add an upgrade rule

This commit is contained in:
Matthias Mailänder
2015-04-25 09:14:05 +02:00
parent 8c8b9b1cc3
commit b07d125d18

View File

@@ -836,6 +836,26 @@ namespace OpenRA.Mods.Common.UtilityCommands
node.Key = "BlocksProjectiles";
}
if (engineVersion < 20150425)
{
if (depth == 0)
{
var warFact = node.Value.Nodes.FirstOrDefault(n => n.Key.StartsWith("RenderBuildingWarFactory"));
if (warFact != null)
{
warFact.Key = "RenderBuilding";
if (node.Value.Nodes.Any(w => w.Key == "-RenderBuilding"))
node.Value.Nodes.RemoveAll(p => p.Key == "-RenderBuilding");
var doorOverlay = new MiniYamlNode("WithProductionDoorOverlay", "");
doorOverlay.Value.Nodes.Add(new MiniYamlNode("Sequence", "idle-top"));
doorOverlay.Value.Nodes.Add(new MiniYamlNode("BuildSequence", "build-top"));
node.Value.Nodes.Add(doorOverlay);
}
}
}
UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
}
}