Renormalize line endings and fix copyright headers again.

This commit is contained in:
Paul Chote
2011-04-07 21:15:42 +12:00
parent 1a49b46af1
commit b0425aff3b
144 changed files with 8076 additions and 7746 deletions

View File

@@ -1,46 +1,56 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class StrategicPointInfo : ITraitInfo
{
public readonly bool Critical = false;
public object Create(ActorInitializer init) { return new StrategicPoint(init.self, this); }
}
public class StrategicPoint : INotifyCapture, ITick, ISync
{
[Sync] public Actor Self;
[Sync] public bool Critical;
[Sync] public Player OriginalOwner;
[Sync] public int TicksOwned = 0;
public StrategicPointInfo Info;
public StrategicPoint(Actor self, StrategicPointInfo info)
{
Self = self;
Info = info;
OriginalOwner = self.Owner;
Critical = info.Critical;
}
public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
{
TicksOwned = 0;
}
public void Tick(Actor self)
{
if (OriginalOwner == self.Owner || self.Owner.WinState != WinState.Undefined) return;
TicksOwned++;
}
}
}
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class StrategicPointInfo : ITraitInfo
{
public readonly bool Critical = false;
public object Create(ActorInitializer init) { return new StrategicPoint(init.self, this); }
}
public class StrategicPoint : INotifyCapture, ITick, ISync
{
[Sync] public Actor Self;
[Sync] public bool Critical;
[Sync] public Player OriginalOwner;
[Sync] public int TicksOwned = 0;
public StrategicPointInfo Info;
public StrategicPoint(Actor self, StrategicPointInfo info)
{
Self = self;
Info = info;
OriginalOwner = self.Owner;
Critical = info.Critical;
}
public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
{
TicksOwned = 0;
}
public void Tick(Actor self)
{
if (OriginalOwner == self.Owner || self.Owner.WinState != WinState.Undefined) return;
TicksOwned++;
}
}
}