
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}
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static readonly IEnumerable<Session.Client> NoClients = new Session.Client[] {};
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public IEnumerable<Session.Client> GetClientsNotReadyForNextFrame
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{
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get
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{
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return NetFrameNumber >= 1
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? frameData.ClientsNotReadyForFrame(NetFrameNumber)
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.Select(a => LobbyInfo.ClientWithIndex(a))
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: NoClients;
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}
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}
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static readonly IEnumerable<Session.Client> NoClients = new Session.Client[] {};
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public IEnumerable<Session.Client> GetClientsNotReadyForNextFrame
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{
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get
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{
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return NetFrameNumber >= 1
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? frameData.ClientsNotReadyForFrame(NetFrameNumber)
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.Select(a => LobbyInfo.ClientWithIndex(a))
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: NoClients;
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}
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}
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public void Tick()
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@@ -1,110 +1,120 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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namespace OpenRA.Network
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{
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public class ReplayConnection : IConnection
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{
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//uint nextFrame = 1;
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FileStream replayStream;
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public ReplayConnection( string replayFilename )
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{
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replayStream = File.OpenRead( replayFilename );
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}
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public int LocalClientId
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{
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get { return 0; }
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}
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public ConnectionState ConnectionState
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{
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get { return ConnectionState.Connected; }
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}
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// do nothing; ignore locally generated orders
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public void Send( int frame, List<byte[]> orders ) { }
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public void SendImmediate( List<byte[]> orders ) { }
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public void SendSync( int frame, byte[] syncData )
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{
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var ms = new MemoryStream();
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ms.Write( BitConverter.GetBytes( frame ) );
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ms.Write( syncData );
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sync.Add( ms.ToArray() );
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}
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List<byte[]> sync = new List<byte[]>();
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public void Receive( Action<int, byte[]> packetFn )
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{
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while( sync.Count != 0 )
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{
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packetFn( LocalClientId, sync[ 0 ] );
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sync.RemoveAt( 0 );
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}
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if( replayStream == null ) return;
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var reader = new BinaryReader( replayStream );
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while( replayStream.Position < replayStream.Length )
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{
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var client = reader.ReadInt32();
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var packetLen = reader.ReadInt32();
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var packet = reader.ReadBytes( packetLen );
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packetFn( client, packet );
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}
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replayStream = null;
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}
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public void Dispose() { }
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}
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class ReplayRecorderConnection : IConnection
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{
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IConnection inner;
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BinaryWriter writer;
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public ReplayRecorderConnection( IConnection inner, FileStream replayFile )
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{
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this.inner = inner;
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this.writer = new BinaryWriter( replayFile );
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}
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public int LocalClientId { get { return inner.LocalClientId; } }
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public ConnectionState ConnectionState { get { return inner.ConnectionState; } }
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public void Send( int frame, List<byte[]> orders ) { inner.Send( frame, orders ); }
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public void SendImmediate( List<byte[]> orders ) { inner.SendImmediate( orders ); }
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public void SendSync( int frame, byte[] syncData ) { inner.SendSync( frame, syncData ); }
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public void Receive( Action<int, byte[]> packetFn )
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{
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inner.Receive( ( client, data ) =>
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{
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writer.Write( client );
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writer.Write( data.Length );
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writer.Write( data );
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packetFn( client, data );
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} );
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}
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bool disposed;
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public void Dispose()
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{
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if( disposed )
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return;
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writer.Close();
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disposed = true;
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}
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~ReplayRecorderConnection()
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{
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Dispose();
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}
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}
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}
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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namespace OpenRA.Network
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{
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public class ReplayConnection : IConnection
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{
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//uint nextFrame = 1;
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FileStream replayStream;
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public ReplayConnection( string replayFilename )
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{
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replayStream = File.OpenRead( replayFilename );
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}
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public int LocalClientId
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{
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get { return 0; }
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}
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public ConnectionState ConnectionState
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{
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get { return ConnectionState.Connected; }
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}
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// do nothing; ignore locally generated orders
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public void Send( int frame, List<byte[]> orders ) { }
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public void SendImmediate( List<byte[]> orders ) { }
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public void SendSync( int frame, byte[] syncData )
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{
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var ms = new MemoryStream();
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ms.Write( BitConverter.GetBytes( frame ) );
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ms.Write( syncData );
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sync.Add( ms.ToArray() );
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}
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List<byte[]> sync = new List<byte[]>();
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public void Receive( Action<int, byte[]> packetFn )
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{
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while( sync.Count != 0 )
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{
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packetFn( LocalClientId, sync[ 0 ] );
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sync.RemoveAt( 0 );
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}
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if( replayStream == null ) return;
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var reader = new BinaryReader( replayStream );
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while( replayStream.Position < replayStream.Length )
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{
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var client = reader.ReadInt32();
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var packetLen = reader.ReadInt32();
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var packet = reader.ReadBytes( packetLen );
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packetFn( client, packet );
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}
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replayStream = null;
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}
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public void Dispose() { }
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}
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class ReplayRecorderConnection : IConnection
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{
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IConnection inner;
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BinaryWriter writer;
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public ReplayRecorderConnection( IConnection inner, FileStream replayFile )
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{
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this.inner = inner;
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this.writer = new BinaryWriter( replayFile );
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}
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public int LocalClientId { get { return inner.LocalClientId; } }
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public ConnectionState ConnectionState { get { return inner.ConnectionState; } }
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public void Send( int frame, List<byte[]> orders ) { inner.Send( frame, orders ); }
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public void SendImmediate( List<byte[]> orders ) { inner.SendImmediate( orders ); }
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public void SendSync( int frame, byte[] syncData ) { inner.SendSync( frame, syncData ); }
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public void Receive( Action<int, byte[]> packetFn )
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{
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inner.Receive( ( client, data ) =>
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{
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writer.Write( client );
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writer.Write( data.Length );
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writer.Write( data );
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packetFn( client, data );
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} );
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}
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bool disposed;
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public void Dispose()
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{
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if( disposed )
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return;
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writer.Close();
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disposed = true;
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}
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~ReplayRecorderConnection()
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{
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Dispose();
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}
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}
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}
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@@ -188,9 +188,9 @@ namespace OpenRA.Network
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var oldStance = p.Stances[target];
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p.Stances[target] = s;
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if (target == w.LocalPlayer)
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w.WorldActor.Trait<Shroud>().UpdatePlayerStance(w, p, oldStance, s);
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foreach (var nsc in w.ActorsWithTrait<INotifyStanceChanged>())
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w.WorldActor.Trait<Shroud>().UpdatePlayerStance(w, p, oldStance, s);
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foreach (var nsc in w.ActorsWithTrait<INotifyStanceChanged>())
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nsc.Trait.StanceChanged(nsc.Actor, p, target, oldStance, s);
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}
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}
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