Renormalize line endings and fix copyright headers again.
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@@ -1,36 +1,46 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("RALint")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("RALint")]
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[assembly: AssemblyCopyright("Copyright © 2010")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("722ef098-e9f3-4e3c-b374-3388dfad8979")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("RALint")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("RALint")]
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[assembly: AssemblyCopyright("Copyright © 2010")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("722ef098-e9f3-4e3c-b374-3388dfad8979")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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@@ -29,7 +29,7 @@ namespace RALint
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}
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static int Main(string[] args)
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{
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{
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try
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{
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// bind some nonfatal error handling into FieldLoader, so we don't just *explode*.
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@@ -42,17 +42,17 @@ namespace RALint
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foreach (var actorInfo in Rules.Info)
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foreach (var traitInfo in actorInfo.Value.Traits.WithInterface<ITraitInfo>())
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CheckTrait(actorInfo.Value, traitInfo);
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foreach (var customPassType in Game.modData.ObjectCreator
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.GetTypesImplementing<ILintPass>())
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{
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var customPass = (ILintPass)Game.modData.ObjectCreator
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.CreateBasic(customPassType);
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Console.WriteLine("CustomPass: {0}".F(customPassType.ToString()));
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customPass.Run(EmitError);
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CheckTrait(actorInfo.Value, traitInfo);
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foreach (var customPassType in Game.modData.ObjectCreator
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.GetTypesImplementing<ILintPass>())
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{
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var customPass = (ILintPass)Game.modData.ObjectCreator
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.CreateBasic(customPassType);
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Console.WriteLine("CustomPass: {0}".F(customPassType.ToString()));
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customPass.Run(EmitError);
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}
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if (errors > 0)
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