Move Util to Mods.Common.
This commit is contained in:
@@ -115,7 +115,7 @@ namespace OpenRA.Mods.Common.Effects
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target = args.PassiveTarget;
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if (info.Inaccuracy.Length > 0)
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{
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var inaccuracy = OpenRA.Traits.Util.ApplyPercentageModifiers(info.Inaccuracy.Length, args.InaccuracyModifiers);
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var inaccuracy = Util.ApplyPercentageModifiers(info.Inaccuracy.Length, args.InaccuracyModifiers);
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var maxOffset = inaccuracy * (target - headPos).Length / args.Weapon.Range.Length;
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target += WVec.FromPDF(world.SharedRandom, 2) * maxOffset / 1024;
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}
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@@ -116,8 +116,8 @@ namespace OpenRA.Mods.Common.Effects
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target = args.PassiveTarget;
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if (info.Inaccuracy.Length > 0)
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{
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var inaccuracy = OpenRA.Traits.Util.ApplyPercentageModifiers(info.Inaccuracy.Length, args.InaccuracyModifiers);
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var range = OpenRA.Traits.Util.ApplyPercentageModifiers(args.Weapon.Range.Length, args.RangeModifiers);
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var inaccuracy = Util.ApplyPercentageModifiers(info.Inaccuracy.Length, args.InaccuracyModifiers);
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var range = Util.ApplyPercentageModifiers(args.Weapon.Range.Length, args.RangeModifiers);
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var maxOffset = inaccuracy * (target - pos).Length / range;
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target += WVec.FromPDF(world.SharedRandom, 2) * maxOffset / 1024;
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}
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@@ -14,6 +14,7 @@ using System.Linq;
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using OpenRA.Effects;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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@@ -200,7 +201,7 @@ namespace OpenRA.Mods.Common.Effects
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if (info.Inaccuracy.Length > 0)
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{
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var inaccuracy = OpenRA.Traits.Util.ApplyPercentageModifiers(info.Inaccuracy.Length, args.InaccuracyModifiers);
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var inaccuracy = Util.ApplyPercentageModifiers(info.Inaccuracy.Length, args.InaccuracyModifiers);
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offset = WVec.FromPDF(world.SharedRandom, 2) * inaccuracy / 1024;
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}
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@@ -723,8 +724,8 @@ namespace OpenRA.Mods.Common.Effects
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desiredHFacing = hFacing;
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// Compute new direction the projectile will be facing
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hFacing = OpenRA.Traits.Util.TickFacing(hFacing, desiredHFacing, info.HorizontalRateOfTurn);
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vFacing = OpenRA.Traits.Util.TickFacing(vFacing, desiredVFacing, info.VerticalRateOfTurn);
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hFacing = Util.TickFacing(hFacing, desiredHFacing, info.HorizontalRateOfTurn);
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vFacing = Util.TickFacing(vFacing, desiredVFacing, info.VerticalRateOfTurn);
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// Compute the projectile's guided displacement
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return new WVec(0, -1024 * speed, 0)
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@@ -237,7 +237,7 @@ namespace OpenRA.Mods.Common.Graphics
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protected virtual Sprite GetSprite(int start, int frame, int facing)
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{
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var f = OpenRA.Traits.Util.QuantizeFacing(facing, Facings);
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var f = Util.QuantizeFacing(facing, Facings);
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if (reverseFacings)
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f = (Facings - f) % Facings;
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@@ -144,19 +144,19 @@ namespace OpenRA.Mods.Common.Graphics
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// Draw voxel bounding box
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var draw = voxel.voxels.Where(v => v.DisableFunc == null || !v.DisableFunc());
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var scaleTransform = Util.ScaleMatrix(voxel.scale, voxel.scale, voxel.scale);
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var cameraTransform = Util.MakeFloatMatrix(voxel.camera.AsMatrix());
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var scaleTransform = OpenRA.Graphics.Util.ScaleMatrix(voxel.scale, voxel.scale, voxel.scale);
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var cameraTransform = OpenRA.Graphics.Util.MakeFloatMatrix(voxel.camera.AsMatrix());
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foreach (var v in draw)
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{
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var bounds = v.Voxel.Bounds(v.FrameFunc());
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var worldTransform = v.RotationFunc().Reverse().Aggregate(scaleTransform,
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(x, y) => Util.MatrixMultiply(x, Util.MakeFloatMatrix(y.AsMatrix())));
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(x, y) => OpenRA.Graphics.Util.MatrixMultiply(x, OpenRA.Graphics.Util.MakeFloatMatrix(y.AsMatrix())));
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float sx, sy, sz;
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wr.ScreenVectorComponents(v.OffsetFunc(), out sx, out sy, out sz);
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var pxPos = pxOrigin + new float2(sx, sy);
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var screenTransform = Util.MatrixMultiply(cameraTransform, worldTransform);
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var screenTransform = OpenRA.Graphics.Util.MatrixMultiply(cameraTransform, worldTransform);
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DrawBoundsBox(pxPos, screenTransform, bounds, iz, Color.Yellow);
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}
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}
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@@ -171,7 +171,7 @@ namespace OpenRA.Mods.Common.Graphics
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for (var i = 0; i < 8; i++)
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{
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var vec = new float[] { bounds[CornerXIndex[i]], bounds[CornerYIndex[i]], bounds[CornerZIndex[i]], 1 };
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var screen = Util.MatrixVectorMultiply(transform, vec);
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var screen = OpenRA.Graphics.Util.MatrixVectorMultiply(transform, vec);
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corners[i] = pxPos + new float2(screen[0], screen[1]);
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}
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@@ -192,8 +192,8 @@ namespace OpenRA.Mods.Common.Graphics
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{
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var pxOrigin = wr.ScreenPosition(voxel.pos);
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var draw = voxel.voxels.Where(v => v.DisableFunc == null || !v.DisableFunc());
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var scaleTransform = Util.ScaleMatrix(voxel.scale, voxel.scale, voxel.scale);
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var cameraTransform = Util.MakeFloatMatrix(voxel.camera.AsMatrix());
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var scaleTransform = OpenRA.Graphics.Util.ScaleMatrix(voxel.scale, voxel.scale, voxel.scale);
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var cameraTransform = OpenRA.Graphics.Util.MakeFloatMatrix(voxel.camera.AsMatrix());
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var minX = float.MaxValue;
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var minY = float.MaxValue;
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@@ -203,17 +203,17 @@ namespace OpenRA.Mods.Common.Graphics
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{
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var bounds = v.Voxel.Bounds(v.FrameFunc());
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var worldTransform = v.RotationFunc().Reverse().Aggregate(scaleTransform,
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(x, y) => Util.MatrixMultiply(x, Util.MakeFloatMatrix(y.AsMatrix())));
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(x, y) => OpenRA.Graphics.Util.MatrixMultiply(x, OpenRA.Graphics.Util.MakeFloatMatrix(y.AsMatrix())));
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float sx, sy, sz;
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wr.ScreenVectorComponents(v.OffsetFunc(), out sx, out sy, out sz);
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var pxPos = pxOrigin + new float2(sx, sy);
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var screenTransform = Util.MatrixMultiply(cameraTransform, worldTransform);
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var screenTransform = OpenRA.Graphics.Util.MatrixMultiply(cameraTransform, worldTransform);
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for (var i = 0; i < 8; i++)
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{
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var vec = new float[] { bounds[CornerXIndex[i]], bounds[CornerYIndex[i]], bounds[CornerZIndex[i]], 1 };
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var screen = Util.MatrixVectorMultiply(screenTransform, vec);
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var screen = OpenRA.Graphics.Util.MatrixVectorMultiply(screenTransform, vec);
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minX = Math.Min(minX, pxPos.X + screen[0]);
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minY = Math.Min(minY, pxPos.Y + screen[1]);
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maxX = Math.Max(maxX, pxPos.X + screen[0]);
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@@ -730,6 +730,7 @@
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<Compile Include="Orders\GuardOrderGenerator.cs" />
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<Compile Include="UtilityCommands\CheckExplicitInterfacesCommand.cs" />
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<Compile Include="FileFormats\LZOCompression.cs" />
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<Compile Include="Util.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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@@ -15,7 +15,7 @@ using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using Util = OpenRA.Traits.Util;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Orders
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{
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@@ -159,7 +159,7 @@ namespace OpenRA.Mods.Common.Traits
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var sequence = a.Info.MuzzleSequence;
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if (a.Info.MuzzleSplitFacings > 0)
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sequence += OpenRA.Traits.Util.QuantizeFacing(muzzleFacing, a.Info.MuzzleSplitFacings).ToString();
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sequence += Util.QuantizeFacing(muzzleFacing, a.Info.MuzzleSplitFacings).ToString();
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var muzzleFlash = new AnimationWithOffset(muzzleAnim,
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() => PortOffset(self, port),
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@@ -84,7 +84,7 @@ namespace OpenRA.Mods.Common.Traits
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return;
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if (a.Info.MuzzleSplitFacings > 0)
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sequence += OpenRA.Traits.Util.QuantizeFacing(getFacing(), a.Info.MuzzleSplitFacings).ToString();
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sequence += Util.QuantizeFacing(getFacing(), a.Info.MuzzleSplitFacings).ToString();
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if (barrel == null)
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return;
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@@ -190,14 +190,14 @@ namespace OpenRA.Mods.Common.Traits
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void UpdateNeighbours(IReadOnlyDictionary<CPos, SubCell> footprint)
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{
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// Include actors inside the footprint too
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var cells = OpenRA.Traits.Util.ExpandFootprint(footprint.Keys, true);
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var cells = Util.ExpandFootprint(footprint.Keys, true);
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foreach (var p in cells.SelectMany(c => PreviewsAt(c)))
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p.ReplaceInit(new RuntimeNeighbourInit(NeighbouringPreviews(p.Footprint)));
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}
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Dictionary<CPos, string[]> NeighbouringPreviews(IReadOnlyDictionary<CPos, SubCell> footprint)
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{
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var cells = OpenRA.Traits.Util.ExpandFootprint(footprint.Keys, true).Except(footprint.Keys);
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var cells = Util.ExpandFootprint(footprint.Keys, true).Except(footprint.Keys);
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return cells.ToDictionary(c => c, c => PreviewsAt(c).Select(p => p.Info.Name).ToArray());
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}
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121
OpenRA.Mods.Common/Util.cs
Normal file
121
OpenRA.Mods.Common/Util.cs
Normal file
@@ -0,0 +1,121 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Support;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common
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{
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public static class Util
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{
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public static int TickFacing(int facing, int desiredFacing, int rot)
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{
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var leftTurn = (facing - desiredFacing) & 0xFF;
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var rightTurn = (desiredFacing - facing) & 0xFF;
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if (Math.Min(leftTurn, rightTurn) < rot)
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return desiredFacing & 0xFF;
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else if (rightTurn < leftTurn)
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return (facing + rot) & 0xFF;
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else
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return (facing - rot) & 0xFF;
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}
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public static int GetNearestFacing(int facing, int desiredFacing)
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{
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var turn = desiredFacing - facing;
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if (turn > 128)
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turn -= 256;
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if (turn < -128)
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turn += 256;
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return facing + turn;
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}
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public static int QuantizeFacing(int facing, int numFrames)
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{
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var step = 256 / numFrames;
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var a = (facing + step / 2) & 0xff;
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return a / step;
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}
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public static WPos BetweenCells(World w, CPos from, CPos to)
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{
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return WPos.Lerp(w.Map.CenterOfCell(from), w.Map.CenterOfCell(to), 1, 2);
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}
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/* pretty crap */
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public static IEnumerable<T> Shuffle<T>(this IEnumerable<T> ts, MersenneTwister random)
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{
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var items = ts.ToList();
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while (items.Count > 0)
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{
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var t = items.Random(random);
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yield return t;
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items.Remove(t);
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}
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}
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static IEnumerable<CPos> Neighbours(CPos c, bool allowDiagonal)
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{
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yield return c;
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yield return new CPos(c.X - 1, c.Y);
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yield return new CPos(c.X + 1, c.Y);
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yield return new CPos(c.X, c.Y - 1);
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yield return new CPos(c.X, c.Y + 1);
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if (allowDiagonal)
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{
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yield return new CPos(c.X - 1, c.Y - 1);
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yield return new CPos(c.X + 1, c.Y - 1);
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yield return new CPos(c.X - 1, c.Y + 1);
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yield return new CPos(c.X + 1, c.Y + 1);
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}
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}
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public static IEnumerable<CPos> ExpandFootprint(IEnumerable<CPos> cells, bool allowDiagonal)
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{
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return cells.SelectMany(c => Neighbours(c, allowDiagonal)).Distinct();
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}
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public static IEnumerable<CPos> AdjacentCells(World w, Target target)
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{
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var cells = target.Positions.Select(p => w.Map.CellContaining(p)).Distinct();
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return ExpandFootprint(cells, true);
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}
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public static int ApplyPercentageModifiers(int number, IEnumerable<int> percentages)
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{
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// See the comments of PR#6079 for a faster algorithm if this becomes a performance bottleneck
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var a = (decimal)number;
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foreach (var p in percentages)
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a *= p / 100m;
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return (int)a;
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}
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public static IEnumerable<CPos> RandomWalk(CPos p, MersenneTwister r)
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{
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for (;;)
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{
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var dx = r.Next(-1, 2);
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var dy = r.Next(-1, 2);
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if (dx == 0 && dy == 0)
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continue;
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p += new CVec(dx, dy);
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yield return p;
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}
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}
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}
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}
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