Let Gunboat autotarget

This commit is contained in:
Paul Chote
2010-08-19 23:13:35 +12:00
parent 56b9d1add7
commit b0608936d8
4 changed files with 4 additions and 3 deletions

View File

@@ -102,8 +102,8 @@ namespace OpenRA.Mods.RA
void SetGunboatPath()
{
Actors["Gunboat"].QueueActivity(new Move( Map.Waypoints["gunboatRight"],1));
Actors["Gunboat"].QueueActivity(new Move( Map.Waypoints["gunboatLeft"],1));
Actors["Gunboat"].QueueActivity(new Move( Map.Waypoints["gunboatRight"],1));
Actors["Gunboat"].QueueActivity(new CallFunc(() => SetGunboatPath()));
}

View File

@@ -39,7 +39,7 @@ namespace OpenRA.Mods.RA
public void Tick(Actor self)
{
if (!self.IsIdle) return;
if (!self.IsIdle && self.Info.Traits.Get<AutoTargetInfo>().AllowMovement) return;
if (--nextScanTime <= 0)
{

View File

@@ -331,7 +331,7 @@ Actors:
Location: 53,59
Owner: GoodGuy
Health: 1
Facing: 192
Facing: 64
ActorStance: Hunt
Actor88: e1
Location: 56,55

View File

@@ -537,6 +537,7 @@ BOAT:
PrimaryLocalOffset: -3,-5,0,3,-5,0,0,-5,0
RenderGunboat:
AutoTarget:
AllowMovement: false
LST:
Inherits: ^Ship