Renormalize line endings and fix copyright headers again.
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@@ -1,43 +1,43 @@
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#region Copyright & License Information
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Drawing;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class SupportPowerChargeBarInfo : ITraitInfo
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{
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public object Create(ActorInitializer init) { return new SupportPowerChargeBar(init.self); }
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}
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class SupportPowerChargeBar : ISelectionBar
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{
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Actor self;
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public SupportPowerChargeBar(Actor self) { this.self = self; }
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public float GetValue()
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{
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// only people we like should see our charge status.
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if (self.World.LocalPlayer != null && self.Owner.Stances[self.World.LocalPlayer] != Stance.Ally)
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return 0;
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var spm = self.Owner.PlayerActor.Trait<SupportPowerManager>();
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var power = spm.GetPowersForActor(self).FirstOrDefault(sp => !sp.Disabled);
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if (power == null) return 0;
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return 1 - (float)power.RemainingTime / power.TotalTime;
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}
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public Color GetColor() { return Color.Magenta; }
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}
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}
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*/
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#endregion
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using System.Drawing;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class SupportPowerChargeBarInfo : ITraitInfo
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{
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public object Create(ActorInitializer init) { return new SupportPowerChargeBar(init.self); }
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}
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class SupportPowerChargeBar : ISelectionBar
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{
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Actor self;
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public SupportPowerChargeBar(Actor self) { this.self = self; }
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public float GetValue()
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{
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// only people we like should see our charge status.
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if (self.World.LocalPlayer != null && self.Owner.Stances[self.World.LocalPlayer] != Stance.Ally)
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return 0;
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var spm = self.Owner.PlayerActor.Trait<SupportPowerManager>();
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var power = spm.GetPowersForActor(self).FirstOrDefault(sp => !sp.Disabled);
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if (power == null) return 0;
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return 1 - (float)power.RemainingTime / power.TotalTime;
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}
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public Color GetColor() { return Color.Magenta; }
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}
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}
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