diff --git a/mods/ra/weapons/explosions.yaml b/mods/ra/weapons/explosions.yaml index 73b61ee24a..963d406e20 100644 --- a/mods/ra/weapons/explosions.yaml +++ b/mods/ra/weapons/explosions.yaml @@ -12,12 +12,12 @@ CrateNapalm: Concrete: 50 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary - Warhead@2Smu: LeaveSmudge - SmudgeType: Scorch - InvalidTargets: Structure, Wall, Trees - Warhead@3Eff: CreateEffect + Warhead@2Eff: CreateEffect Explosions: napalm ImpactSounds: firebl3.aud + Warhead@Smu: LeaveSmudge + SmudgeType: Scorch + InvalidTargets: Structure, Wall, Trees CrateExplosion: Warhead@1Dam: SpreadDamage @@ -34,10 +34,194 @@ CrateExplosion: Warhead@2Eff: CreateEffect Explosions: self_destruct ImpactSounds: kaboom15.aud - Warhead@3Smu: LeaveSmudge + Warhead@Smu: LeaveSmudge SmudgeType: Crater InvalidTargets: Structure, Wall, Trees +UnitExplode: + Warhead@1Dam: SpreadDamage + Spread: 426 + Damage: 50 + Falloff: 1000, 368, 135, 50, 18, 7, 0 + Versus: + None: 90 + Wood: 75 + Light: 60 + Heavy: 25 + DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath + Warhead@2Eff: CreateEffect + Explosions: self_destruct + ImpactSounds: kaboom22.aud + InvalidImpactTypes: Water + Warhead@3EffWater: CreateEffect + Explosions: large_splash + ImpactSounds: splash9.aud + ValidImpactTypes: Water + Warhead@Smu: LeaveSmudge + SmudgeType: Crater + InvalidTargets: Structure, Wall, Trees + +UnitExplodeShip: + Warhead@1Dam: SpreadDamage + Spread: 426 + Damage: 50 + Versus: + None: 90 + Wood: 75 + Light: 60 + Heavy: 25 + DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath + Warhead@2Eff: CreateEffect + Explosions: building + ImpactSounds: kaboom25.aud + +UnitExplodeSubmarine: + Warhead@1Dam: SpreadDamage + Spread: 426 + Damage: 50 + Versus: + None: 90 + Wood: 75 + Light: 60 + Heavy: 25 + DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath + Warhead@2Eff: CreateEffect + Explosions: large_splash + ImpactSounds: splash9.aud + +UnitExplodeSmall: + Warhead@1Dam: SpreadDamage + Spread: 426 + Damage: 40 + Versus: + None: 90 + Wood: 75 + Light: 60 + Heavy: 25 + DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath + Warhead@2Eff: CreateEffect + Explosions: large_explosion + ImpactSounds: kaboom15.aud + InvalidImpactTypes: Water + Warhead@3EffWater: CreateEffect + Explosions: large_splash + ImpactSounds: splash9.aud + ValidImpactTypes: Water + Warhead@Smu: LeaveSmudge + SmudgeType: Crater + InvalidTargets: Structure, Wall, Trees + +ArtilleryExplode: + Warhead@1Dam: SpreadDamage + Spread: 426 + Damage: 150 + Versus: + None: 90 + Wood: 75 + Light: 60 + Heavy: 25 + DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath + Warhead@2Eff: CreateEffect + Explosions: self_destruct + ImpactSounds: kaboom22.aud + InvalidImpactTypes: Water + Warhead@3EffWater: CreateEffect + Explosions: large_splash + ImpactSounds: splash9.aud + ValidImpactTypes: Water + Warhead@Smu: LeaveSmudge + SmudgeType: Crater + InvalidTargets: Structure, Wall, Trees + +V2Explode: + Inherits: SCUD + -Report: + +BuildingExplode: + Warhead@2Eff: CreateEffect + Explosions: building, building_napalm, large_explosion, self_destruct, large_napalm + Warhead@Smu: LeaveSmudge + SmudgeType: Crater + InvalidTargets: Wall, Trees + +SmallBuildingExplode: + Inherits: BuildingExplode + Warhead@2Eff: CreateEffect + Explosions: building, building_napalm, large_explosion, self_destruct + +CivBuildingExplosion: + Inherits: SmallBuildingExplode + Warhead@1Dam: SpreadDamage # Used to panic civilians which are emitted from a killed CivBuilding + Spread: 64 + Damage: 1 + Delay: 1 + +BarrelExplode: + Warhead@1Dam: SpreadDamage + Spread: 426 + Damage: 50 + Falloff: 1000, 368, 135, 50, 18, 7, 0 + Delay: 5 + ValidTargets: Ground, Trees + Versus: + None: 120 + Wood: 200 + Light: 50 + Heavy: 25 + Concrete: 10 + DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath, Incendiary + Warhead@2Eff: CreateEffect + Explosions: napalm + ImpactSounds: firebl3.aud + Delay: 5 + Warhead@Smu: LeaveSmudge + SmudgeType: Scorch + Size: 2 + Delay: 5 + +ATMine: + Warhead@1Dam: SpreadDamage + Spread: 256 + Damage: 400 + AffectsParent: true + DamageTypes: Prone50Percent, TriggerProne, DefaultDeath + Warhead@2Eff: CreateEffect + Explosions: large_explosion + ImpactSounds: mineblo1.aud + Warhead@Smu: LeaveSmudge + SmudgeType: Crater + InvalidTargets: Structure, Wall, Trees + +APMine: + Warhead@1Dam: SpreadDamage + Spread: 256 + Damage: 400 + AffectsParent: true + DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath + Warhead@2Eff: CreateEffect + Explosions: napalm + ImpactSounds: mine1.aud + Warhead@Smu: LeaveSmudge + SmudgeType: Scorch + InvalidTargets: Structure, Wall, Trees + +OreExplosion: + Warhead@1Dam: SpreadDamage + Spread: 9 + Damage: 10 + Versus: + None: 90 + Wood: 75 + Light: 60 + Heavy: 25 + DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath + Warhead@3Res: CreateResource + AddsResourceType: Ore + Size: 1,1 + Warhead@2Eff: CreateEffect + Explosions: med_explosion + ImpactSounds: kaboom25.aud + CrateNuke: ValidTargets: Ground, Trees, Water, Air Warhead@1Dam_impact: SpreadDamage @@ -53,34 +237,34 @@ CrateNuke: Warhead@3Eff_impact: CreateEffect Explosions: nuke ImpactSounds: kaboom1.aud - Warhead@4Dam_areanuke: SpreadDamage + Warhead@4Dam_areanuke1: SpreadDamage Spread: 1c0 Damage: 60 Falloff: 1000, 600, 400, 250, 150, 100, 0 - Delay: 4 + Delay: 5 ValidTargets: Ground, Water, Air Versus: Concrete: 25 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary - Warhead@5Dam_areanuke: SpreadDamage + Warhead@5Res_areanuke1: DestroyResource + Size: 4 + Delay: 5 + Warhead@6Eff_areanuke1: CreateEffect + ImpactSounds: kaboom22.aud + Delay: 5 + Warhead@6Smu_areanuke1: LeaveSmudge + SmudgeType: Scorch + InvalidTargets: Vehicle, Tank, Structure, Wall, Trees + Size: 4 + Delay: 5 + Warhead@TREEKILL: SpreadDamage Spread: 1c0 Damage: 120 Falloff: 1000, 600, 400, 250, 150, 100, 0 - Delay: 4 + Delay: 5 ValidTargets: Trees DamageTypes: Incendiary - Warhead@6Res_areanuke: DestroyResource - Size: 5,4 - Delay: 4 - Warhead@7Smu_areanuke: LeaveSmudge - SmudgeType: Scorch - InvalidTargets: Vehicle, Tank, Structure, Wall, Trees - Size: 5,4 - Delay: 4 - Warhead@8Eff_areanuke: CreateEffect - ImpactSounds: kaboom22.aud - Delay: 4 MiniNuke: ValidTargets: Ground, Trees, Water, Underwater, Air @@ -159,193 +343,3 @@ MiniNuke: InvalidTargets: Vehicle, Tank, Structure, Wall, Trees Size: 4 Delay: 15 - -UnitExplode: - Warhead@1Dam: SpreadDamage - Spread: 426 - Damage: 50 - Falloff: 1000, 368, 135, 50, 18, 7, 0 - Versus: - None: 90 - Wood: 75 - Light: 60 - Heavy: 25 - DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath - Warhead@2Eff: CreateEffect - Explosions: self_destruct - ImpactSounds: kaboom22.aud - InvalidImpactTypes: Water - Warhead@3EffWater: CreateEffect - Explosions: large_splash - ImpactSounds: splash9.aud - ValidImpactTypes: Water - Warhead@4Smu: LeaveSmudge - SmudgeType: Crater - InvalidTargets: Structure, Wall, Trees - -UnitExplodeShip: - Warhead@1Dam: SpreadDamage - Spread: 426 - Damage: 50 - Versus: - None: 90 - Wood: 75 - Light: 60 - Heavy: 25 - DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath - Warhead@2Eff: CreateEffect - Explosions: building - ImpactSounds: kaboom25.aud - -UnitExplodeSubmarine: - Warhead@1Dam: SpreadDamage - Spread: 426 - Damage: 50 - Versus: - None: 90 - Wood: 75 - Light: 60 - Heavy: 25 - DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath - Warhead@2Eff: CreateEffect - Explosions: large_splash - ImpactSounds: splash9.aud - -UnitExplodeSmall: - Warhead@1Dam: SpreadDamage - Spread: 426 - Damage: 40 - Versus: - None: 90 - Wood: 75 - Light: 60 - Heavy: 25 - DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath - Warhead@2Eff: CreateEffect - Explosions: large_explosion - ImpactSounds: kaboom15.aud - InvalidImpactTypes: Water - Warhead@3EffWater: CreateEffect - Explosions: large_splash - ImpactSounds: splash9.aud - ValidImpactTypes: Water - Warhead@4Smu: LeaveSmudge - SmudgeType: Crater - InvalidTargets: Structure, Wall, Trees - -CivBuildingExplosion: - Warhead@1Dam: SpreadDamage # Used to panic civilians which are emitted from a killed CivBuilding - Spread: 64 - Damage: 1 - Delay: 1 - Warhead@2Eff: CreateEffect - Explosions: building, building_napalm, large_explosion, self_destruct - Warhead@3Smu: LeaveSmudge - SmudgeType: Crater - InvalidTargets: Wall, Trees - -ArtilleryExplode: - Warhead@1Dam: SpreadDamage - Spread: 426 - Damage: 150 - Versus: - None: 90 - Wood: 75 - Light: 60 - Heavy: 25 - DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath - Warhead@2Eff: CreateEffect - Explosions: self_destruct - ImpactSounds: kaboom22.aud - InvalidImpactTypes: Water - Warhead@3EffWater: CreateEffect - Explosions: large_splash - ImpactSounds: splash9.aud - ValidImpactTypes: Water - Warhead@4Smu: LeaveSmudge - SmudgeType: Crater - InvalidTargets: Structure, Wall, Trees - -V2Explode: - Inherits: SCUD - -Report: - -BuildingExplode: - Warhead@1Eff: CreateEffect - Explosions: building, building_napalm, large_explosion, self_destruct, large_napalm - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - InvalidTargets: Wall, Trees - -SmallBuildingExplode: - Warhead@1Eff: CreateEffect - Explosions: building, building_napalm, large_explosion, self_destruct - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - InvalidTargets: Wall, Trees - -BarrelExplode: - Warhead@1Dam: SpreadDamage - Spread: 426 - Damage: 50 - Falloff: 1000, 368, 135, 50, 18, 7, 0 - Delay: 5 - ValidTargets: Ground, Trees - Versus: - None: 120 - Wood: 200 - Light: 50 - Heavy: 25 - Concrete: 10 - DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath, Incendiary - Warhead@2Smu: LeaveSmudge - SmudgeType: Scorch - Size: 2 - Delay: 5 - Warhead@3Eff: CreateEffect - Explosions: napalm - ImpactSounds: firebl3.aud - Delay: 5 - -ATMine: - Warhead@1Dam: SpreadDamage - Spread: 256 - Damage: 400 - AffectsParent: true - DamageTypes: Prone50Percent, TriggerProne, DefaultDeath - Warhead@2Eff: CreateEffect - Explosions: large_explosion - ImpactSounds: mineblo1.aud - Warhead@3Smu: LeaveSmudge - SmudgeType: Crater - InvalidTargets: Structure, Wall, Trees - -APMine: - Warhead@1Dam: SpreadDamage - Spread: 256 - Damage: 400 - AffectsParent: true - DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath - Warhead@2Eff: CreateEffect - Explosions: napalm - ImpactSounds: mine1.aud - Warhead@3Smu: LeaveSmudge - SmudgeType: Scorch - InvalidTargets: Structure, Wall, Trees - -OreExplosion: - Warhead@1Dam: SpreadDamage - Spread: 9 - Damage: 10 - Versus: - None: 90 - Wood: 75 - Light: 60 - Heavy: 25 - DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath - Warhead@2Res: CreateResource - AddsResourceType: Ore - Size: 1,1 - Warhead@3Eff: CreateEffect - Explosions: med_explosion - ImpactSounds: kaboom25.aud