Renormalize line endings and fix copyright headers again.

This commit is contained in:
Paul Chote
2011-04-07 21:15:42 +12:00
parent 1a49b46af1
commit b0425aff3b
144 changed files with 8076 additions and 7746 deletions

View File

@@ -29,7 +29,7 @@ namespace RALint
}
static int Main(string[] args)
{
{
try
{
// bind some nonfatal error handling into FieldLoader, so we don't just *explode*.
@@ -42,17 +42,17 @@ namespace RALint
foreach (var actorInfo in Rules.Info)
foreach (var traitInfo in actorInfo.Value.Traits.WithInterface<ITraitInfo>())
CheckTrait(actorInfo.Value, traitInfo);
foreach (var customPassType in Game.modData.ObjectCreator
.GetTypesImplementing<ILintPass>())
{
var customPass = (ILintPass)Game.modData.ObjectCreator
.CreateBasic(customPassType);
Console.WriteLine("CustomPass: {0}".F(customPassType.ToString()));
customPass.Run(EmitError);
CheckTrait(actorInfo.Value, traitInfo);
foreach (var customPassType in Game.modData.ObjectCreator
.GetTypesImplementing<ILintPass>())
{
var customPass = (ILintPass)Game.modData.ObjectCreator
.CreateBasic(customPassType);
Console.WriteLine("CustomPass: {0}".F(customPassType.ToString()));
customPass.Run(EmitError);
}
if (errors > 0)