Renormalize line endings and fix copyright headers again.

This commit is contained in:
Paul Chote
2011-04-07 21:15:42 +12:00
parent 1a49b46af1
commit b0425aff3b
144 changed files with 8076 additions and 7746 deletions

View File

@@ -6,13 +6,13 @@
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using OpenRA.FileFormats.Graphics;
#endregion
using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using OpenRA.FileFormats.Graphics;
using Tao.OpenGl;
namespace OpenRA.Renderer.Cg
@@ -32,16 +32,16 @@ namespace OpenRA.Renderer.Cg
Gl.glGenTextures(1, out texture);
GraphicsDevice.CheckGlError();
SetData(bitmap);
}
void PrepareTexture()
{
Gl.glBindTexture(Gl.GL_TEXTURE_2D, texture);
GraphicsDevice.CheckGlError();
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_BASE_LEVEL, 0);
GraphicsDevice.CheckGlError();
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MAX_LEVEL, 0);
GraphicsDevice.CheckGlError();
}
void PrepareTexture()
{
Gl.glBindTexture(Gl.GL_TEXTURE_2D, texture);
GraphicsDevice.CheckGlError();
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_BASE_LEVEL, 0);
GraphicsDevice.CheckGlError();
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MAX_LEVEL, 0);
GraphicsDevice.CheckGlError();
}
public void SetData(byte[] colors, int width, int height)
@@ -53,8 +53,8 @@ namespace OpenRA.Renderer.Cg
{
fixed (byte* ptr = &colors[0])
{
IntPtr intPtr = new IntPtr((void*)ptr);
IntPtr intPtr = new IntPtr((void*)ptr);
PrepareTexture();
Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, width, height,
0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, intPtr);
@@ -76,8 +76,8 @@ namespace OpenRA.Renderer.Cg
{
fixed (uint* ptr = &colors[0,0])
{
IntPtr intPtr = new IntPtr((void *) ptr);
IntPtr intPtr = new IntPtr((void *) ptr);
PrepareTexture();
Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, width, height,
0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, intPtr);
@@ -97,7 +97,7 @@ namespace OpenRA.Renderer.Cg
var bits = bitmap.LockBits(
new Rectangle(0, 0, bitmap.Width, bitmap.Height),
ImageLockMode.ReadOnly,
PixelFormat.Format32bppArgb);
PixelFormat.Format32bppArgb);
PrepareTexture();
Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, bits.Width, bits.Height,