From b0610e39fb8dd35915734afb76138a60227f4b5b Mon Sep 17 00:00:00 2001 From: ScottNZ Date: Tue, 29 Apr 2014 17:32:42 +1200 Subject: [PATCH] Make ra 4tnk weapons work more similarly to how they did in the original --- mods/ra/weapons.yaml | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/mods/ra/weapons.yaml b/mods/ra/weapons.yaml index 47026b4ef8..956e453f0d 100644 --- a/mods/ra/weapons.yaml +++ b/mods/ra/weapons.yaml @@ -467,6 +467,7 @@ Grenade: Range: 4c768 Report: CANNON1.AUD Burst: 2 + InvalidTargets: Air, Infantry Projectile: Bullet Speed: 682 Image: 120MM @@ -512,7 +513,7 @@ MammothTusk: Range: 8c0 Report: MISSILE6.AUD Burst: 2 - ValidTargets: Air, Ground, Water + ValidTargets: Air, Infantry Projectile: Missile Speed: 341 Arm: 2 @@ -526,7 +527,7 @@ MammothTusk: Warhead: Spread: 256 Versus: - None: 90% + None: 100% Wood: 75% Light: 60% Heavy: 25% @@ -536,7 +537,7 @@ MammothTusk: WaterImpactSound: splash9.aud InfDeath: 3 SmudgeType: Crater - Damage: 45 + Damage: 50 155mm: ROF: 85