add an upgrade rule
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@@ -836,6 +836,26 @@ namespace OpenRA.Mods.Common.UtilityCommands
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node.Key = "BlocksProjectiles";
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}
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if (engineVersion < 20150425)
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{
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if (depth == 0)
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{
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var warFact = node.Value.Nodes.FirstOrDefault(n => n.Key.StartsWith("RenderBuildingWarFactory"));
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if (warFact != null)
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{
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warFact.Key = "RenderBuilding";
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if (node.Value.Nodes.Any(w => w.Key == "-RenderBuilding"))
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node.Value.Nodes.RemoveAll(p => p.Key == "-RenderBuilding");
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var doorOverlay = new MiniYamlNode("WithProductionDoorOverlay", "");
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doorOverlay.Value.Nodes.Add(new MiniYamlNode("Sequence", "idle-top"));
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doorOverlay.Value.Nodes.Add(new MiniYamlNode("BuildSequence", "build-top"));
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node.Value.Nodes.Add(doorOverlay);
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}
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}
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}
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UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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