Added comments in performance sensitive code.
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@@ -208,6 +208,8 @@ namespace OpenRA.Mods.Common.Widgets
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void MarkShroudDirty(IEnumerable<PPos> projectedCellsChanged)
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{
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// PERF: Many cells in the shroud change every tick. We only track the changes here and defer the real work
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// we need to do until we render. This allows us to avoid wasted work.
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dirtyShroudCells.UnionWith(projectedCellsChanged);
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}
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