Move Util to Mods.Common.

This commit is contained in:
Paul Chote
2016-01-16 23:38:53 +00:00
parent 0039a2bdbf
commit b0bd252343
13 changed files with 27 additions and 26 deletions

View File

@@ -115,7 +115,7 @@ namespace OpenRA.Mods.Common.Effects
target = args.PassiveTarget;
if (info.Inaccuracy.Length > 0)
{
var inaccuracy = OpenRA.Traits.Util.ApplyPercentageModifiers(info.Inaccuracy.Length, args.InaccuracyModifiers);
var inaccuracy = Util.ApplyPercentageModifiers(info.Inaccuracy.Length, args.InaccuracyModifiers);
var maxOffset = inaccuracy * (target - headPos).Length / args.Weapon.Range.Length;
target += WVec.FromPDF(world.SharedRandom, 2) * maxOffset / 1024;
}

View File

@@ -116,8 +116,8 @@ namespace OpenRA.Mods.Common.Effects
target = args.PassiveTarget;
if (info.Inaccuracy.Length > 0)
{
var inaccuracy = OpenRA.Traits.Util.ApplyPercentageModifiers(info.Inaccuracy.Length, args.InaccuracyModifiers);
var range = OpenRA.Traits.Util.ApplyPercentageModifiers(args.Weapon.Range.Length, args.RangeModifiers);
var inaccuracy = Util.ApplyPercentageModifiers(info.Inaccuracy.Length, args.InaccuracyModifiers);
var range = Util.ApplyPercentageModifiers(args.Weapon.Range.Length, args.RangeModifiers);
var maxOffset = inaccuracy * (target - pos).Length / range;
target += WVec.FromPDF(world.SharedRandom, 2) * maxOffset / 1024;
}

View File

@@ -14,6 +14,7 @@ using System.Linq;
using OpenRA.Effects;
using OpenRA.GameRules;
using OpenRA.Graphics;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
@@ -200,7 +201,7 @@ namespace OpenRA.Mods.Common.Effects
if (info.Inaccuracy.Length > 0)
{
var inaccuracy = OpenRA.Traits.Util.ApplyPercentageModifiers(info.Inaccuracy.Length, args.InaccuracyModifiers);
var inaccuracy = Util.ApplyPercentageModifiers(info.Inaccuracy.Length, args.InaccuracyModifiers);
offset = WVec.FromPDF(world.SharedRandom, 2) * inaccuracy / 1024;
}
@@ -723,8 +724,8 @@ namespace OpenRA.Mods.Common.Effects
desiredHFacing = hFacing;
// Compute new direction the projectile will be facing
hFacing = OpenRA.Traits.Util.TickFacing(hFacing, desiredHFacing, info.HorizontalRateOfTurn);
vFacing = OpenRA.Traits.Util.TickFacing(vFacing, desiredVFacing, info.VerticalRateOfTurn);
hFacing = Util.TickFacing(hFacing, desiredHFacing, info.HorizontalRateOfTurn);
vFacing = Util.TickFacing(vFacing, desiredVFacing, info.VerticalRateOfTurn);
// Compute the projectile's guided displacement
return new WVec(0, -1024 * speed, 0)