get rid of Sellable.Selling state
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@@ -36,10 +36,6 @@ namespace OpenRA.Mods.RA.Activities
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if (capturable != null && capturable.CaptureInProgress && capturable.Captor.Owner.Stances[self.Owner] == Stance.Ally)
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if (capturable != null && capturable.CaptureInProgress && capturable.Captor.Owner.Stances[self.Owner] == Stance.Ally)
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return NextActivity;
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return NextActivity;
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var sellable = target.TraitOrDefault<Sellable>();
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if (sellable != null && sellable.Selling)
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return NextActivity;
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if (!target.Trait<Capturable>().BeginCapture(target, self))
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if (!target.Trait<Capturable>().BeginCapture(target, self))
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return NextActivity;
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return NextActivity;
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@@ -22,11 +22,9 @@ namespace OpenRA.Mods.RA
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public class Sellable : IResolveOrder
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public class Sellable : IResolveOrder
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{
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{
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[Sync] public bool Selling = false;
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public void ResolveOrder(Actor self, Order order)
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public void ResolveOrder(Actor self, Order order)
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{
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{
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if (order.OrderString == "Sell" && !Selling)
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if (order.OrderString == "Sell")
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{
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{
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var capturing = self.TraitOrDefault<Capturable>();
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var capturing = self.TraitOrDefault<Capturable>();
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if (capturing != null && capturing.CaptureInProgress)
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if (capturing != null && capturing.CaptureInProgress)
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@@ -35,8 +33,6 @@ namespace OpenRA.Mods.RA
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if (!self.Trait<Building>().Lock())
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if (!self.Trait<Building>().Lock())
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return;
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return;
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Selling = true;
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foreach( var ns in self.TraitsImplementing<INotifySold>() )
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foreach( var ns in self.TraitsImplementing<INotifySold>() )
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ns.Selling( self );
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ns.Selling( self );
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